The CRI Packed File Maker for PES 2017 is more than just a utility; it is the key to unlocking the full potential of the game. Whether you want to fix a misplaced adboard, create a custom scoreboard for your favorite league, or build a mega-patch for the community, mastering this tool is non-negotiable.
Start small. Extract a kit file, change the color of a sock, repack it, and test it. Once you understand the rhythm of -extract and -pack (or the GUI equivalents), you will never look at PES 2017 the same way again.
Quick Reference Card:
Now, go build the ultimate PES 2017 patch.
Did you find this guide helpful? Check our next article: "How to edit DpFileList.bin for PES 2017 without crashes."
CRI Packed File Maker (CPFM) is a specialized utility used to create and unpack .cpk files, which are the primary archive format used by Pro Evolution Soccer (PES) 2017 to store game data like kits, faces, and stadiums. It is an essential tool for the modding community, allowing users to bundle loose game assets into a single file that the game engine can recognize. Key Features and Capabilities
CPK Creation and Unpacking: The tool's core function is converting folders of raw game assets into compressed .cpk archives or extracting files from existing ones for editing.
Asset Management: Users can include multiple types of content in a single .cpk file, such as player kits, animations, and textures.
Filtering and Exclusion: It includes an "Edit Excluded Files" feature, allowing users to prevent unwanted system files (like thumbs.db) from being accidentally packed into the game data.
File Inspection: The "Show CPK file info" button provides detailed technical data about a loaded archive, helping modders verify the contents before applying them to the game.
Portable Design: The application typically runs as a standalone .exe and does not require a complex installation process; users can simply unpack and start it. Typical Modding Workflow cri packed file maker pes 17
To use files created with CPFM in PES 2017, they must be properly registered so the game knows to load them:
Pack Assets: Use CPFM to create a .cpk file from your modded folder.
Transfer: Move the new .cpk file into the game's download directory.
Generate File List: Use a companion tool like the DpFileList Generator to add the new file to the DpFileList.bin, which tells the game which archives to load at startup.
Corruption Warning: Overwriting an existing file or using the tool repeatedly without closing it can sometimes result in corrupt .cpk files, which are often slightly larger (by about 8 bytes) than the working version.
CRI Packed File Maker (CPFM) is a specialized utility used by the
modding community to package game assets—such as faces, kits, stadiums, and adboards—into
. The game uses these archives to store and load its internal data, making this tool essential for anyone looking to customize their experience. Key Features and Usage Portable Utility
: The tool does not require installation; you can simply unpack the files and run CriPackedFileMaker.exe Asset Packaging : It converts standard file formats (like ) into the game's proprietary
format, provided the correct folder structure (starting with a "common" root folder) is maintained. Mod Compatibility : It is frequently used alongside other tools like DpFileList Generator The CRI Packed File Maker for PES 2017
to ensure new mods are correctly registered and prioritized by the game engine. Common Modding Workflow Preparation
: Organize your mod files into a specific directory structure (e.g., common/character/model/face/ : Drag the main folder into CRI Packed File Maker and click "Build CPK" to generate the archive. Installation : Place the resulting file in the Activation : Use a tool like DpFileList Generator to add the new file to your game's load list. Troubleshooting Tips Avoid Corruption : To prevent corrupt files, avoid overwriting existing
files directly and restart the program if you are making multiple files in a row. Priority Matters DpFileList
, files lower on the list generally have higher priority and will overwrite conflicting data from files above them. Format Consistency
The CRI Packed File Maker (CPFM) is a standard tool used in the PES modding community to create and extract .cpk files, which are the main archive format for PES 2017's data. It allows you to pack modified game assets (like faces, kits, or stadiums) into a format the game can recognize. Core Functions & Workflow
Creating .cpk Files: To make a new mod, you arrange your files into a specific folder structure (e.g., common/...), drag that root folder into the CPFM window, and click Build CPK.
Extracting Data: You can also use it to open existing .cpk files from the game's download folder to see how they are structured or to extract assets for further editing.
Portability: The tool is typically portable, meaning you can unpack it anywhere and run the .exe without a formal installation. Implementation Process
Simply creating the .cpk file is only the first step. To make your mod appear in PES 2017, you must follow these steps:
Move the File: Place your newly created .cpk file into the download folder within your PES 2017 installation directory. Now, go build the ultimate PES 2017 patch
Generate a DpFileList: Use a secondary tool like the DpFileList Generator to register the new .cpk file. This updates the DpFileList.bin file, which tells the game which mods to load and in what priority order.
Check Priority: In the generator, files lower in the list typically have higher priority and will overwrite conflicting files above them. Common Issues to Watch For
Corruption: If you use the tool multiple times without closing it or if you overwrite an existing file, the .cpk can sometimes corrupt.
Structure Errors: Ensure the root folder inside your CPK is correct (usually common or data). If the internal folder structure doesn't match the game's expectations, the mod will not load.
| Mod Type | CPK File Modified | Example |
|----------|------------------|---------|
| Face/Stadium patches | dt30_x64.cpk | Replace Messi’s face model |
| Scoreboard/Overlay | dt40_x64.cpk | Add Premier League scoreboard |
| Audio commentary | dt20_x64.cpk | Insert custom chants |
| Database/Transfers | dt10_x64.cpk (via edit file + CPK) | Update summer transfers |
| Ball physics/Gameplay | dt18_x64.cpk | Modify ball.ini inside CPK |
After editing textures, you need to pack them back. This is the critical "Maker" function.
The perfect repack command for PES 2017 is:
CriPackedFileMaker.exe -pack "source_folder" "output.cpk" -align=2048 -compression=helios -sign
If command-line interfaces intimidate you, the community has created GUI versions. The most famous is Cri Packed File Maker GUI by zlac (from the PES modding scene).
Use image editing software (like Photoshop with DDS plugins) or audio tools to modify the extracted files. Important: Do not change the file names or the directory structure, or the game will not be able to locate them upon loading.
While CPK Maker is the official tool, alternatives exist:
Verdict: For repacking (creating .cpk files), CRI Packed File Maker remains the only reliable option. All other tools are either extraction-only or produce incompatible archives.