The term "Cross Realms" is literal here. Duskduck has moved away from the singular, continuous dreamscape of the first version. v02 is a collage of thresholds.
You begin in a Brutalist stairwell that leads to a door. That door opens onto a Japanese subway platform at 3:00 AM. That platform’s exit leads to a desert highway floating above a cyan ocean. There are no loading screens. The transition is the point.
In v02, Duskduck manipulates spatial dissonance. In architecture, a "crossing" usually requires a hallway or a foyer. Here, the crossing is the destination. You spend 80% of your time in the act of transitioning—walking down stairs that fold back on themselves, riding escalators that go sideways, or standing on moving walkways that lead to a wall that is actually a window. cross realms v02 by duskduck new
This is the "new" aspect. v01 was about exploring a single, broken realm. v02 is about the tear between them.
| Problem | Solution |
|--------|----------|
| C key does nothing | Rebind key in Controls. Check mods folder for conflicts. |
| Transfer stuck at “Preparing” | Both sides must have the mod + same Fabric version. |
| Items disappear but don’t arrive | Check target’s inbox (C → Inbox). Check logs for “REALM_RETRY”. |
| “Version mismatch” | Download Cross Realms v02 for your exact MC version (use same on both sides). |
| Offline player delivery fails | Target player must have joined target realm at least once before. | The term "Cross Realms" is literal here
If you want, tell me which platform (Windows/Mac/Linux), the base game/engine name, or link to the mod page and I’ll produce an exact step-by-step install and any config files you need.
[Invoking related search terms for people/places/names per guidelines] If you want, tell me which platform (Windows/Mac/Linux),
This version focuses on refining the synchronization engine introduced in the initial release.
The command system has been streamlined.