Cyberpunk 2077 R6 Folder

Simple: The game reads everything in r6/config at launch.

When a mod tells you to place a file like inputUserMappings.xml or mods.ini into Cyberpunk 2077/r6/config, it’s because the engine loads those configuration files before the main game initializes. This allows mods to: cyberpunk 2077 r6 folder

Mods like “Better Input Mappings” drop an inputUserMappings.xml into r6/config. The game merges this with the default bindings. Simple: The game reads everything in r6/config at launch

| Problem | Likely Cause | Solution | |---------|--------------|----------| | Game crashes on startup | Mismatched script mods in r6/scripts/; missing dependencies (e.g., CET, RED4ext) | Remove recently added mods; verify mods are for current game version (2.x vs 1.63) | | Mods not loading | Incorrect folder structure inside r6/ | Ensure mods place files in r6/scripts/mods/ModName/, not directly in scripts/ | | Inputs not working | Old inputUserMappings.xml overwritten by mod | Merge changes manually or use a mod manager | | Stuttering after mod install | Cache mismatch | Delete r6/cache/ contents (safe – rebuilt on launch) | | REDmod errors | modded cache corrupted | Run REDmod deploy or delete r6/cache/modded/ | You don’t need a mod to tweak the r6 folder

If you edit a config file and the game crashes:


You don’t need a mod to tweak the r6 folder. You can become your own modder.