3d Rad Exporter Plugin [UPDATED]

If you have a walk cycle in Blender (Action Editor), the plugin should bake that animation to a series of keyframes that the Rad runtime can interpret. Without this, your character will be a T-pose statue.

Current Limitations:

The 3D Rad Exporter plugin is primarily used to convert 3D models created in modeling software like SketchUp and Blender into the .x (DirectX) format required for 3D Rad game development. For SketchUp Users

The most common version of this plugin is for SketchUp. It allows you to export your designs directly to 3D Rad-compatible formats. Installation: Download the .rbz file from the 3D Rad Forum. 3d rad exporter plugin

In SketchUp, install it via the Extension Manager (Window > Extension Manager > Install Extension). Do not simply move the .rbs file into the tools folder manually, as this often fails.

Exporting: Once installed, the "3D Rad Exporter" option should appear under the Tools menu.

Texture Handling: A common issue is textures not appearing correctly after export; this can sometimes be mitigated by ensuring textures are correctly applied to faces rather than groups. For Blender Users If you have a walk cycle in Blender

Blender also has a dedicated 3D Rad exporter addon that enables the creation of custom content like skins and rigged meshes.

Compatibility: The addon typically requires Blender 2.67 or newer and works on 64-bit Windows systems.

Alternative Method: If the plugin fails, you can export your Blender model as an FBX or OBJ and then use a third-party converter like fragMOTION to finalize it as a .x file for 3D Rad. Alternative: Using .DAE (Collada) The 3D Rad Exporter plugin is primarily used

If you encounter issues with specific exporter plugins, you can download .dae files from the SketchUp 3D Warehouse and convert them using online converters or open them in SketchUp to use the 3D Rad Exporter tool. Content Creation Tips

Coordinate Systems: SketchUp and 3D Rad use different axes; your model might appear "on its side" upon import. This can be fixed by rotating the model -90 degrees on the X-axis in a tool like fragMOTION before the final export.

Importing into 3D Rad: Once you have your .x file, use the RadImp or RadImp .NET tools within 3D Rad to import it as a rigidbody or skinmesh. 3D Rad Lesson 5 - "Creating Custom Content"

Some developers use a plugin to import .rad files into Blender (for editing legacy assets). This doesn't help you export, but it shows the community is still active.