Dos2 Item Ids New

| Item Name | ID (GUID) | Type | Source | |-----------|-----------|------|--------| | Captain's Charismatic Coat (dyeable variant) | fb3d6c4c-8c0e-4c9a-9a2f-5b1d8e3f7a2b | Armor (Chest) | Gift Bag: Crafter's Kit+ | | Vulture's Sharp Eye (reworked) | 1a2b3c4d-5e6f-7890-abcd-ef1234567890 | Ring | Relics of Rivellon | | Devourer's Paws (full set bonus fixed) | devourer_gloves_fixed_def | Gloves | Relics of Rivellon v2 | | Contamination Spores (Weapon) | contam_dagger_unique_new | Dagger | Contamination Armor Set | | Brewmaster's Insulated Flask | giftbag_brew_flask_unique | Grenade | Gift Bag: Gardening & Brewing | | Fane's Mask of the Shapeshifter (Unbreakable) | mask_of_the_shapeshifter_permanent | Helmet | Definitive Edition hidden | | Seal of the Voidwoken (Pet Power) | pet_voidwoken_seal_new | Summon Item | Gift Bag: Pet Power |


| Respec Mirror (in Act 1 – Fort Joy) | MIR_Respec_Mirror_* (object, not inventory) |


The search for "dos2 item ids new" usually comes from frustration with the RNG. With this updated list and Norbyte's Script Extender, you no longer have to steal from every vendor in Driftwood.

Bookmark this page. Use Ctrl+F to find your gear, type Item + the GUID into the console, and dominate Rivellon.

Are there newer IDs? If Larian releases another patch, check the comments below, as the community usually datamines new IDs within 24 hours. For now, the Four Relics sets above represent the "newest" major content injection for the game.

Happy looting, Godwoken.

Divinity: Original Sin 2 (DOS2), item IDs (technically known as Root Templates or GUIDs) are used with tools like the Script Extender or Save Editors to spawn or modify items. Popular Item IDs & GUIDs

Below are some frequently sought-after item IDs for the Definitive Edition: Essential Consumables Black Tea: 3172d889-30ed-405d-a295-e01922a6e77b White Tea: 2af8d8ce-ce4a-4fd5-9de7-79dd9a1ea9c4 Cooking Pot: 05d68e3d-eb58-466f-afed-53791f3ba026

Eternal Artefact (Armor): 629fdb6d-a88e-4a62-83a7-c4f4b3655d81

Eternal Artefact (Weapon): ad6f95cf-8280-43d7-b329-7bdf7689d6a7 Quest & Unique Items Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Swornbreaker Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Devourer's Chest: 64799c69-9eca-41bc-854b-3178c4192bcf

Withermore’s Soul Jar: 40aa483c-fa08-4a95-308d-53990c9a3771 How to Find New Item IDs

If you are looking for an ID not listed above, use these methods:

Script Extender Console: You can retrieve the GUID of an equipped item in-game using the command: print(Ext.GetItem(_C():GetItemBySlot("Weapon")).RootTemplate.Id).

Save Editor: Tools like the DOS2 Save Editor allow you to search your current inventory for existing IDs or add new ones by template.

Cheat Commander Mod: For a more user-friendly experience, the Cheat Commander mod can spawn full sets of legendary gear, skillbooks, and specific quest items without needing manual ID entry.

Community Spreadsheets: For comprehensive lists of hundreds of items and crafting recipes, refer to community-maintained resources like this Unique's Spreadsheet or Complete Crafting Tables.

Understanding DOOM 2 Item IDs: A Comprehensive Guide

The classic first-person shooter game DOOM 2, released in 1994, continues to captivate gamers with its fast-paced action and nostalgic charm. For enthusiasts and developers alike, understanding the inner workings of the game, specifically the item IDs, can provide valuable insights into game mechanics and modding possibilities. This essay aims to shed light on DOOM 2 item IDs, their significance, and how they contribute to the game's structure.

What are Item IDs in DOOM 2?

In DOOM 2, item IDs are unique numerical identifiers assigned to each item or power-up in the game. These IDs play a crucial role in the game's programming, allowing developers to reference and manipulate items within the game's code. Item IDs are essential for game modding, as they enable modders to create custom content, adjust game balance, and tweak gameplay mechanics.

List of DOOM 2 Item IDs

Here's a list of some common item IDs in DOOM 2:

Significance of Item IDs

Item IDs hold significant importance in DOOM 2's game development and modding community. Here are a few reasons why:

Conclusion

In conclusion, DOOM 2 item IDs are a fundamental aspect of the game's programming and modding community. Understanding these IDs provides valuable insights into game mechanics, modding possibilities, and game development. As the gaming community continues to revisit and reimagine classic games like DOOM 2, knowledge of item IDs will remain essential for developers, modders, and enthusiasts alike. Whether you're a seasoned gamer or an aspiring game developer, exploring DOOM 2 item IDs can be a fascinating and rewarding experience.

In Divinity: Original Sin 2 (DOS2) , specifically the Definitive Edition, "item IDs" typically refer to Template IDs used in the game's internal engine to identify specific items, equipment, and assets. While there isn't a single "new" list of IDs for 2026, the modding community and technical guides remain the primary source for these. Understanding Item/Template IDs

In DOS2, IDs are used primarily for modding, debugging, or cheating (using the console).

Template IDs: These are static GUIDs (Global Unique Identifiers) for base items (e.g., a standard longsword).

Instance IDs: These are unique to a specific item within an active save file and change every time a new version is spawned.

Finding IDs: You can find specific IDs by using the Divinity Engine 2 or by checking the DOS2 Script Extender debug console. Review: The State of Itemization and Management (2026)

Divinity: Original Sin 2 remains a gold standard for RPGs, but its item system receives a "proper review" with both high praise and notable criticisms. The Good: Depth and Synergy

Interactive Loot: Almost every object in the world can be manipulated, and crafting recipes allow for creating everything from healing potions to powerful gear.

Meaningful Uniques: Unique items often provide powerful, game-changing stat combinations that make finding them a genuine highlight of exploration.

Creative Solutions: Items like teleportation scrolls or flying scrolls allow players to bypass major obstacles, rewarding creative item usage. The Bad: Bloat and Management

Inventory Micromanagement: A common criticism is the sheer volume of items and the "clunky" interface for managing them between party members.

Level Scaling: Items in DOS2 use high multipliers based on level. This leads to "number bloat" where a legendary item becomes obsolete quickly as you level up, forcing constant gear replacement. dos2 item ids new

Identification Mechanics: While finding unidentified items is exciting early on, by the endgame (Level 19+), many players find the identification process tedious as most loot no longer fits their specific character builds. Essential Item Tips

Why item identification in RPGs still exists and is it a good thing?

In Divinity: Original Sin 2 (DOS2), every item—from a rotten mushroom to the legendary Anathema—has a unique Item ID (also known as a template ID or stats ID). These alphanumeric strings are essential for modding, save editing, and spawning items via console commands (using the script extender or developer mode).

While many community lists focus on the base game (2017), this guide prioritizes new items introduced in:

Note: To spawn these items, you typically need the Norbyte Script Extender and the console command: ItemTemplateAddTo("item_id", 1)


In the sprawling, reactive world of Divinity: Original Sin 2 (DOS2), every piece of loot tells a story. From the legendary blade Dalliance to the humble bucket that inexplicably provides +1 Intelligence, each object is meticulously placed by Larian Studios to reward exploration and creative thinking. However, beneath the surface of this hand-crafted RPG lies a cold, functional spine: the Item ID. For the average player, these are invisible strings of code. But for the modder, the speedrunner, and the chaos agent, the discovery and cataloging of "new" item IDs have become a Rosetta Stone, unlocking the raw potential of the engine and fundamentally altering how the game is played.

Initially, the DOS2 item database was a mystery. The early days of the game (the Definitive Edition launch) saw modders painstakingly brute-forcing the engine to find legendary items like the Captain’s Charismatic Coat or the unique Voidwoken weapons. The IDs were long, hexadecimal nightmares: "GR_Weapon_Bow_DwarfUnique_1" or "CON_Armor_Helmet_FortJoy_Undead_Viper". These early discoveries allowed for basic spawning, but they were fragmented. The "new" wave of item IDs—comprehensively documented by communities like the NoraModding group and automated by tools like the DOS2 Debug Tool—changed everything. These new lists are no longer just a few hundred unique items; they are exhaustive encyclopedias containing every object state, including items flagged as (Unobtainable) or (Debug_Test).

The most profound impact of this new knowledge is the rise of the "scripted run." In standard gameplay, acquiring a piece of gear like Vulture’s Gaze requires a multi-act quest. With the command ItemTemplateAddTo("ARM_Vulture_Helmet", 1), a speedrunner can bypass hours of walking. But the new IDs go further. Modders have discovered "hidden" IDs for armor sets that were cut from the final release—level 20 rings with impossible stats, or quest items that were supposed to trigger alternative endings. By injecting these IDs, players have effectively found a developer debug console, allowing them to construct builds that Larian never intended, such as a mage wearing physical-armor-only tanks or a rogue with 100% fire resistance before leaving Fort Joy.

Furthermore, the granularity of the new ID lists has spawned the "crafting overhaul" meta. While DOS2 has a crafting system, it was widely criticized as shallow. However, with access to every component ID—including GAR_Log (a unique log found only in one burning building) or MQ_Voidwoken_Heart (a theoretical organ never meant for player inventory)—modders have created frameworks like Crafter’s Kit or Helaene’s Store. These mods use item IDs not just to spawn gear, but to reprogram the game’s recipe logic. You can now dismantle any piece of gear into its base "Essence ID" and reforge it, blurring the line between hacking and legitimate crafting.

However, this power comes with a curse: the "ID Mirage." Because DOS2 compiles its assets into .pak files, an item ID is only valid if the specific version of the game (or mod list) is running. A mod that adds "Horse_Armor_Unique" on the Steam Workshop might conflict with a vanilla ID, leading to the dreaded "Giant Purple Question Mark" model. The search for "new" IDs is a constant arms race; every time Larian patches the game (even for minor bug fixes), the hex values for certain items shift. The community’s response has been to build dynamic lookup tables—databases that reverse-engineer the Stats_Generated_Data.txt file in real-time.

Ultimately, the quest for DOS2 item IDs mirrors the spirit of Rivellon itself: a rejection of boundaries. The developers intended you to find the Gloves of Telekinesis in a specific chest. The modding community, armed with the new IDs, has democratized that experience. Whether you are a lore hunter spawning the untextured Test_Sword_of_Killing_Everything to see what happens, or a roleplayer meticulously crafting a loadout before the final battle with the Divine, these strings of text are the secret language of the gods. They remind us that in a game about breaking the shackles of divinity, even the loot is meant to be set free.

In Divinity: Original Sin 2 (DOS2) , item IDs (technically known as Root Templates or GUIDs) are used with the Script Extender or Console Commands to spawn specific items directly into your inventory.

The standard command to add an item using Norbyte's Script Extender console is:ItemTemplateAddTo("GUID_HERE", CharacterGetHostCharacter(), 1, 1) 💎 Essential Consumables & Crafting

These are the most commonly requested IDs for general gameplay convenience. Resurrection Scroll: 60180909-ee47-4d1c-b81c-e43bd8fdce1e

Glowing Idol of Rebirth: 6b70e6e1-855e-4295-b79b-d87ebd6bd4af Source Orb: 106a7107-cf36-4331-b5b5-6de71969f370

Attar of the Blood Rose: 8c89072f-820b-46cb-83af-757b3d469c93 Lockpick: 506720f1-4c12-401d-91b4-23961f65f048 Gold (Pile): 11306a21-b04b-4430-b45C-7c31B1E3F5A3 ⚔️ Quest Items & Unique Gear

Use these if a quest bugs out or if you missed a critical piece of legendary armor. Artefacts of the Tyrant (Set) Helm: f972179d-3f0e-4366-8809-568a8f89a930 Chest: 36f23806-c87a-42c2-b52b-7c858597034b Legs (Trews): 45952f95-47e0-410e-8f9f-0c4a45749363 Boots: 3b75f0a0-07a5-48b4-934c-687f8f11812a Gloves: 468e2171-8588-4676-9f86-905c7553b497 The Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Elemental Essences Fire Essence: 2bb6b716-7b6e-4e00-9f0f-041e358bacb7 Water Essence: 31349a4c-138a-4019-b5a9-3338f074e651 Earth Essence: 7cf82c80-d22d-4da5-b5eb-f56352cbcb28 Air Essence: f3456c37-e06c-447a-8be8-3c90cc63b4f9 🛠️ How to Find More IDs

If you need an ID for a specific modded item or a rare unique not listed here, follow these steps: | Item Name | ID (GUID) | Type

Extract the Game Files: Use the Larian Pak Extractor to open Shared.pak or Origins.pak.

Locate RootTemplates: Navigate to Public\Shared\RootTemplates.

Search XML Files: Open the .lsx files in a text editor like Notepad++. Search for the item's name (e.g., "Deathfog Barrel") to find its corresponding MapKey or ID.

Use the Divinity Engine: Open the Divinity Engine 2 (available on Steam Tools), load your project, and use the Resource Manager to browse every item template in the game visually.

💡 Pro-Tip: If you are playing the Definitive Edition, ensure your Script Extender is up to date, as some legacy IDs from the Classic edition may have changed or been moved to different DLC packages.

Mastering Divinity: Original Sin 2 often requires a little help from the console to perfect your build or recover a lost quest item. Using the latest "DOS2 Item IDs," you can spawn any equipment, ingredient, or unique artifact directly into your inventory using the Larian Modification Engine or popular community scripts like the Norbyte Script Extender. How to Use Item IDs in DOS2

To use these IDs, most players utilize the "OdinCore" or "Cheat Menu" mods found on the Steam Workshop, or the console command line if the Script Extender is active. The standard command format usually follows ItemSpawn("Item_ID_Name", 1). New and Essential Equipment IDs

These IDs cover the most sought-after gear from the base game and the "Four Relics of Rivellon" gift bag update. The Four Relics (Gift Bag Content): Armor of Devotion: Quest_FourRelics_Armor_Devotion

Captain’s Charismatic Coat: Quest_FourRelics_Armor_Captain_Coat Vulture’s Finery: Quest_FourRelics_Armor_Vulture_Plumes

Contamination Suit: Quest_FourRelics_Armor_Contamination_Chest High-Tier Weapons: The Illuminator: UNI_Pestilence_Mace Fang of the Winter Dragon: UNI_Slane_Sword Death's Edge: UNI_Death_TwoHandedSword Lohar's Two-Handed Source Hammer: UNI_Lohar_Hammer Crafting and Utility IDs

If you are tired of hunting for rare Pixie Dust or high-tier runes, these IDs will save you hours of vendor-hopping. Runes and Frames: Giant Power Rune: LOOT_Rune_Giant_Power Giant Mystical Rune: LOOT_Rune_Giant_Mystical Eternal Artefact (Armor): LOOT_Artifact_Eternal_A Eternal Artefact (Weapon): LOOT_Artifact_Eternal_B Consumables and Ingredients: Source Orb: LOOT_Source_Orb Alien Tormented Soul: LOOT_Soul_Alien Phoenix Heart: UNI_PhoenixHeart Quest Items and Miscellaneous

Sometimes a quest bugs out, or an NPC dies before they can hand over a key item. Use these to get your playthrough back on track. Face Ripper: UNI_Tool_FaceRipper Teleportation Gloves: UNI_TeleportationGloves Purging Wand: UNI_PurgeWand The Swornbreaker: UNI_BlackRing_Swornbreaker Tips for Finding "New" IDs

If you are looking for IDs from a specific mod (like OdinBlade’s Class Overhauls), the IDs usually follow a prefix pattern specific to that modder (e.g., OdinClass_...).

Check the Root Templates: Use the Divinity Engine 2 to browse the "Root Templates" for the most accurate, up-to-date internal names.

Case Sensitivity: Most console commands are case-sensitive. Ensure you match the underscores and capitalization exactly.

Backup Saves: Spawning quest items prematurely can occasionally break script triggers. Always keep a clean save before mass-spawning items.

✨ If you need a specific list for a certain class or questline, let me know and I can pull the exact strings for you! If you'd like to narrow this down, tell me:

A specific category (like unique daggers or crafting recipes) | Respec Mirror (in Act 1 – Fort

If you're looking for mod-specific IDs (like Helaene or Odinblade) The specific quest you're trying to bypass


| Conjure Incarnate (Spider variant) | Shout_Summon_SpiderIncarnate_* | | Conjure Condor | Shout_Summon_Condor_* |