Bloody Europe 2 | 118 2021

Bloody Europe 2 is a total conversion mod for Hearts of Iron IV that shifts the setting from WWII to a hypothetical near-future or modern European conflict, often with fractured states, civil wars, and heightened political tension. The 2021 updates (around patch 1.10.x to 1.11.x for HoI4) significantly reworked focus trees, economy, and combat balance.


The explosion was a silent flash of white light, followed by a roar that shook the teeth out of skulls.

The railgun didn't just explode; it vaporized. The capacitors overloaded, sending a chain reaction through the camp. The explosion knocked out the advancing column and the Warlord defenses alike.

Kael was thrown into a ditch. He lay there for a long time, listening to the fire crackling and the moans of the dying.

When he finally pulled himself up, the battle was over. The railgun was a smoldering crater. Both sides had taken heavy losses. The "Bloody Europe" had claimed its tithe for the day.

He checked his wrist comp. The screen was shattered, the time frozen on 2021.

He looked at the sky. Through the thick clouds of smoke and snow, he saw a sliver of moon. It was a reminder that there was a world above this madness.

A rescue helicopter buzzed overhead, Coalition markings on its side. They had seen the explosion. They were coming for him.

Kael leaned against the frozen earth and closed his eyes. Campaign Day 118 was over. But in this version of Europe, the war was eternal. He was just a ghost in the machine of history, fighting to keep the blood from washing everything away. bloody europe 2 118 2021

The medics found him an hour later, shivering but alive, the only living soul in a valley of the dead. They asked him what happened.

"118," he whispered, before passing out. "Just another day in the Zone."


Epilogue: The Archive

Extract from the Archives of the New European Council, Date: 12.08.2021

The engagement in Sector 118 (Belgrade Pocket) resulted in the destruction of the Warlord Superweapon. Casualty estimates stand at 4,000. The strategic value of the zone has been neutralized. The Northern Coalition advances.

However, analysis of the wreckage suggests the railgun was never fully functional. It was a prop, a lure to draw our forces into a kill box. The explosion caused by our operative, Kael-4, inadvertently destroyed the jamming array that was hiding the real threat: a tunnel network beneath the zone.

The war continues. Europe bleeds.

[End of Transmission]

"Bloody Europe II" is a popular mod for the mobile strategy game Age of History II (formerly Age of Civilizations II).

Here are the key features associated with the Bloody Europe II (v0.1.18) mod, particularly focusing on what made the 2021 versions significant:

The mission was simple: Locate Target Sigma. Intelligence suggested a Warlord named "Varker the Flayer" had salvaged a pre-Fracture railgun. If he had it operational, he could shell Vienna from the Belgrade Pocket. The Coalition couldn't allow that. Kael’s job was to paint the target for the bombers.

He moved through the skeletal remains of a village. The houses were roofless, staring at the sky like empty eye sockets. The snow was red in places—not from the sunset, but from the skirmish that had happened here three days ago. No one buried the dead in Zone 118 anymore; the ground was too frozen.

He set up his spotting scope on a ridge overlooking the valley. Below, the Sava River was a sluggish vein of grey ice. And there, on the southern bank, was the encampment.

It wasn't just a camp. It was a fortress of scrap. Shipping containers, overturned tanks, and jagged spikes of rebar formed a perimeter. And in the center, draped in camouflage netting, sat the monster.

"Got you," Kael whispered.

The railgun was massive, a relic of the 21st-century arms race that never happened. It was mounted on a chassis of welded steel beams. Crews swarmed over it like ants, welding plates and running coolant lines. Bloody Europe 2 is a total conversion mod

He keyed the radio. "Valkyrie Actual, Crow. Confirm visual on Hammer of God. Railgun is present. Requesting fire mission, grid 118-Alpha."

The reply was immediate, panicked. "Crow, negative! We are reading massive thermal signatures converging on your position! The 118th Armored Division of the Eastern Warlords is moving up the pass! You’re in the kill box!"

Kael froze. He looked left, toward the tree line.

They weren't hiding.

Hundreds of headlights flickered on in the twilight. Engines roared. It wasn't just a patrol; it was an army. Tanks, personnel carriers, and thousands of infantry surged out of the forest, heading not just for him, but for the railgun camp below.

It was a trap. Varker wasn't just camping; he was baiting the Coalition into a full-scale engagement.


First, a clarification. “Bloody Europe II” (often abbreviated BE2) is a total conversion/overhaul mod for HOI4, distinct from the “World Ablaze” or “Expert AI” mods. Its core promise was simple: realistic casualty rates and aggressive AI. While vanilla HOI4 allows a skilled German player to conquer France by August 1940 with 50,000 losses, BE2 v2.118 forced the same player to accept 400,000-500,000 casualties for the same campaign. Combat became slower, deadlier, and more attrition-based.

Version 2.118, deployed in the spring of 2021, was the mod’s “Goldilocks” patch. Earlier versions (2.0-2.10) were criticized for being impossibly hard, with the AI spamming infinite divisions. Later versions (2.2+) moved toward balance. But v2.118 struck the perfect, bloody balance. The explosion was a silent flash of white