Depence R2
Depence R2 is not lightweight. Because it uses Unreal Engine 4, you need a gaming-grade workstation.
Unlike competitors that use raster-based rendering (which struggles with reflections and transparencies), Depence R2 uses a fully ray-traced viewport. You can toggle between performance mode and full "Production Render" mode instantly. This allows designers to work on complex stages with hundreds of fixtures without lag, but instantly render a photorealistic frame for client approval. depence r2
How does Depence R2 stack up against other industry staples? Depence R2 is not lightweight
| Feature | Depence R2 | MA3D (MALighting) | Capture (ArchiSynth) | Unreal Engine (Twinmotion) | | :--- | :--- | :--- | :--- | :--- | | Ray Tracing | Yes (Real-time) | No (Raster) | Basic (Reflections) | Yes (Lumen) | | Water/Fountain Physics | Yes (Native) | No | No | No (Manual animation) | | Media Server Output | Yes (Native) | No | No | Yes (via plugins) | | Hardware Console Feedback | Bi-directional | Uni-directional | Uni-directional | Complex setup | | Learning Curve | High | Medium | Low | Extreme (for lighting) | | Timecode Accuracy | Sample-accurate | Frame-accurate | Approximate | Variable | You can toggle between performance mode and full
The Verdict: If you are just doing a simple club lighting plot, Capture or MA3D is faster. If you are doing Lasers, Fountains, LED floor tiles, and moving lights for a Super Bowl halftime show, Depence R2 is the only professional choice.
Syncronorm has released newer versions (R3, R4).
Unlike software that treats LED screens as just "pixel mapping," Depence R2 simulates media server outputs (like Green Hippo or Disguise). You can apply video mapping to curved surfaces, and the software calculates the real processing load and latency.

