Corps -v0.22.1- -astronut-: Attack On Survey

Corps -v0.22.1- -astronut-: Attack On Survey

Before we dissect the patch notes, it is crucial to understand the scope. Attack on Survey Corps is not an official Koei Tecmo or Spike Chunsoft product. Instead, it is a labor of love by AstroNut, built from the ground up in either RPG Maker MV/MZ or a custom Ren'Py/Battle sim hybrid—depending on which build branch you follow.

The game focuses on the logistics of survival. You do not simply play as Eren, Mikasa, or Armin. Instead, you create a custom Scout Regiment officer. You manage squad morale, gas levels, blade sharpness, and the long-term psychological toll of seeing your comrades eaten by Titans.

Version 0.22.1 is described by AstroNut as the "Stability & Reaction" patch, focusing on two things: glitch elimination and mid-air combat responsiveness. Attack on Survey Corps -v0.22.1- -AstroNut-

AstroNut released the official notes via a cryptic text file. Here are the highlights:

Gameplay Adjustments:

Visual & Audio:

Bug Fixes:

v0.22.1 sharpens Attack on Survey Corps toward a faster, more mobile meta while shoring up stability and mission variety. The patch rewards players who master movement and positional play, revives close-quarters shotgun tactics, and makes enemy encounters more tactically demanding. Overall it’s a confident step forward: less forgiving for passive play, more fun for high-skill, aggressive runs.

If you want, I can:


  • Engagements
  • Map & mission approach
  • Multiplayer
  • In previous builds, your ODM (Omni-Directional Mobility) gear had infinite durability. That is gone. In v0.22.1, every swing and grapple reduces an "Anchor Integrity" stat. Let the meter hit zero, and your wire snaps mid-swing—sending you flying into a Titan’s mouth or splatting against a tree. This forces players to think like Levi: short, precise bursts of movement rather than constant aerial flailing.