For an alpha build, v0.2 offers surprising depth.
The turn-based grid has been expanded from 6x6 to 8x8 tiles. Key changes include:
Act I — Discovery & Assembly
Act II — Tension & Revelation
Act III — Confrontation & Consequence
If you want, I can: expand Act II into a full chapter-by-chapter beat sheet, write a 1,500-word excerpt (opening scene), or draft character backstories and shard-vision prompts.
Version 0.2 adds a completely new biome: a celestial factory where lightning is harvested to forge sentient automatons. The aesthetic departs from previous grimdark tones, opting instead for vibrant neon blues against polished obsidian. Cross Realms -v0.2- By DuskDuck
The boundaries between dimensions are fracturing. You are a Planar Drifter, a soul tethered to reality only by the sheer force of will. In Cross Realms, you must navigate the treacherous spaces between worlds—a limbo where physics is merely a suggestion and danger lurks in the shadows of broken dimensions.
In this unfamiliar void, you must fight, explore, and survive to find the Shards of Origin. Only by restoring these artifacts can you seal the rifts and find your way back to the realm you once called home. For an alpha build, v0