Anno — 1701 Production Chains
| Building | Input | Output | Used By | |----------|-------|--------|---------| | Fisherman’s Hut | — | Fish | All tiers | | Shepherd’s Hut | — | Wool | Citizens+ | | Hunter’s Hut | — | Meat | Citizens+ | | Farm (Wheat) | — | Wheat | Mill / Tavern | | Mill | Wheat | Flour | Bakery | | Bakery | Flour | Bread | Merchants+ |
| Product | Chain | |---------|-------| | Ropes | Hemp Plantation → Ropemaker | | Sails | Wool → Sailmaker | | Weapons | Iron Ore + Logs → Weapons Workshop | | Beer (Ships) | same as civilian beer | anno 1701 production chains
The most important mechanical insight in Anno 1701 is that production rates are not identical. For example: | Building | Input | Output | Used
Strategic takeaway: Building one of each building in a chain without calculating production cycles leads to idle buildings and unmet population needs. | Product | Chain | |---------|-------| | Ropes