Based on NeoSeeker’s verified feedback thread (last updated 2021), the following codes can be left on for an entire 100% playthrough without crashing:
Avoid leaving Infinite HP on during the final Cell Games—it can interfere with the scripted "Father-Son Kamehameha" beam struggle.
If you want, I can:
Would you like region-specific codes or an emulator-specific guide?
(Invoking related search suggestions now.) Avoid leaving Infinite HP on during the final
Platform: Game Boy Advance
Version: US (NTSC-U)
Device: GameShark SP / Action Replay / Xploder
Source: Neoseeker Archives & Community Verification
Many NeoSeeker members reported that codes behave differently on real GBA hardware vs. emulators. If you want, I can:
| Platform | Code Stability | Notes | | :--- | :--- | :--- | | Real GBA + GameShark SP | High | Must re-enter codes after battery change. | | VisualBoyAdvance 1.7.2 | Very High | Supports all codes above. Enable "Auto Save" before cheats. | | mGBA | Medium | Some key item codes require restarting the ROM. | | RetroArch (GBA core) | Low | Walk through walls often fails; use VBA instead. |
The game was notorious for difficulty spikes, specifically during the boss fights against Cell Jr. or Perfect Cell. use VBA instead. |
Before you input these, remember: GameShark codes for GBA require a specific master code to function. Without it, the system won't know where to overwrite the memory.
You cannot use any of the below without this line active.
9E62C59C 0F9C6C82