Creature Reaction Inside The Ship V152 Are Upd Patched <Android>

Players on the official forums have been datamining the "v152" script files. User HullSealerNoob writes:

"I thought 'creature reaction inside the ship v152 are upd patched' was a joke. Then a Hammerhead followed me into the airlock, saw the pressure was normal, and just... waited. It didn't attack until I turned off the O2 generator. They react to life support now. This is terrifying." creature reaction inside the ship v152 are upd patched

Modders have confirmed that the patch adds 47 new animation states for "creature discomfort," including shielding eyes from screen glare and slipping on oil spills. Players on the official forums have been datamining

Before v152: Creatures attacked the nearest human or mechanical target.
After v152: Creatures now evaluate threat levels. For example: "I thought 'creature reaction inside the ship v152

This makes creature reactions inside the ship feel less like arcade enemies and more like intelligent organisms.

The phrase "are upd patched" implies that the previous version (v151) had a critical bug. In v151, the "Creature Reaction" script would not load correctly if the ship was moving faster than 20 m/s. Essentially, if you were piloting away from a nest, creatures inside your engine room would freeze in a T-pose.

The v152 update patches this by moving the Reaction logic from the Client-side prediction to the Server-authoritative physics thread. Now, regardless of ship velocity or lag, a creature will react to a welding torch, a opening door, or a reactor meltdown immediately.