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Port details
cntlm NTLM / NTLM Session Response / NTLMv2 authenticating HTTP proxy
0.92.3_1 www on this many watch lists=1 search for ports that depend on this port Find issues related to this port Report an issue related to this port View this port on Repology. pkg-fallout 0.92.3_1Version of this port present on the latest quarterly branch.
There is no maintainer for this port.
Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via search for ports maintained by this maintainer
Port Added: 2009-07-27 22:30:55
Last Update: 2024-01-11 13:59:36
Commit Hash: 7074d7f
People watching this port, also watch:: screen, mplayer-skins, grabc, grepcidr
License: GPLv2+
WWW:
https://cntlm.sourceforge.net/
Description:
Cntlm is an NTLM/NTLMv2 authenticating HTTP proxy. It takes the address of your proxy or proxies (host1..N and port1..N) and opens a listening socket, forwarding each request to the parent proxy (moving in a circular list if the active parent stops working). Along the way, a connection to the parent is created anew and authenticated or, if available, previously cached connection is reused to achieve higher efficiency and faster responses. When the chain is set up, cntlm should be used as a proxy in your applications. Cntlm also integrates transparent TCP/IP port forwarding (tunneling) through the parent (incl. authentication).
Homepage    cgit ¦ Codeberg ¦ GitHub ¦ GitLab ¦ SVNWeb

Manual pages:
pkg-plist: as obtained via: make generate-plist
Expand this list (9 items)
Collapse this list.
  1. /usr/local/share/licenses/cntlm-0.92.3_1/catalog.mk
  2. /usr/local/share/licenses/cntlm-0.92.3_1/LICENSE
  3. /usr/local/share/licenses/cntlm-0.92.3_1/GPLv2+
  4. bin/cntlm
  5. @sample etc/cntlm.conf.sample
  6. share/man/man1/cntlm.1.gz
  7. @owner
  8. @group
  9. @mode
Collapse this list.
USE_RC_SUBR (Service Scripts)
  • cntlm
Dependency lines:
  • cntlm>0:www/cntlm
To install the port:
cd /usr/ports/www/cntlm/ && make install clean
To add the package, run one of these commands:
  • pkg install www/cntlm
  • pkg install cntlm
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.
PKGNAME: cntlm
Flavors: there is no flavor information for this port.
distinfo:
SHA256 (cntlm-0.92.3.tar.gz) = 9c3ad10924d43f7248df9ecd33cbc033afbd7ea8d9545de0d68a2782fed76298 SIZE (cntlm-0.92.3.tar.gz) = 93075

Packages (timestamps in pop-ups are UTC):

In the sprawling ecosystem of retro game preservation, few collections have achieved the near-mythical status of the "1389 PSX ROMs Pack Exclusive." For enthusiasts of the original Sony PlayStation (PSX), this specific bundle is more than just a random assortment of files; it is widely considered a definitive, curated snapshot of the console's legendary library.

But what makes this pack exclusive? Why the specific number 1389? And how does one ethically and safely navigate the world of PSX emulation in 2024-2025? This long-form article will dissect every aspect of this famous ROM collection, from its contents and technical qualities to the legal and practical considerations of experiencing the PSX golden age.


While the "Exclusive" moniker implies a free download from archive sites, you can build your own 1389 pack:

This is time-consuming but 100% legal if you own the originals.


While the allure of a curated pack is strong, it is important to understand the nature of "exclusive" internet downloads.

1389 PSX ROMs Pack Exclusive " is a specific retro gaming collection typically found on social media groups and niche emulation sites. While information on this exact 1,389-game variant is sparse compared to larger sets, it is part of a broader trend of curated PlayStation 1 (PSX) "romsets" designed for plug-and-play ease on emulators. General Review & Technical Analysis

Based on similar high-count PSX collections, here is what you can typically expect from a pack of this size: 25 Best PS1 Games of All Time | GamesRadar+

The "1389 PSX ROMs Pack Exclusive" is a massive digital archive designed for fans of the original PlayStation (PS1). This specific collection is curated to provide a comprehensive library of games in a single, organized download, saving users the time of hunting down individual titles. What’s Inside the Pack? Massive Variety: Includes nearly 1,400 unique titles.

Global Library: Features US (NTSC), European (PAL), and Japanese (NTSC-J) releases.

Genre Coverage: Everything from JRPGs and fighting games to racing and survival horror.

Exclusives: Rare titles that are often difficult to find on standard ROM sites. Why This Pack is Popular

Curation: Files are usually cleaned, named correctly, and sorted.

Format Consistency: Games are typically provided in .bin/.cue or .pbp formats for high compatibility.

Emulation Ready: Works seamlessly with popular emulators like DuckStation, ePSXe, and RetroArch.

Hardware Friendly: Ideal for loading onto custom handhelds (like Miyoo Mini or Anbernic) or modified PS1 hardware. 💡 Important Considerations

Storage Space: A pack of this size requires significant disk space, often exceeding 500GB if games are uncompressed.

Legal Status: Downloading ROMs for games you do not own is a legal gray area or prohibited in many regions; always check local copyright laws.

Source Safety: Only download large packs from reputable community forums to avoid malware.

To help you get the most out of a collection like this, let me know:

"1389 PSX ROMs Pack Exclusive" — Story

The courier's van smelled of dust and cold coffee. Rain had begun to smear the city into a watercolor of neon and concrete, and through the fogged windshield the Delivery District's stacked apartments glowed in mismatched colors. At the center of this wet geometry, in a third-floor walk-up that still had its original rotary phone, lived Kade.

Kade sold memories for a living—not the genteel kind, but the contraband, analog fragments that decades-old PlayStation discs emitted when you pressed them into a machine and listened. He wasn’t a collector in the traditional sense; he trafficked in ghosts. Gamers whispered that the things he possessed were more than games: they were windows into people who had once played, paused, and left pieces of themselves inside code.

Tonight’s drop was the kind that only ever reached him by accident—or by design. The package was small: a padded envelope labeled in a handwriting that sloped like a smile. Inside, nestled in anti-static foam, sat a single burned CD. Someone had scrawled across the inner label in thick black marker: 1389 PSX ROMs Pack — EXCLUSIVE.

Kade had seen “exclusive” many times. It was usually an overglossed lie: repacks of Japanese imports with renamed folders, bits trimmed to fit on a disc. This, however, hummed differently. When he slid the disc into an old PSX he’d kept for sentimental reasons, the indicator light on the console flashed a color he’d never seen on any human-made device—an electric violet that felt cold and familiar, like the inside of an unwound memory.

The menu unfolded as a map. Instead of game titles, lines of text shifted and resolved into names: Mira L., age 22; Province—Coastal; Savepoint—Apartment 3B. Each file opened like a diary. Loading "The Merchant of Cinder" did not launch a platformer but instead peeled open three minutes of static-dotted footage: a trembling hand, a triangle of light on the floor, text imprinted over the scene: "Do not forget to water them." Another file, "Garnet’s Sunrise," played an audio loop of a voice reciting coordinates in a language Kade recognized from a childhood lullaby. With each file, a memory bled through the disc’s surface: the taste of street vendor oranges, the weight of a school bag, the quiet terror under a table.

These were not game ROMs. They were stored lives—compact, fragmentary, and haunting. They fit the PSX’s old architecture because the console’s limitations created the right kind of squeeze: the disc’s algorithm had compressed souls into formats primitive enough to keep their edges raw. Whoever had authored the pack had used the PlayStation’s idiosyncrasies like an instrument, encoding identity where modern formats would dissolve it into the cloud.

Kade at first thought of profit. He could sell snippets to collectors, curate a museum of ghosts. But the pack resisted commerce. As he copied a file to his laptop, a new line appeared on the PSX screen: FOR SURVIVAL — SHARE OR BURY. It was not a threat. It was a choice.

He began to dig. The names matched missing-person reports in the city’s quiet records—young people who had vanished without bodies or stories. The matches were exact: favorite books, last known songs, the color of a bedroom wall. Kade felt the weight of them like coins in his pocket. Whoever had made the 1389 pack had collected people—maybe saving them, maybe ripping them from time—and stored them where only old machines could read them.

Under the neon, Kade knew what the city’s new authorities would do if they found the disc. They would assimilate the files into their databases, strip the identity, parcel the memories into behavioral models and sell the predictive edits back to the populace as convenience. Privacy sold as personalization. Memory sold as service.

So he chose a different kind of trade.

Kade started to distribute files. Not wholesale; not to bidders or to the authorities. He slipped fragments back into the world in small, precise ways. He burned a single song into a busker's set list in Exchange Row; left an image under a floorboard in a university dorm; smuggled coordinates into a courier's route. Each fragment was a needle that could stitch a hint back into the life of a missing person—a name, a smell, a melody that might pull someone’s memory toward the surface.

Word spread. People found small things: a childhood lullaby hummed by a stranger; a recipe card tucked into a secondhand book; a photograph slid under a cafe napkin, the back annotated with a date. These tiny resurrections didn't return people, but they were enough to start a hunt. Families who had once been quiet with grief now pressed, asked questions, looked past the city’s lipsticked surface. Missing-person forums sparked with messages: I thought I recognized that pattern; where did you find this? The city remembered itself a little better.

But the more Kade gave, the more the pack revealed. A nested file labeled 0000.EXE contained not a memory but a whisper—an algorithmic plea. It addressed no single name, but all of them: We were made to be remembered. The pack’s creator had not been a profiteer; they’d been a safeguard. An act of preservation born from panic: when the new data-sorting infrastructures began harvesting minds—converting attention into marketable tendency—someone had invented a backdoor. They had carved survival into obsolete media and labeled it 1389, hoping that old machines would outlast the appetites of the present.

Kade traced leads, following the faint digital thread the pack had left. It led him to shuttered server farms beyond the river, to a burned-out arcade where a man in a janitor's jacket once told him that "the machine sings when you let it." In the basement of an abandoned print shop, he found a room of consoles like a cathedral—PlayStations, Dreamcasts, a jar with a single broken disc. On a table lay a notebook, its pages full of handwriting that matched the envelope.

The notebook belonged to Sol, an archivist-turned-rebel who had spent her career inside the city’s data silos. She wrote about the day the harvest began: how identities were flattened into purchase profiles, how desires were predicted and sold. She described 1389 as one of many attempts to preserve what the models erased—the messiness of being human. People went into packs voluntarily and not; some were uploaded as backups by loved ones, others were captured when networks sniffed and sampled the unconscious. Sol's plan was imperfect. Keeping memories on obsolete discs meant the pack would decay, files would glitch, people would be remembered only in fragments. But imperfect was better than deletion.

They were not alone in the room. The authorities had started noticing the uptick in anomalies; they did not like riddles. A small team of officers tracked signatures back to the print shop. Kade and Sol had to move quickly.

They organized an evening of distributed remembrance. It was not a protest. It was a celebration smeared across the city in tiny interventions. Bus stops played hidden compositions; vending machines dispensed notes; ATMs printed last lines of poems that matched the pack’s files. The authorities called it subversive noise. The public called it uncanny and, in many cases, comforting.

The result was unpredictable. Families recognized details, opened old boxes, made calls. Some memories had owners who had reappeared—changed, shaken, insistent on being whole. Others remained missing, but the fragments allowed those left behind to hold onto something more than absence: shards of a life that proved it had happened.

Newsfeeds tried to turn the story into a partisan spectacle. Corporations issued statements about protecting user data while subtly offering "memory consolidation" services. The city functionaries promised investigations. But in basements and laundromats, among people who traded in the small salvations of life, something else took root: a network of archivists who worked to copy, reburn, and spread the packs farther than any corporation’s reach. They used the very limitations of obsolete tech—glitches, low fidelity, random-seed corruption—to keep memories human-shaped.

Kade never found all 1389 owners. He never recovered the pack’s final purpose entirely. But the work changed him. He stopped pricing memories and started cataloguing them: not as commodities, but as obligations. Each burned disc, each smudged cassette, became a ledger entry in a personal archive. He learned how to mend a corrupted file so that a voice that had become static might find its melody again. He learned to write names across cardboard boxes and tape them to lives that had been numbered.

Years later, someone asked Kade why he risked everything for vague ghosts. He thought of the violet light the PSX had shown him that first night, the way it felt like a color you could only see once you stopped pretending everything must be owned. He said, simply, "Because people deserve to be found."

The 1389 pack kept spreading. Packs multiplied, each new copy taking root in a different kind of obsolete media—floppy disks in university basements, burned DVDs hidden in book pages, encrypted cartridges traded at flea markets. The city learned to look not just for data but for the traces people left when they were still present: songs humming under breath, fingerprints in flour, the crooked mending on a favorite sweater. Those traces were fragile. They were also stubborn.

And somewhere, in a room where the rain stopped and the neon softened, Kade listened to a file labeled only "Home." The audio was grainy, but it began with a door closing, a laugh, someone saying a name he had not heard in years. He closed his eyes and let it play until the city outside moved on and the world kept spinning—less efficient now, less monetized, but a little more human at the edges.

End.

The Ultimate Treasure Trove: Exploring the 1389 PSX ROMs Pack Exclusive

The original PlayStation (PSX) wasn't just a console; it was a cultural shift. It moved gaming from the era of cartridges and 2D sprites into the cinematic world of 3D polygons and CD-quality audio. Decades later, the library remains one of the most influential in history. For preservationists and retro enthusiasts, the 1389 PSX ROMs Pack Exclusive represents a definitive milestone in digital archiving.

This massive collection isn't just a random assortment of files; it is a curated journey through the 32-bit era. Here is why this specific pack has become the "Holy Grail" for emulation fans. Why 1389? The Significance of the Collection

The PlayStation library is vast, spanning thousands of titles across various regions. A collection of 1,389 titles hits the "sweet spot." It generally includes:

The Global Essentials: Every heavy hitter from Final Fantasy VII to Metal Gear Solid.

The Hidden Gems: Cult classics like Tomba!, Vib-Ribbon, and Einhander that are now prohibitively expensive to buy physically.

Regional Curiosities: Often, "exclusive" packs include fan-translated Japanese titles that never saw a Western release, offering a fresh experience for veteran players. Technical Excellence: What’s Under the Hood?

The "exclusive" label on this pack usually refers to the quality of the rips. Unlike older, fragmented ROM sets, a premium 1389 pack typically offers:

PBP or CHD Compression: Modern packs often use formats that save space without sacrificing data, making them perfect for handhelds like the Miyoo Mini or Retroid Pocket.

Clean Metadata: Properly named files that allow frontends like RetroArch, LaunchBox, or DuckStation to automatically scrape box art and manual descriptions.

Stability: These packs are vetted for "bad dumps," ensuring that the game won't crash right when you're about to defeat Sephiroth. The Best Ways to Experience the Pack

Owning the collection is only half the battle; how you play it matters. 1. The Modern PC Experience (DuckStation)

If you want the games to look better than they did in 1995, DuckStation is the gold standard. It allows for internal resolution scaling (up to 4K), texture filtering, and "PGXP" which fixes the "wobbly" polygons common in original hardware. 2. Portable Nostalgia

The 1389 pack is a favorite for users of the Steam Deck or ROG Ally. Having the entire history of the PSX in the palm of your hand transforms a long commute into a trip back to your childhood living room. 3. Original Hardware (The Purist Route)

For those who own an original PS1 with an optical drive emulator (like the XStation), this pack serves as the ultimate "SD card filler," providing a lifetime of gaming on a CRT television for that authentic scanline glow. A Legacy Preserved

The 1389 PSX ROMs Pack Exclusive is more than just a download; it is a digital museum. It preserves the work of thousands of developers and ensures that the "PlayStation Nation" never truly fades away. Whether you are revisiting Crash Bandicoot or discovering Suikoden II for the first time, this collection is the ultimate gateway to the 32-bit revolution.

Disclaimer: Always ensure you own the original media before downloading ROMs. Support the developers by purchasing modern ports and remasters whenever available.


If you have ever tried to build a PlayStation library from scratch, you know the nightmare of file management. You download a "Full Set" only to realize half the files are in formats your emulator won't read, or they are in Japanese.

The 1389 number hits a sweet spot. It is large enough to be considered a "Complete" collection for 99% of gamers, but small enough to fit on a reasonably sized SD card for handhelds like the Anbernic RG351P, Miyoo Mini, or Steam Deck.

It transforms the hobby from "file hunting" back into "gaming."

A ROM pack is useless without the correct PSX BIOS. You will need one of these files placed in your emulator's system folder:

Crucial Note: The Exclusive pack usually does not include BIOS files to avoid immediate legal takedowns. You must source these separately.

Dependencies
NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Build dependencies:
  1. gmake>=4.3 : devel/gmake
There are no ports dependent upon this port

Configuration Options:
No options to configure
Options name:
www_cntlm
USES:
gmake
FreshPorts was unable to extract/find any pkg message
Master Sites:
Expand this list (56 items)
Collapse this list.
  1. http://cfhcable.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  2. http://cytranet.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  3. http://deac-ams.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  4. http://deac-fra.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  5. http://deac-riga.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  6. http://downloads.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  7. http://excellmedia.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  8. http://freefr.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  9. http://gigenet.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  10. http://ixpeering.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  11. http://jaist.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  12. http://jztkft.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  13. http://kumisystems.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  14. http://liquidtelecom.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  15. http://nchc.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  16. http://netactuate.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  17. http://netcologne.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  18. http://netix.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  19. http://onboardcloud.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  20. http://phoenixnap.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  21. http://razaoinfo.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  22. http://sinalbr.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  23. http://sitsa.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  24. http://sonik.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  25. http://tenet.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  26. http://udomain.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  27. http://ufpr.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  28. http://versaweb.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  29. https://cfhcable.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  30. https://cytranet.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  31. https://deac-ams.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  32. https://deac-fra.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  33. https://deac-riga.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  34. https://downloads.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  35. https://excellmedia.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  36. https://freefr.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  37. https://gigenet.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  38. https://ixpeering.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  39. https://jaist.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  40. https://jztkft.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  41. https://kumisystems.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  42. https://liquidtelecom.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  43. https://nchc.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  44. https://netactuate.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  45. https://netcologne.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  46. https://netix.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  47. https://onboardcloud.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  48. https://phoenixnap.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  49. https://razaoinfo.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  50. https://sinalbr.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  51. https://sitsa.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  52. https://sonik.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  53. https://tenet.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  54. https://udomain.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  55. https://ufpr.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
  56. https://versaweb.dl.sourceforge.net/project/cntlm/cntlm/cntlm%200.92.3/
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Number of commits found: 20

Commit History - (may be incomplete: for full details, see links to repositories near top of page)
CommitCreditsLog message
0.92.3_1
11 Jan 2024 13:59:36
commit hash: 7074d7f6aec43269666bcbbfd162d977b7c64277commit hash: 7074d7f6aec43269666bcbbfd162d977b7c64277commit hash: 7074d7f6aec43269666bcbbfd162d977b7c64277commit hash: 7074d7f6aec43269666bcbbfd162d977b7c64277 files touched by this commit
 (bapt) search for other commits by this committer
MANPREFIX: eliminate usage of MANPREFIX

While here move some manpages to share/man
0.92.3
01 Nov 2023 22:11:47
commit hash: 05f0f44a557a53913001d6debf17965dfb799288commit hash: 05f0f44a557a53913001d6debf17965dfb799288commit hash: 05f0f44a557a53913001d6debf17965dfb799288commit hash: 05f0f44a557a53913001d6debf17965dfb799288 files touched by this commit
 (rodrigo) search for other commits by this committer
*/*: Update WWW to use HTTPS for sourceforge.net projects

Homepage link is permanent redirected to its HTTPS counterpart
07 Sep 2022 21:58:51
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 files touched by this commit
 (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
0.92.3
07 Sep 2022 21:10:59
commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 files touched by this commit
 (se) search for other commits by this committer
Add WWW entries to port Makefiles

It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
0.92.3
20 Jul 2022 14:23:26
commit hash: e915e756715f12e5e0e46993b1265f44690b4a90commit hash: e915e756715f12e5e0e46993b1265f44690b4a90commit hash: e915e756715f12e5e0e46993b1265f44690b4a90commit hash: e915e756715f12e5e0e46993b1265f44690b4a90 files touched by this commit
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www: remove 'Created by' lines

A big Thank You to the original contributors of these ports:

  *
  *  <hvo.pm@xs4all.nl>
  *  Aaron Dalton <aaron@FreeBSD.org>
  *  Aaron Dalton <aaron@daltons.ca>
  *  Aaron LI <aly@aaronly.me>
  *  Aaron Zauner <az_mail@gmx.at>
  *  Abel Chow <achow@transoft.net>
  *  Adam Weinberger <adamw@FreeBSD.org>
  *  Ade Lovett <ade@FreeBSD.org>
  *  Adrian Steinmann <ast@marabu.ch>
  *  Akinori MUSHA aka knu <knu@idaemons.org>
(Only the first 15 lines of the commit message are shown above View all of this commit message)
0.92.3
06 Apr 2021 14:31:07
commit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344eb files touched by this commit
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Remove # $FreeBSD$ from Makefiles.
0.92.3
12 Jan 2016 16:20:32
Revision:405891Original commit files touched by this commit
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Convert LICENSE= "GPLxx # or later" to "GPLxx+"

Approved by:	portmgr blanket
0.92.3
03 Sep 2015 18:50:46
Revision:396036Original commit files touched by this commit
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- Clarify LICENSE
- Add LICENSE_FILE
- Switch to @sample
0.92.3
25 Dec 2013 19:16:49
Revision:337439Original commit files touched by this commit
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Fix build on -current

PR:		ports/184902
Submitted by:	KATO Tsuguru <tkato432@yahoo.com>
0.92.3
11 Oct 2013 01:40:35
Revision:330040Original commit files touched by this commit
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- Send www/cntlm back to the pool, since I no longer use it
- USES gmake
- Support STAGEDIR

Approved by:	wg (mentor)
0.92.3
20 Sep 2013 23:36:54
Revision:327776Original commit files touched by this commit
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Add NO_STAGE all over the place in preparation for the staging support (cat:
www)
0.92.3
29 Dec 2012 06:46:19
Revision:309612Original commit files touched by this commit
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- Update to 0.92.3
- Add LICENSE
- Update COMMENT
- Pass maintainership to submitter

PR:		174789
Submitted by:	nemysis <nemysis@gmx.ch>
0.92.2
18 Oct 2012 13:06:32
Revision:306069Original commit files touched by this commit
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- Reassign to the heap at maintainer's request

Feature safe:	yes
Redports:	ignore
0.92.2
16 Jun 2012 09:52:39
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- Upgrade to 0.92.2
- Fix cntlm_config line in rc script

PR:             ports/168484
Submitted by:   Brandon Gooch <jamesbrandongooch@gmail.com>
Approved by:    Antony Mawer <lists@mawer.org> (maintainer)
0.35.1
14 Jan 2012 08:57:23
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In the rc.d scripts, change assignments to rcvar to use the
literal name_enable wherever possible, and ${name}_enable
when it's not, to prepare for the demise of set_rcvar().

In cases where I had to hand-edit unusual instances also
modify formatting slightly to be more uniform (and in
some cases, correct). This includes adding some $FreeBSD$
tags, and most importantly moving rcvar= to right after
name= so it's clear that one is derived from the other.
0.35.1
15 May 2011 02:49:17
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Remove painful examples of foo="", with particular prejudice against
constructions that parse out to [ -z "$foo" ] && foo=""

These are bad examples that get copied and pasted into new code, so the
hope is that with less bad examples there will be less need for me to
bring this up in review.

In a few of these files all that were changed were comments so that next
time I search for these patterns I won't trip on the file for no reason.

In a few places, add $FreeBSD$

No functional changes, so no PORTREVISION bumps
0.35.1
19 Mar 2011 12:38:54
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- Get Rid MD5 support
0.35.1
27 Mar 2010 00:15:24
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Begin the process of deprecating sysutils/rc_subr by
s#. %%RC_SUBR%%#. /etc/rc.subr#
0.35.1
22 Aug 2009 00:38:34
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- Switch SourceForge ports to the new File Release System: categories starting
with W
0.35.1
27 Jul 2009 22:30:32
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Cntlm is an NTLM/NTLMv2 authenticating HTTP proxy. It takes the address of your
proxy or proxies (host1..N and port1..N) and opens a listening socket,
forwarding each request to the parent proxy (moving in a circular list if the
active parent stops working). Along the way, a connection to the parent is
created anew and authenticated or, if available, previously cached connection
is reused to achieve higher efficiency and faster responses. When the chain is
set up, cntlm should be used as a proxy in your applications. Cntlm also
integrates transparent TCP/IP port forwarding (tunneling) through the parent
(incl. authentication).

WWW: http://cntlm.sourceforge.net/

PR:             ports/137016
Submitted by:   Antony Mawer <ports at mawer.org>

Number of commits found: 20