Day Of The Tentacle Remastered V1.3.11 -

Before diving into gameplay, it is crucial to understand what this specific version number signifies. Released in late 2017 (with minor backend updates stabilizing it into 2018), v1.3.11 is the final major patch for the remastered edition.

Earlier versions (1.0, 1.1, 1.2) suffered from several issues: audio desynchronization during cutscenes, occasional cursor lag on modern 4K monitors, and save-file corruption when using the “randomize” dialogue options. Version 1.3.11 addressed all of these.

Furthermore, this patch introduced native support for the Steam Deck, improved cloud save synchronization across PC, Mac, Linux, and mobile platforms, and optimized the rendering engine to maintain a solid 60 frames per second even during the chaotic “everyone sings” ending.

If you are playing Day of the Tentacle Remastered today, you are almost certainly playing v1.3.11.

v1.3.11 is not a content expansion; it’s a maintenance and polish release. Its goals are straightforward: improve stability, fix regressions, refine input and UI behavior, and maintain compatibility with current operating systems and hardware. The patch notes (paraphrased into themes) typically include: Day of the Tentacle Remastered v1.3.11

  • Save/load and cloud sync robustness

  • Controller and input refinements

  • Graphics and performance

  • Audio and subtitles

  • UX and accessibility tweaks

  • Miscellaneous bugfixes

  • The remaster treads carefully between maintaining obtuse 1990s puzzle logic and offering modern assistance. v1.3.11 includes:

    This approach respects the game’s design: solutions often require cross-temporal item combinations (e.g., sending a fake nose forward in time to become a fake mustache). Before diving into gameplay, it is crucial to


    If you already own the game on Steam, GOG, Origin, or the Apple App Store, your client should have automatically updated to v1.3.11 years ago. However, if you are using a physical disc copy or an old offline installer, you will need to patch manually.

    Once you have:

    You trigger the endgame:

    Ending changes slightly based on choices (watch both credits scenes). Save/load and cloud sync robustness