City Car Driving Fov ★ Editor's Choice

Because City Car Driving is a simulator (used in some driving schools in Russia and Europe), it tries to replicate 1:1 scale. There is a mathematical formula to find your exact FOV.

Out of the box, City Car Driving ships with a default FOV that feels surprisingly narrow. For players coming from arcade racers like Need for Speed, this might feel normal. But for anyone with a racing wheel sitting at a desk, it is immediately disorienting.

The default setting pushes the camera too far back and zooms in too tight. The result? Your virtual steering wheel looks massive, taking up half the screen, while the car’s A-pillars (the frames around the windshield) are completely invisible. You feel like you are floating somewhere behind the driver’s seat, looking over their shoulder. city car driving fov

This creates two massive issues:

In City Car Driving 1.5+, navigate to: Settings > Graphics > Camera > Field of View (Horizontal) Note: Some older versions use Vertical FOV. If the number looks weird (e.g., 30), it's Vertical. Convert by multiplying your Horizontal goal by 0.75 (e.g., 60 Horizontal = 45 Vertical). Because City Car Driving is a simulator (used


If you have the hardware, City Car Driving supports multi-monitor setups (Triple Screens) beautifully. Calculating the proper FOV for triples eliminates the distortion entirely and wraps the world around you. It is arguably the best upgrade you can make for this specific title, turning it into a genuine professional training tool.

For the majority of City Car Driving users on a standard single monitor, set FOV between 65° and 75°. This provides: If you have the hardware, City Car Driving

Always fine-tune FOV through active driving tests, not static observation. A correct FOV reduces accidents in the simulation and builds better habits for real-world driving.


Report prepared by: Driving Simulation Optimization Unit
For further help: Consult CCD’s “Camera and View” section in the user manual.