Czechdungeon Czech Dungeon 1

// PhantomElixir.cs
using UnityEngine;
[CreateAssetMenu(menuName = "Items/Phantom Elixir")]
public class PhantomElixir : ScriptableObject, IConsumable
public float invisibilityDuration = 15f;
    public float runeVisionDuration = 30f;
public void Consume(PlayerController player)
player.StartCoroutine(ApplyEffects(player));
private System.Collections.IEnumerator ApplyEffects(PlayerController player)
// 1️⃣ Invisibility
        player.SetInvisible(true);
        yield return new WaitForSeconds(invisibilityDuration);
        player.SetInvisible(false);
// 2️⃣ Rune Vision (still active after invisibility ends)
        player.runeVisionTimer = runeVisionDuration;
        player.EnableRuneVision(true);
        yield return new WaitForSeconds(runeVisionDuration);
        player.EnableRuneVision(false);

Make sure your PlayerController implements SetInvisible(bool) (e.g., toggling the renderer’s layer to “InvisibleToAI”) and EnableRuneVision(bool) (e.g., swapping a post‑process material that highlights runes).

| Stat | Effect | |------|--------| | Strength | Boosts melee damage, raises carry capacity. | | Agility | Increases movement speed (real‑time) and dodge chance. | | Intelligence | Enhances spell power, reduces mana cost. | | Endurance | Raises maximum HP and reduces incoming damage. | | Charisma | Improves merchant prices and NPC dialogue options. | czechdungeon czech dungeon 1

Early‑game advice: Allocate your first 2 stat points into Endurance (for survivability) and Intelligence (for a versatile low‑level spell). // PhantomElixir

The video opens with a wide, cinematic shot of a misty forest. Protagonist Eliska (played by a Czech actress known only as "Eliska H.") speaks a voiceover in accented English about the legend of the dungeon. She wears hand-stitched leather armor and carries a replica longsword. // PhantomElixir.cs using UnityEngine

Upon entering the cellar-set dungeon, the lighting shifts from natural blue to torch orange. The sound design is notable: actual dripping water, echoing footsteps, and a droning cello score composed specifically for the series. No action occurs in this first third; instead, she discovers a journal left by a previous explorer, establishing the rules of the "Bone Keeper's game."