an early stage Building Information Modeller
for the rest of us, mere mortal architects
a little bit goes a lot further
Have you walked away...
TAD originated at a small architect's office in India in 1989. It is a different approach to BIM (Building Information Modelling) from what you may have seen elsewhere. It is based on fundamental architectural research. It is not a software
that was derived from other engineering fields and then modified to suit architects.
Since it is so much in touch with what architects really do, it is extremely efficient in doing it. The file-sizes of this BIM software are literally in kilobytes.
At the same time it has extensive querying capabilities. The architect can actually get objectivity from quite early on -- almost from the bubble-diagramming stages. For example; quantities, area calculations, municipal (local government)
calculations and so on. Such capability can even be extended using add-ons (probes)
I know the TAD system quite well, and it is an improvement on BIM in that in enables imprecise models to be represented to a far greater extent than BIM does. This is not surprising, since TAD is actually developed for architects and for architectural design, while BIM is developed for the AEC industry broadly and is now essentially a standard (via IFCs) for the industry and architects use it for design for reasons of productivity (for the same bad reason that they were consumers of AutoCAD back in the day).
When designing, we need to be in touch with the various spaces we use. After all, we are not termites -- who live inside built matter of the walls. An architect is quite interested in knowing how the spaces are inter-related, and whether they
would work for our users. The walls come as a bye-product of having made these spaces.
TAD respects such an approach. That is why it is very easy to start designing directly in TAD itself. It is like having a scratch pad handy.
But if you think this is just a bubble diagramming too ... well, it is not. You can even create the entire model; including the built matter that is present in the building.
What it does NOT do is drafting. For that, you can easily export from TAD and use the regular CAD software that you were using earlier.
The adjoining photo shows the internal stack through the tiny row-house.
The west wall has a bit of glass blocks. It not just lights up the space
but it drives the air inside the stack. This is a intricate vertical space
that goes through the row house to provide ventilation -- all modelled
inside TAD
TAD helps you iteratively design. Like a potter at work. At any point in time, you can extract objective information such as areas, distances and so on. What is the point of designing a building only to realize at the final stages that some
mathematical criteria was not right?
This capability of querying into the design is very powerful. TAD has a built in language called "ARDELA" (ARchitectural DEsign LAnguage) That can be used to create add-ons to provide additional querying functionality. These add-ons probe into
your model and provide you answers.
We would be releasing a marketplace for these probes -- and also a simple way for you to write your own probes too
The adjoining photo, a small gazebo kind of space was carved out on the
terrace on one part of the split-level in the rowhouse. An ARDELA area
add-on (probe) did all the calculations. We were then confident that we
can get that semi-enclosed space, without it being counted by the municipality
(in India, these area calculations are known as FSI calculations)
Over 3 million of actual built projects done over last 30 years. (From the office that created TAD) Scores of unbuilt ones
Nerul, Navi Mumbai, India
Nerul, Navi Mumbai, India
Nerul, Navi Mumbai
The first thing you notice about the Sonnix 19 QSP is its form factor. Unlike the rigid, industrial look of earlier models, Sonnix has embraced a design philosophy that feels like a love letter to the 1990s. It is compact—small enough to fit in a large pocket—but weighted with a premium heft that prevents it from sliding around the TV stand.
The device features a sleek, matte finish resistant to fingerprints, a marked improvement over the glossy plastics that plagued older units. But the real magic lies in its versatility. The 19 QSP is designed to be the ultimate "plug-and-play" solution, stripping away the bloat of modern UI overlays for a boot-up time that is nearly instantaneous.
Author: [Your Name/AI Assistant] Date: October 26, 2023 Subject: Software Analysis / Interactive Fiction Engines
The 1.9 QSP Player (also known as Qqsp) by Sonnix is an alternate player for Quest Soft Player games, featuring a rewritten interface using the Qt framework.
To create a "solid feature" or better utilize existing ones, you can leverage these key technical improvements found in the Sonnix version: Existing Core Features 19 qsp player by sonnix better
Qt-Based Interface: Offers a more modern and stable UI compared to the original classic player while maintaining full compatibility with original save games.
HTML5 & Video Support: Unlike older versions, this player supports HTML5 and direct video playback within the game window.
Developer Debugging: You can enable a specific setting to display the HTML code of the current page, which is essential for troubleshooting custom layouts.
Autostart: Includes a convenience feature to automatically launch the last downloaded game. Ideas for a "Solid Feature" Integration The first thing you notice about the Sonnix
If you are looking to enhance your project within this player, consider these implementations:
Immersive Media: Use the built-in video support to replace static background images with looping ambient videos or cutscenes.
Advanced UI Styling: Since it supports HTML5, you can move beyond the standard text-heavy look by using CSS Grid or Flexbox to create a custom HUD (Heads-Up Display) for RPG stats or inventories.
Web Integration: Utilize the player's better web handling to fetch external assets or dynamic content if your story requires real-time updates. The device features a sleek, matte finish resistant
You can find the source code and latest updates (v1.9) on the Sonnix GitLab repository. If you'd like, I can help you with: Coding a specific UI element using the HTML5 features. Setting up video playback commands for your game.
Troubleshooting compatibility between this and the classic player. What is the main goal for your game's feature? QSP - IFWiki
Assuming that "19 QSP player" could refer to a player in a game or a participant in a program that involves achieving or utilizing 19 Quantum Special Points, and "sonnix" might be a username, a character, or an entity within that context, here are a few general ideas on how to approach making such a feature better:
If you’ve spent any time with QSP (Quest Soft Player) games—interactive fiction titles with stats, variables, and branching narratives—you know the player experience can make or break your immersion. The Sonnix 19 QSP Player isn’t just another incremental update; it’s a thoughtful redesign aimed at solving long-standing pain points. Here’s what it does better.
For far too long, we architects have not asked ourselves how we may do a better job in this world. Instead we just relied on some outside expertise and hand-me-downs. Let us rise and think for ourselves.