class Door:
def __init__(self, name, status="closed"):
self.name = name
self.status = status
def open(self):
self.status = "open"
print(f"self.name door is now self.status")
def close(self):
self.status = "closed"
print(f"self.name door is now self.status")
def get_status(self):
return self.status
class SmartHomeHub:
def __init__(self):
self.doors = {}
def add_door(self, door_name):
self.doors[door_name] = Door(door_name)
def control_door(self, door_name, action):
if door_name in self.doors:
if action == "open":
self.doors[door_name].open()
elif action == "close":
self.doors[door_name].close()
else:
print("Invalid action")
else:
print("Door not found")
def get_door_status(self, door_name):
if door_name in self.doors:
return self.doors[door_name].get_status()
else:
return "Door not found"
# Usage
hub = SmartHomeHub()
hub.add_door("Front Door")
hub.control_door("Front Door", "open")
print(hub.get_door_status("Front Door"))
Given the information, I'll provide a generic response that might guide you:
If you're looking for features or scripts related to doors in a game or simulation, here are a few possibilities: doors script kodbol hub v20 free