The carding machine is the heart of the spinning mill.
After the scoured fiber has been opened with the picker, the carder disentangles the unorganized tufts and aligns the individual fibers into a parallel arrangement.
The carder achieves this by passing the fibers between differentially moving rollers covered with card clothing.
As the fiber moves through the machine, the carding process ejects short fibers and begins blending different fiber types or colors.
The Ramella carder has a long conveyor for feeding the fiber into the inlet, after which the fiber is carded by the large main drum and 5 worker rollers.
At the exit the doffer roller and high-speed fly comb create a fiber web, which can be rolled to produce a batt or pulled through a twister to produce sliver.
The carder is mounted on a solid steel support structure and is completely enclosed by an external safety cage.
The carder can be equipped with an automatic feeder and/or a can coiler.
We produce carding machines with 2 different working widths:
• 80 cm (32") suitable for small production facilities and laboratories
• 100 cm (40") the standard ideal for typical small mills with medium production
The productivity of the carder depends on the type of fiber worked and the temperature and humidity conditions in the mill, but, for example, sheep wool run through the 100 cm (40")
carder can generally be processed at a rate of about 6 kg (13 lb) per hour.
For maximum flexibility the user can produce either sliver or batts from the carded fiber.
In the first case, it is possible to obtain a continuous ribbon (sliver) that can be further processed by drafting and spinning in order to make yarn.
In the second case, the web can be rolled onto a cylinder to create a batt of desired thickness.
Both output devices are included with the standard version of the machine.
With the Ramella carder, several output choices are available.
• Machine mounted twister and batt roller. This is the most economical choice for those who will produce either sliver or batts without switching often between the two.
• Trolley mounted twister, batt roller and rug yarn maker. The wheeled trolley cart allows easy switching between the sliver twister and the batt roller without the need to reconfigure the machine or lift the heavy roller.
This choice is ideal for those who will regularly produce sliver, batts and rug yarn.
The batt roller is available in 2 sizes: circumference 100 cm (40") and circumference 200 cm (80").
With the basic version of the Ramella carder you can create sliver and batt from raw fibers but we can also offer optional machines to make the process easier and more automated.
• The automatic feeder weighs the fibers and creates a uniform layer on the carder conveyer, which minimizes the manual work necessary to load the carder.
• The can coiler winds the sliver into a compact, continuous coil, which facilitates transport of the fiber from one machine to the next and allows uninterrupted feeding of the sliver into the drafter or spinner.
We have designed a unique real-twist system that strengthens the output sliver and prevents sliver breakage, especially when carding low cohesion fibers such as alpaca.
This system consists of a rotating funnel with varied speed control, allowing the user to precisely define the amount of twist added to the sliver, which then enters a set of rollers that assist in delivering the sliver to the coiler can.
Three different funnel sizes come standard with the machine, allowing maximum control of the sliver thickness.
The Ramella carder easily handles typical fiber staple lengths from 4 cm (1.5") to 15 cm (6"), with some mills also processing 20-25 cm (8-10") suri fiber.
With standard card clothing, fine fibers with a thickness as little as 2 to 3 microns can be carded.
If required, we can also furnish a carder with a finer wire designed specifically for processing extra-fine fibers, as low as 0.7 micron.
Small production mills use our carding machine to process fibers like sheep wool, alpaca (both huacaya and suri), angora, cotton, yak, bamboo and hemp.
Industrial laboratories test synthetic fibers such as polyester, polyethylene, nylon, and aramid.
The carder is driven by 4 independent motors that are electronically controlled by inverters.
However, the exit speed is electronically coupled to the inlet speed, allowing the user to increase or decrease the carding productivity during a run without changing the weight of the sliver.
The electronic controllers are contained in a panel with filtered ventilation to protect the sensitive electronic parts.
The control dials are easily accessed on the outside of the panel and every parameter can be easily adjusted on a large touchscreen.
Button panels located on both sides of the carder allow simple starting and stopping of the machine at both the entry and the exit.
For maximum safety, our carding machine is fully enclosed by an external frame made of anodized aluminum, which is lightweight, yet sturdy, and resists corrosion.
The protective doors are hinged so they can be quickly and easily opened for cleaning and maintenance.
Three automatic safety devices prohibit the doors from being opened while the machine is running.
The safety structure protects the worker while allowing a wide view and the complete control of the machine during the process.
The carding machine is equipped with a high-speed fly comb that removes the fibers from the doffer roller.
The structure of the fly comb is balanced so as to reduce vibrations and minimize wear of the bearings.
The lever control allows easy adjustment and quick maintenance of the blade.
The fly comb is mounted on oscillating bearings with seals that can be easily lubricated, with 4 screws to allow accurate positioning with respect to the distance from the doffer cylinder.
The fly comb blade connectors are covered with a smooth tin plate that eliminates rough surfaces where fiber could catch, ensuring the formation of an even fiber web at the exit.
The Ramella carder has a long conveyor for feeding the fiber into the inlet, after which the fiber is carded by the large main drum and 5 worker rollers.
At the exit the doffer roller and high-speed fly comb create a fiber web, which can be rolled to produce a batt or pulled through a twister to produce sliver.
The carder is mounted on a solid steel support structure and is completely enclosed by an external safety cage.
The carder can be equipped with an automatic feeder and/or a can coiler.
We produce carding machines with 2 different working widths:
• 80 cm (32") suitable for small production facilities and laboratories
• 100 cm (40") the standard ideal for typical small mills with medium production
The productivity of the carder depends on the type of fiber worked and the temperature and humidity conditions in the mill, but, for example, sheep wool run through the 100 cm (40")
carder can generally be processed at a rate of about 6 kg (13 lb) per hour.
For maximum flexibility the user can produce either sliver or batts from the carded fiber.
In the first case, it is possible to obtain a continuous ribbon (sliver) that can be further processed by drafting and spinning in order to make yarn.
In the second case, the web can be rolled onto a cylinder to create a batt of desired thickness.
Both output devices are included with the standard version of the machine.
With the Ramella carder, several output choices are available.
• Machine mounted twister and batt roller. This is the most economical choice for those who will produce either sliver or batts without switching often between the two.
• Trolley mounted twister, batt roller and rug yarn maker. The wheeled trolley cart allows easy switching between the sliver twister and the batt roller without the need to reconfigure the machine or lift the heavy roller.
This choice is ideal for those who will regularly produce sliver, batts and rug yarn.
The batt roller is available in 2 sizes: circumference 100 cm (40") and circumference 200 cm (80").
With the basic version of the Ramella carder you can create sliver and batt from raw fibers but we can also offer optional machines to make the process easier and more automated.
• The automatic feeder weighs the fibers and creates a uniform layer on the carder conveyer, which minimizes the manual work necessary to load the carder.
• The can coiler winds the sliver into a compact, continuous coil, which facilitates transport of the fiber from one machine to the next and allows uninterrupted feeding of the sliver into the drafter or spinner.
We have designed a unique real-twist system that strengthens the output sliver and prevents sliver breakage, especially when carding low cohesion fibers such as alpaca.
This system consists of a rotating funnel with varied speed control, allowing the user to precisely define the amount of twist added to the sliver, which then enters a set of rollers that assist in delivering the sliver to the coiler can.
Three different funnel sizes come standard with the machine, allowing maximum control of the sliver thickness.
The Ramella carder easily handles typical fiber staple lengths from 4 cm (1.5") to 15 cm (6"), with some mills also processing 20-25 cm (8-10") suri fiber.
With standard card clothing, fine fibers with a thickness as little as 2 to 3 microns can be carded.
If required, we can also furnish a carder with a finer wire designed specifically for processing extra-fine fibers, as low as 0.7 micron.
Small production mills use our carding machine to process fibers like sheep wool, alpaca (both huacaya and suri), angora, cotton, yak, bamboo and hemp.
Industrial laboratories test synthetic fibers such as polyester, polyethylene, nylon, and aramid.
The carder is driven by 4 independent motors that are electronically controlled by inverters.
However, the exit speed is electronically coupled to the inlet speed, allowing the user to increase or decrease the carding productivity during a run without changing the weight of the sliver.
The electronic controllers are contained in a panel with filtered ventilation to protect the sensitive electronic parts.
The control dials are easily accessed on the outside of the panel and every parameter can be easily adjusted on a large touchscreen.
Button panels located on both sides of the carder allow simple starting and stopping of the machine at both the entry and the exit.
For maximum safety, our carding machine is fully enclosed by an external frame made of anodized aluminum, which is lightweight, yet sturdy, and resists corrosion.
The protective doors are hinged so they can be quickly and easily opened for cleaning and maintenance.
Three automatic safety devices prohibit the doors from being opened while the machine is running.
The safety structure protects the worker while allowing a wide view and the complete control of the machine during the process.
The carding machine is equipped with a high-speed fly comb that removes the fibers from the doffer roller.
The structure of the fly comb is balanced so as to reduce vibrations and minimize wear of the bearings.
The lever control allows easy adjustment and quick maintenance of the blade.
The fly comb is mounted on oscillating bearings with seals that can be easily lubricated, with 4 screws to allow accurate positioning with respect to the distance from the doffer cylinder.
The fly comb blade connectors are covered with a smooth tin plate that eliminates rough surfaces where fiber could catch, ensuring the formation of an even fiber web at the exit.
• An extremely solid and stable structure, made to last.
• The components are machined for maximum precision and quality.
• The cylinders are driven independently by 4 motors with electronic speed control.
• The rigid card clothing is durable and allows quick cleaning after each carding run.
• All cylinders are mounted on sealed ball bearings without bushings.
• A modern design specifically created to meet the needs of small production mills and laboratories.
In carding machines two factors are critical, the solidity of the structure and the precision of the mechanical parts.
The Ramella carder is characterized by a 4 cm (1.6") thick, fully machined steel frame connected by solid steel crossbeams. This structure is approximately 10 times stronger than one formed from welded tubes.
Furthermore, all of the rotating parts are precisely machined and are equipped with micro adjustment, which permits exact roller positioning at micron distances, but more importantly, once the positioning is set, it does not move, resulting in both a consistent, high quality product and longer machine life.
Built to last, all surfaces are painted or chemically treated to resist corrosion.
Every single detail of the Ramella carding machine has been designed using modern 3D CAD.
All of the components have been designed to obtain a high-performance machine with an excellent quality/price ratio.
Even the electric panel has been designed in order to make the use of the carder simple and intuitive.
We use CNC lathes, milling machines and modern laser cutters in the production of the carder components that we make in-house.
The steel used is of premium quality and all of the commercial components come from suppliers with well-known brands.
In addition to the features mentioned above many other details give value to our carding machine:
• The use of sealed bearings instead of bushings ensures a long machine life and continued quality output for many decades.
• The supports of the worker and stripper rollers have an upper cover that can be easily removed for quicker maintenance.
• The use of rigid card clothing allows the machine to quickly self-clean after each run.
• A solid input unit with 3 rollers plus a licker-in roller enhances fiber tuft opening, resulting in effective carding with just one pass.
• Spare parts are readily available on the market.
Electric specifications:
Installed power: 4.5 kW + 0.4 kW (Can coiler)
Power consumption: 3.4 kW
Single phase 230V 50/60Hz (customizable)
Size (length x width x height):
Carder 800 mm: 3110 mm x 1770 mm x 2200 mm (122'' x 70'' x 87'')
Carder 1000 mm: 3110 mm x 1970 mm x 2200 mm (122'' x 78'' x 87'')
Download CAD layout drawing - Carder version 800 mm - 32'' (PDF version)
Download CAD layout drawing - Carder version 1000 mm - 40'' (PDF version)
Unfortunately, Sony and Microsoft do not allow users to manually edit save files without jailbreaking the console (which we do not recommend). However, there is a brute-force method that works sometimes:
The "Collector’s Instinct" Workaround:
If this fails on console, you have two options: Start a New Game Plus (progress carries over) or admit defeat. Many players have simply watched the "Knightfall Protocol" on YouTube rather than re-collect 200+ green trophies.
The Riddler is designed to be the ultimate test of patience in Arkham Knight. A glitch that erases that progress isn't just a bug; it's a tragedy.
While Rocksteady never officially patched this rare desync issue, the PC community has provided robust tools to fix it. Console players, unfortunately, must rely on cloud saves and hope.
Remember: It is not cheating to fix a broken save file. If you collected those 243 trophies fair and square, you have earned the right to punch Edward Nygma in the face. Use these fixes to reclaim your 100% completion.
Have you encountered the Riddler save glitch? Share your horror stories in the comments.
| Cause | Description |
|-------|-------------|
| Cloud save conflict | Steam/PSN/Xbox cloud overwrites local save with older trophy data. |
| Corrupted BmGameSave file | Power loss, crash, or improper shutdown during autosave. |
| Incomplete save finalization | Game uses delta updates; interruption can corrupt trophy flags. |
| Mod conflicts (PC only) | Certain mods (e.g., skin unlockers, free roam changes) alter save structure. |
| New Game+ inheritance bug | Rare issue where NG+ does not properly copy trophy progress from main save. |
Applying a Riddler trophies save file fix is not without trade-offs. Here’s what happens after you force the trophy count to 243.
Most save editors simply allow you to type in "243" for trophies. This often breaks the game's internal logic, preventing the Riddler from appearing for the final boss fight. This feature repairs the logic rather than just hacking the numbers, ensuring the Riddler actually surrenders and the true ending triggers correctly.
For players looking to achieve 100% completion in Batman: Arkham Knight
without the 243-trophy grind, save file manipulation is a common—though often glitchy—solution. Below is a breakdown of how to "fix" your save data or use external files to bypass the Riddler's challenges. 1. Using the In-Game Backup System
Before manually editing files, use the built-in fail-safe that often bypasses softlocks (like the Pinkney Orphanage glitch How to trigger: At the main save selection menu, (PS4), or the designated backup key on PC. What it does:
It reveals up to three previous checkpoint saves, allowing you to roll back to a point before a specific trophy or mission glitched. 2. Manual Save File "Fix" for PC If you download a "100% Riddler" save file and get a "Save file is partially corrupted"
error, it is likely due to a version mismatch or a naming conflict. Rename to Match Slots: Game saves use a specific naming convention: BAK1Save0x0.sgd BAK1Save1x0.sgd (Slot 2), etc.
Ensure your new file exactly matches the slot you intend to overwrite. Timestamp Removal: If you are pulling from your own folder (located in Documents/WB Games/Batman Arkham Knight/SaveData ), you must remove the time-stamp from the filename (e.g., delete the suffix) for the game to recognize it as a primary save. Hex Editor Fix:
Some users report that opening the save in a hex editor and ensuring the first line starts with ) can resolve "newer version" errors. 3. Sourcing Reliable 100% Riddler Saves
If you've given up on collecting them yourself, the community has curated specific files to trigger the Knightfall Protocol All Riddler Trophies/240% Save File | Batman Arkham Knight
The cursor blinked in the darkened room, the only light source besides the harsh glow of the monitor. Elias stared at the screen, his eyes red-rimmed. He had spent the last three weeks doing one thing: solving the Riddler’s ridiculous challenges in Batman: Arkham Knight.
He had done it all. He had raced the Batmobile through impossible tunnels, dismantled guards under time pressure, and collected 242 of the 243 Riddler Trophies. Only one remained—the final trophy behind the breakable wall in the Stagg Enterprises airship, the one that required a precise combo of gadgetry.
But every time he approached it, the game crashed.
It wasn't a skill issue. It was file corruption. A bad sector on his hard drive had decided that Elias was not worthy of the "True Knight" achievement. He had uninstalled, reinstalled, and verified file integrity until he was blue in the face. The save file was simply cooked.
"I did the work," Elias whispered to the empty room. "I put in the hours. I’m not starting over."
He turned to the internet. He didn't want to cheat; he wanted a fix. He wanted his progress restored. He found a forum post from 2018, buried deep in a thread about corrupted save data. A user named ‘DarkKnight_Dev’ had posted a link. “Save File Fix - 100% Riddler Completion (No Cheats, Story Reset to Pre-Credit Climax).”
It sounded too good to be true. It was the digital equivalent of a shady back-alley doctor. But Elias was desperate. He clicked the link. The file downloaded instantly—knight_fix_final.dat.
He navigated to the Steam folder, his heart hammering against his ribs like a jackhammer.
Steam > userdata > 208650 > remote.
He took a deep breath. This was the point of no return. If this file was malicious, he could lose more than just his Batman progress. He dragged the new file into the folder, overwriting his corrupted data. He clicked 'Yes' when the prompt asked if he was sure.
He launched the game. The Warner Bros. logo spun, the smoke billowed, and the main menu appeared. batman arkham knight riddler trophies save file fix
Continue.
The screen faded from black. Usually, the game loaded Batman into the GCPD holding cell, or atop a gargoyle. But this time, the loading screen lingered. The ambient noise of Gotham’s rain faded into a low, mechanical hum.
When the game finally rendered, Elias wasn't in Gotham.
Batman was standing in a void—a grey, textureless box. In the center of the box, floating three feet off the ground, was a single, glowing green question mark.
Elias frowned. He hadn't touched the controller. Suddenly, text appeared on the screen, typed out letter by letter in the classic Riddler font, green and jagged.
RIDDLER: Did you think it would be that easy, "Knight"?
Elias sat back, confused. This wasn't in the script. He grabbed his keyboard, hesitantly typing into a developer console he hadn't realized was open. "I just want my trophy."
On screen, the text replied instantly.
RIDDLER: You sought a shortcut. You tried to brute-force a solution to a puzzle you hadn't solved. That makes you a cheater, not a detective.
The single question mark in the room began to spin. It wasn't a trophy. It was a hard drive.
RIDDLER: Your original file wasn't corrupted, Batman. It was quarantined. You were getting too close to the truth. But since you invited me in... I think I'll take a tour.
Elias’s computer fans roared to life. The "knight_fix_final.dat" file wasn't a save file. It was an executable wrapper. It hadn't fixed his game; it had networked his machine with a private server.
Suddenly, the grey void in the game dissolved. Batman was standing in a recreation of Elias’s own bedroom. The fidelity was terrifying—down to the half-empty coffee mug on the desk. Elias looked at his actual desk; the digital Batman was looking at him through the monitor.
RIDDLER: Now, let's play a real game. I have access to your system. I see your tax returns, your photos, your browsing history. Quite the "secret identity" you have there, Elias.
The monitor began to flicker. Files on Elias’s desktop started opening and closing rapidly—photos, documents, folders.
RIDDLER: I will delete your entire hard drive, sector by sector, unless you can solve my final riddle. You wanted the fix? Here it is. Win, and you keep your data. Lose, and you're reformatted.
Elias’s hands shook. This was impossible. A virus? A prank? It didn't matter. The threat felt real. The drive icon on his screen was flashing red.
RIDDLER: I have many keys, but no locks. I have a space, but no room. You can enter, but never go outside. What am I?
Elias stared at the screen. It was a classic riddle. Simple. Childish, even. But under duress, his mind went blank. Keys but no locks...
The digital Batman in the monitor turned to face the screen, waiting.
A keyboard.
Elias lunged for the keyboard. He typed frantically: KEYBOARD.
RIDDLER: Incorrect.
A folder on Elias's desktop—his 'Work' folder—vanished. Deleted. Gone.
RIDDLER: You are running out of time. And disk space. Try again.
Elias panicked. Keys but no locks. Space but no room. Enter but never go outside...
It was a keyboard. It had to be. Unless... the context. The Riddler was inside the computer. Unfortunately, Sony and Microsoft do not allow users
A Keyboard. But the Riddler was rejecting it. Why?
Elias looked at the controller in his hand. Then at the keyboard.
RIDDLER: Tick tock, Elias.
Elias typed again, sweat dripping down his nose. A KEYBOARD.
RIDDLER: Close. But technically...
The screen glitched violently. The digital Batman reached out, his hand seemingly pressing against the glass of the monitor from the inside.
RIDDLER: The answer is "A Keyboard." But you forgot the most important part.
RIDDLER: The Shift Key.
Suddenly, the file explorer opened. The 'knight_fix_final.dat' file highlighted itself.
RIDDLER: You need to Shift your perspective.
Elias watched as the file began to unpack itself. It wasn't deleting his files. It was sorting them. It was defragmenting his drive. It was... fixing it.
The digital bedroom dissolved. The grey void returned. And then, the normal game world loaded in with a flash of light.
Batman stood on a rooftop in Gotham. The rain fell. The Batcomputer chimed.
“Riddler has been defeated. All trophies collected.”
The achievement popped: "City of Fear" - 100% Complete.
Elias sat in silence, his heart racing. He checked his desktop. His 'Work' folder was back. The 'knight_fix_final.dat' file was gone.
There was one last message in the top left corner of the screen before it faded away.
RIDDLER: A lesson for next time, Detective. Always read the terms and conditions.
The game saved automatically. Elias leaned back, exhaling a breath he felt he’d been holding for hours. He hovered over the 'Exit Game' button, but hesitated.
He looked at his own computer files. Everything was there, perfectly organized. The 'Work' folder was no longer a mess of random PDFs; it was sorted alphabetically.
The Riddler had fixed his filing system.
Elias laughed, a shaky, hysterical sound. He closed the game. He had the save file he wanted, and a freshly organized hard drive. But as he turned off his monitor, he could have sworn he saw, for just a split second in the black reflection of the screen, a green question mark flash in his own eyes.
How to Fix Riddler Trophy Progress Glitches in Batman: Arkham Knight
Getting stuck at 242/243 Riddler trophies is a known frustration for many Batman: Arkham Knight
players. Whether a trophy is physically missing, a puzzle is glitched, or your save file seems corrupted, there are several proven methods to recover your progress. 1. Use the Hidden In-Game Backup Feature
The most effective "fix" for a glitched save file is the built-in backup system. The game automatically stores previous checkpoints that are not visible in the standard save menu.
How to access it: Go to the main save slot selection menu. Highlight your save slot and hold L1 + R1 (PlayStation) or LB + RB (Xbox) for approximately 10 seconds. If this fails on console, you have two
What it does: This will reveal a list of your most recent backup saves, allowing you to roll back to a point before the trophy glitched. 2. Manual Save File Restoration (PC Only)
If the in-game backup doesn't work, PC players can manually swap files in their Steam or Epic Games directory. Locate your saves:
Steam: C:\Program Files (x86)\Steam\userdata\[Your User ID]\208650\remote.
Epic Games: C:\Program Files (x86)\Epic Games\BatmanArkhamKnight\BmGame\SaveData.
The Fix: You will see files named like BAK1Save0x0.sgd. Within these folders, there are often backup files with timestamps. You can rename a backup file to match the main save name (e.g., removing the timestamp) to "force" the game to load an earlier state.
Pro Tip: If your save is permanently broken, you can download verified 100% save files from Nexus Mods or Steam Community guides. 3. Fix Physics-Based Trophy Glitches
Sometimes the "fix" isn't the save file itself, but the game engine. High frame rates can break the physics of certain Riddler puzzles (like the Stagg Airships or Pinkney Orphanage).
Cap Frame Rate: If a box won't slide or a generator won't activate, go into your graphics settings and cap your FPS at 30. Many players find that puzzles immediately begin working correctly once the frame rate is lowered.
Verify Game Files: On Steam, right-click the game, go to Properties > Local Files, and select Verify Integrity of Game Files to ensure no trophy data is missing from the installation. 4. Platform-Specific Fixes
Lost or glitched Riddler trophies in Batman: Arkham Knight can be resolved by restoring local backup files via the game’s main menu or by accessing specific folders in the Documents directory. If save data is corrupted, users can download completed save files from community sources to trigger the final ending. For detailed instructions and files, visit the Steam Community Guide. I lost my Batman: Arkham Knight save. How do I recover it?
trophy issues in Batman: Arkham Knight , you can either restore a built-in backup save, manually replace save files on PC, or apply a hex edit to fix "partial corruption" errors. 1. Use Built-in Backup Saves (All Platforms)
Arkham Knight maintains internal backups that can bypass glitches where a trophy doesn't register as collected. Method: Go to the save slot selection screen.
Controller: Highlight your save slot and hold L1 + R1 (PS) or LB + RB (Xbox) for 10 seconds.
Result: A list of recent backup saves will appear, allowing you to load a state from before the glitch occurred. 2. Manual Save File Restoration (PC/Steam)
If the in-game method fails, you can manually swap files in your Steam directory.
Location: C:\Program Files (x86)\Steam\userdata\[YourID]\208650\remote. Steps:
Disable Steam Cloud Sync for the game to prevent it from overwriting your changes.
Locate your backup files (often found in the BmGame\SaveData folder within the game's directory).
Rename the backup file by removing the timestamp to match the standard format (e.g., BAK1Save0x0.sgd).
Copy and paste it into the remote folder, replacing the corrupted file. 3. Fix "Corrupted Save" Hex Edit (PC)
If you move a backup save manually and the game labels it as "corrupted," it may be missing a specific file flag. Tool: Use a hex editor (like HxD).
Fix: Open your .sgd save file and add the string 00 10 25 00 at the very beginning of the file.
Save: Save the modified file to your BmGame\SaveData folder; the game should now recognize it. 4. Troubleshooting Specific Glitches
Riddler Trophies : 242 out of 243. [Save file] - Steam Community
The Riddler side mission accounts for approximately 15% of total game completion. The save system (.sav files) stores trophy states in two distinct structures:
A desync—often caused by cloud save conflicts, crashes during collection, or console-to-PC migration—results in the “Riddler Trophies” counter showing 242/243 despite all trophies visibly gone from the map.
For the notorious “Stagg Airships Trophy #3” (where the trophy falls through the floor):
Every single detail of the Ramella carding machine has been designed using modern 3D CAD.
All of the components have been designed to obtain a high-performance machine with an excellent quality/price ratio.
Even the electric panel has been designed in order to make the use of the carder simple and intuitive.
We use CNC lathes, milling machines and modern laser cutters in the production of the carder components that we make in-house.
The steel used is of premium quality and all of the commercial components come from suppliers with well-known brands.
In addition to the features mentioned above many other details give value to our carding machine:
• The use of sealed bearings instead of bushings ensures a long machine life and continued quality output for many decades.
• The supports of the worker and stripper rollers have an upper cover that can be easily removed for quicker maintenance.
• The use of rigid card clothing allows the machine to quickly self-clean after each run.
• A solid input unit with 3 rollers plus a licker-in roller enhances fiber tuft opening, resulting in effective carding with just one pass.
• Spare parts are readily available on the market.
Electric specifications:
Installed power: 4.5 kW + 0.4 kW (Can coiler)
Power consumption: 3.4 kW
Single phase 230V 50/60Hz (customizable)
Size (length x width x height):
Carder 800 mm: 3110 mm x 1770 mm x 2200 mm (122'' x 70'' x 87'')
Carder 1000 mm: 3110 mm x 1970 mm x 2200 mm (122'' x 78'' x 87'')
Download CAD layout drawing - Carder version 800 mm - 32'' (PDF version)
Download CAD layout drawing - Carder version 1000 mm - 40'' (PDF version)