Batman Arkham City Decode Broadcast 2-7-5 3-2-5

Wait—two locations? That is the trick. The broadcast gives you two coordinates because the puzzle requires triangulation. You are not supposed to go to one location. You are supposed to stand at the midpoint between them.

| Broadcast Digits | Code to Enter | Result | |----------------|--------------|--------| | 2-7-5 | 275 | Unlocks first lock | | 3-2-5 | 325 | Unlocks second lock |

Tip: You must enter the codes without dashes and wait for the audio confirmation before proceeding to the next.


In the haunting world of Batman: Arkham City , the airwaves are more than just background noise; they are a cryptic playground for the game's most obsessive fans. One of the most famous puzzles involves tuning your Cryptographic Sequencer

to a specific frequency to hear a disembodied voice chanting numbers. While many search for frequencies like batman arkham city decode broadcast 2-7-5 3-2-5

, these are often confused with the coordinates used to track down The Riddler's hostages. However, the mystery of the airwaves lies in the secret broadcasts hidden across the city. The Mystery of the Number Stations

Scattered throughout Arkham City are three distinct radio frequencies that broadcast eerie strings of numbers. These aren't just random digits; they were high-level foreshadowing for the sequel, Batman: Arkham Knight Here is how you find and decode them: Frequency X: 700.00 / Y: 500.00 9 23 9 12 12 18 5 20 21 18 14 2 1 20 13 1 14 The Cipher: A simple A=1, B=2 substitution. The Message: "I WILL RETURN BATMAN." Frequency X: 500.00 / Y: 900.00

5 15 9 7 21 18 18 14 3 5 24 15 12 7 22 3 10 5 15 9 22 3 8 25 26 15 16 25 10 15 17 25 The Cipher: A reverse alphabet shift (Z=1, Y=2) or an Atbash cipher. The Message: "YOU WILL PAY FOR WHAT YOU HAVE DONE TO ME." Frequency X: 200.00 / Y: 500.00

3 20 26 18 26 16 24 1 11 4 24 9 3 8 5 2 12 18 6 16 7 11 3 10 17 5 13 4 21 8 The Cipher: Wait—two locations

This is the most complex, requiring an Atbash conversion followed by a Vigenere cipher using the keyword "SCARECROW" The Message: "FEAR WILL TEAR GOTHAM CITY TO SHREDS." Why These Numbers Matter

These broadcasts were more than just easter eggs; they were the first breadcrumbs leading to the "City of Fear" plot in the next game. When combined with the discovery of Scarecrow’s secret barge

(hidden near the Falcone Shipping crate), it confirmed that Dr. Jonathan Crane had survived his encounter with Killer Croc in the first game and was rebuilding his power. How to Tune In

To hear these yourself, you typically need to have completed the main story. Open your Cryptographic Sequencer In the haunting world of Batman: Arkham City

and use the thumbsticks to navigate the map to the coordinates mentioned above. You'll know you've found it when the static gives way to a haunting, mechanical voice.

For more deep dives into Gotham's secrets, you can check out the full Arkham Wiki or detailed guides on Scarecrow's hidden boat

to see where he was hiding during the events of Arkham City?

In Batman: Arkham City, one of the more cryptic Riddler challenges involves intercepting and decoding a numerical broadcast. The clue “2-7-5 3-2-5” appears during the “Fragile Alliance” side mission, where Batman must decode several hidden messages left by the Riddler.

Lore-wise, they correspond to: