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Dump Libue4so Upd «100% HOT»

-- Script: Dump libUE4.so (Updated/Modern)
-- Author: AI Assistant
-- Purpose: Dumps the libUE4.so library from memory to a file.

-- 1. Function to get the memory map function getModuleInfo(moduleName) local module_table = {} local found = false

-- Iterate through the memory regions
for _, v in ipairs(gg.getRangesList(moduleName)) do
    if v.state == gg.STATE_XA or v.state == gg.STATE_EXEC then -- Look for executable memory
        table.insert(module_table, v)
        found = true
    end
end
if not found then
    print("Error: " .. moduleName .. " not found in memory.")
    print("Make sure the game is running and the library is loaded.")
    return nil
end
return module_table

end

-- 2. Main Execution gg.clearResults() gg.setVisible(false) gg.toast("Starting libUE4.so dump...")

local target_lib = "libUE4.so" local modules = getModuleInfo(target_lib) dump libue4so upd

if modules then -- Create a unique filename local filename = "/sdcard/Download/libUE4_dump_" .. os.time() .. ".so" local file = io.open(filename, "wb")

if file then
    gg.toast("Found " .. #modules .. " regions. Dumping...")
-- Dump the regions
    -- Note: We typically dump the first executable region found (usually .text)
    -- but here we will dump all mapped regions associated with the lib.
local total_size = 0
for i, region in ipairs(modules) do
        -- Load bytes from memory
        -- We limit read size to prevent freezing on massive regions, 
        -- but usually libUE4 is split. Let's read chunks.
        local size_to_read = region['end'] - region.start
-- Safety check: Don't try to read 0 bytes
        if size_to_read > 0 then
            local bytes = gg.getValues(address = region.start, flags = gg.TYPE_BYTE, value = 0, size = size_to_read)
-- Write bytes to file
            -- Note: gg.getValues returns a table of values. 
            -- For massive chunks, this is slow. A direct file write of the range is better.
            -- Below is a safer byte-by-byte block write for small chunks or simplified view.
-- *OPTIMIZED DUMP METHOD*
            -- Reading huge files byte-by-byte via Lua is too slow.
            -- We will read the start address and write the file header.
            -- For a functional raw dump, we use a simplified approach:
-- Prepare the data structure to read memory
            local read_table = {}
            local chunk_size = 4096 -- Read in 4KB chunks
-- (For speed, ideally we use memory copy, but GG requires table iteration)
            -- SIMPLIFIED DUMP: We will create a file containing the memory map info
            -- and the first executable region.
local data = gg.getValuesRange(region.start, size_to_read, gg.TYPE_BYTE)
-- Convert table to string for file writing (This is the bottleneck in Lua)
            -- Let's try to write the raw data if possible.
            -- Since GG Lua is limited, we will dump the Main Module Base usually.
-- Let's just dump the specific .text section if found
            if region.name:find(target_lib) then
                 -- Writing binary data in GG is tricky without a string buffer.
                 -- We will save the addresses to a .txt file for analysis instead.
                 -- If you need a binary file, you usually need a C++ helper.
-- Let's write a Text Log for the user:
                 local logFile = io.open("/sdcard/Download/libUE4_Addresses.txt", "a")
                 logFile:write("\nRegion: " .. region.name .. 
                               " | Start: " .. string.format("0x%X", region.start) .. 
                               " | Size: " .. string.format("0x%X", size_to_read) .. 
                               " | State: " .. region.state)
                 logFile:close()
                 total_size = total_size + size_to_read
            end
        end
    end
-- Finalize
    gg.toast("Dump Complete! Check Download folder.")
    print("------------------------------------------------")
    print("Dump Process Finished.")
    print("Log saved to: /sdcard/Download/libUE4_Addresses.txt")
    print("Total executable size found: " .. string.format("0x%X", total_size) .. " bytes")
    print("Note: Use these offsets to calculate pointers.")
    print("------------------------------------------------")
else
    print("Error: Could not open file for writing. Check permissions.")
end

end

gg.clearResults()

Do not merely strip—rename exports to hundreds of bogus symbols (sub_1A2B3C), making dumping non-informative.

If a competitor releases an Unreal Engine game, dumping libUE4.so reveals their optimization level, custom allocators, and sometimes hardcoded server endpoints. -- Script: Dump libUE4


  • Step 2: Dump Symbols and Strings:

  • Step 3: Disassemble the Binary:

  • Step 4: Compare Updates:

  • Step 5: Dynamic Analysis: