-- Macro: Create_Vertical_Vessel.pmlmac -- Purpose: Creates a simple cylindrical shell at origin.-- Set current element NEW EQUIP EQUIP NAME 'VESSEL-101' EQUIP PURPOSE 'VERTICAL-STORAGE'
-- Create the cylindrical shell NEW PRIMITIVE PRIM TYPE CYLINDER PRIM DIAMETER OUTER 3000 PRIM HEIGHT 8000 PRIM ORI VERT PRIM POSITION E 0 N 0 U 0 PRIM DONE
-- Set graphical representation RPRES MASTER
-- Zoom to fit ZOOM FIT
A hardcoded macro is useful. A parameterized macro is a tool.
Instead of writing "HEIGHT 8000", you want to ask the user or read a variable. aveva e3d macros
At its core, an E3D macro is a plain text file (usually with a .mac extension) containing a series of Design Data Language (DDL) or PML (Programmable Macro Language) commands.
When you execute a macro, E3D reads the file line-by-line, interpreting each command as if a user typed it directly into the command line.
Use the recorder as a cheat sheet. Perform the action once, stop recording, then open the .mac file. Delete the junk (view redraws, system checks) and extract the 3-4 real commands you need. -- Macro: Create_Vertical_Vessel
Macros are fantastic, but they have limits (no IF/ELSE logic natively unless you write PML inside the macro).
When your macro starts looking like this:
IF (!DIAMETER > 5000) THEN
$M special_foundation.mac
ELSE
$M standard_foundation.mac
ENDIF
…you are no longer writing a macro. You are writing PML (Programmable Macro Language). A hardcoded macro is useful
Progression Path:
Learn macros first. They are the gateway to mastering E3D automation.