What it does: Turns Algodoo’s default "circle water" into a viscous, pressure-driven fluid that mimics Surface Tension.
How it works: This is not a separate download but a scene file containing thousands of tiny particles, each with Thyme scripts that calculate attraction and repulsion based on proximity (scene.entityByGeomID).
Result: You can pour "mercury" that beads up or "honey" that flows slowly. This mod is definitive proof that complex mods work beautifully.
If you look at the Algodoo community today, you might notice a decline in deep technical modding. Why?
While Soft Mods change how objects behave, Hard Mods change how the game itself behaves. This is closer to traditional game modding. algodoo mods work
Because Algodoo is written in a way that allows for deep modification, users have modified the source files to add new features permanently. These modifications often require editing the config.cfg file or replacing core game assets.
Famous Hard Mods include:
First, let’s clear up a major point of confusion. Algodoo does not have an official Steam Workshop or a built-in modding API like modern AAA games. Instead, "Algodoo mods" generally fall into three categories:
For 99% of users, "Algodoo mods work" refers to Thyme script mods. What it does: Turns Algodoo’s default "circle water"
What it does: Allows you to drag a rectangle, releasing to create a perfectly sealed box with hinges and collision groups pre-applied.
How it works: A global Thyme script intercepts the mouse release event (app.mouseUp) and uses scene.addbox to generate walls, then scene.addhinge to connect them.
Select any circle. In its onHitByLaser (or postStep): First, let’s clear up a major point of confusion
(e)=>
if(scene.my.inZone)
this.gravity = [0, 9.8]
else
this.gravity = [0, -9.8]
Result: Only objects inside the zone experience upward gravity.