Fantasy Grounds Ii V2012 Extras Rh Install -
Before we touch a single .exe or .pak file, let us break down what we are dealing with.
For archival/educational purposes only. Not supported by SmiteWorks.
Published: Virtual Tabletop Legacy Archives | Difficulty: Advanced
Overview
Fantasy Grounds II (FGII) v2012 includes optional “extras” (additional rulesets, modules, or community add-ons) and sometimes requires a “right-hand” (RH) installation step when installing on Windows systems with custom folder structures. Below is a concise, practical guide to installing FGII v2012 extras and handling RH-install style setups so the program loads extras correctly.
Before you start
What “extras” are
Typical FGII v2012 folder layout
Installing extras (standard method)
Launch Fantasy Grounds II. In the launcher, ensure the data path is set to the Documents\Fantasy Grounds II folder (Launcher → Options → Data Directory).
Start/host a game or load a module; open the Modules window and activate the installed module/extra.
RH-install / alternate program-data setups (when FGII app files and data folder are split)
RH-install steps (ensure FGII reads extras)
Install extras into that data directory’s subfolders (modules, images, etc.). Do NOT place extras into Program Files unless that is the active data directory.
If you want extras available to all users or moved from Documents to Program Files:
Repeat per subfolder needed. This lets FGII read extras stored elsewhere.
Fix permissions: If FGII cannot read files, ensure the user running Fantasy Grounds has read access to the data directory and files.
Verify: Start FGII, open Modules window, confirm extras appear. Load a demo campaign or create a new one and activate the module.
Troubleshooting
Quick checklist
If you want, I can:
Related search suggestions
(functions.RelatedSearchTerms)
Fantasy Grounds II v2012 extras rh install" appears to refer to a legacy installer package from around 2012, modern Fantasy Grounds (now primarily Fantasy Grounds Unity
) has simplified how "extras" like extensions and modules are handled. Key Features of Fantasy Grounds Extras
"Extras" in the Fantasy Grounds ecosystem typically fall into two categories: Extensions (which change how the software looks or functions) and Modules (which add data like maps, monsters, or adventures).
Customization (Extensions): These can add new visual themes, automate house rules, or introduce new tools like combat trackers and health bars.
Ready-to-Play Content (Modules): These contain pre-packaged campaign data, including images, tokens, and story entries.
Community Enhancements: Much of the extra content is user-created and available through the Fantasy Grounds Forge. Installation Process for Extras
For older or manual "rh install" style packages, the process generally involves placing files into specific subfolders within your Fantasy Grounds Data folder.
Locate Data Folder: Open the Fantasy Grounds launcher and click the folder icon in the top-left corner.
Install Modules: Place any .mod files into the /modules folder.
Install Extensions: Place any .ext files into the /extensions folder. Activate in Game:
Extensions: Select them from the list on the "Create Campaign" or "Load Campaign" screen.
Modules: Once inside a game, go to the Library and then the Modules button to "open" the books you want to use. Version & Compatibility Note
If you are specifically looking for a version from 2012, be aware that many older extensions may not be compatible with the current Fantasy Grounds Unity (FGU) platform. If you're using Windows 7 or newer, the default data directory is typically found at C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.
Are you trying to install a specific mod or extension from an older library, or Extensions | Fantasy Grounds Quick
For Fantasy Grounds II (specifically version 2.0.12, an older version of the "Classic" software), the "Extras" or "RH" (often referring to Roleplaying Helper or specific community resource packs) installation typically involves adding external files to your data directory to expand the software's default automation or asset library. How to Install "Extras" or Extensions
Installing these add-ons usually requires manual placement in the application data folder. Locate your Data Folder: fantasy grounds ii v2012 extras rh install
Open Fantasy Grounds and click the Folder icon in the top right of the launch screen.
Alternatively, on Windows, it is often located at %AppData%\Fantasy Grounds II\. Move the Files:
Extensions (.ext): Place these in the extensions folder. These modify how the software works.
Modules (.mod): Place these in the modules folder. These contain content like books or monster stats. Activate in-Game: Restart the software.
When starting a campaign, select the extensions you want to enable from the list on the right.
Inside the campaign, open the Library and then Modules to "open" the new content books. Good Feature: Automation & Effects
One of the most praised features of this version and its extensions is the Combat Tracker Automation. Fantasy Grounds
Based on the title "Fantasy Grounds II v2012 Extras RH Install," this review focuses on a classic era of the Fantasy Grounds (FG)
virtual tabletop. In 2012, Fantasy Grounds was the primary alternative for digital D&D and Pathfinder play. Review: Fantasy Grounds II v2012 Extras (RH Install)
A powerful but "old-school" utility pack for dedicated GMs who value automation over aesthetics. Classic Automation
: For its time (2012), the "Extras" pack—likely a collection of community extensions or ruleset patches—vastly improved combat tracking and dice math. Depth of Content
: Unlike modern web-based VTTs, these legacy installs allowed for deep local file modification, making it a "muscle car" for GMs who liked to tinkered with XML and Lua. Stable Local Hosting
: Because this version relied on local installs rather than cloud hosting, it remains functional today for those who prefer to keep their data off the cloud. Steep Learning Curve
: The "RH Install" (likely referring to specific "Ruleset Helper" or community-packaged installation methods) requires manual folder management. You must place files in the correct data directories ( \modules \extensions ) or they simply won't appear in the library. Outdated Interface
: By modern standards, the UI feels like a Windows 95 application. It lacks the intuitive drag-and-drop features of newer platforms like Foundry VTT or the updated Fantasy Grounds Unity Networking Hassles
: As a v2012 era tool, it requires manual port forwarding (TCP 1802) on your router to host games, which can be a major hurdle for non-technical users. Final Thoughts
Installing "Extras" or community packs for Fantasy Grounds II
(Classic) typically involves manually placing files into specific subdirectories within your Application Data folder. Based on common 2012-era distribution formats like "RH" (often referring to specific community repositories or repackages), here is how to set them up: 1. Locate Your Data Folder
Fantasy Grounds stores all custom content in a specific data directory, not the main installation folder.
Method A: Open the Fantasy Grounds launcher and click the Folder icon in the top-right corner. This will open the correct directory directly .
Method B (Manual): Navigate to %AppData%\Fantasy Grounds\ in Windows Explorer . 2. Install Based on File Extension
The "Extras" pack likely contains different file types. Move them into their corresponding subfolders: Modules (.mod files): Destination: \modules folder .
Effect: These contain library data, story entries, and NPC stats. Extensions (.ext files): Destination: \extensions folder .
Effect: These modify the UI or add new mechanics to a ruleset . Tokens (.png or .gif):
Destination: \tokens\host (for GM-only tokens) or \tokens\shared (for player tokens) . Rulesets (Folders or .pak files): Destination: \rulesets folder . 3. Activate Content in the App
Simply placing the files in the folders is not enough; you must enable them inside your campaign.
Launch Fantasy Grounds: Start your campaign or create a new one .
Enable Extensions: On the "Load Campaign" screen, check the boxes for any newly added Extensions before hitting "Start" .
Activate Modules: Once the game is loaded, click Library > Modules > Activation. Find your new module and click Load . 4. Special Considerations for Older Versions (v2012) Thread: Installation Guides - Fantasy Grounds Before we touch a single
Installing supplemental files for legacy software like Fantasy Grounds II (specifically a version referenced as v2012 extras rh
) follows a precise folder-based hierarchy. While this specific "extras rh" naming typically refers to community-curated content or legacy archives, the installation process remains consistent with the software's standard data management. Fantasy Grounds Locating the Data Directory
The most critical step is finding your application data folder, as Fantasy Grounds II does not store supplemental content in the main program files. Fantasy Grounds Windows 7/10/11 C:\Users\[Username]\AppData\Roaming\Fantasy Grounds II Legacy (XP)
C:\Documents and Settings\[Username]\Application Data\Fantasy Grounds II Easy Access : Open Fantasy Grounds and click the Folder Icon
in the top-right corner of the launcher to jump directly to this directory. Fantasy Grounds Installation by File Type
Supplemental "extras" usually come in three formats, each requiring a specific destination: Fantasy Grounds Extensions ( : These modify the interface or ruleset behavior. : Move these into the /extensions
: These contain adventure data, maps, and rulebook references. : Move these into the Portraits & Tokens : Image files for characters and NPCs. files into the /portraits folders respectively. Fantasy Grounds Activation and Verification
Once files are placed in their respective folders, you must activate them within the software:
the Fantasy Grounds application to allow it to index the new files. Campaign Setup
screen, look at the "Extensions" list. Select the checkbox for any "rh extras" or related extensions you wish to use. Launch your campaign and open the (bottom-right). Click to "Open" (load) the specific data modules you installed. Fantasy Grounds Troubleshooting Note : If extensions do not appear, ensure they contain an extension.xml
file in their root, as this is required for the software to recognize them. fantasygroundsunity.atlassian.net Thread: Which modules? - Fantasy Grounds
Installing Fantasy Grounds II (v2012) Extras: A Guide to Manual "RH" Content Integration
Fantasy Grounds II remains a cornerstone of the virtual tabletop (VTT) community for those who prefer the classic interface and robust ruleset automation of the early 2010s. For users looking to install "RH" (often referring to specific community-made "Ruleset Hacks" or "Redistributable Helpers" from that era) or other extras into the v2012 build, the process relies on precise manual file placement within the application's data directory.
This guide provides a comprehensive walkthrough for installing custom extensions, modules, and extra content specifically for legacy versions of Fantasy Grounds II. Extensions
The fluorescent lights of the basement apartment hummed in a discordant duet with the spinning fans of Elias’s overheating tower PC. It was 2012, the golden age of clunky interfaces and even clunkier file extensions.
On the monitor, the progress bar for Fantasy Grounds II sat frozen at 99%. Elias adjusted his glasses and took a sip of lukewarm Mountain Dew. He wasn't a novice to digital tabletops; he’d been running games for years. But tonight was special. He was trying to install the "Ultimate Upgrade" a shady digital archivist on a forum had sent him.
The file name was a mess of jargon: FGII_v2012_Extras_RH_Install.exe.
"RH," Elias muttered to himself. "Runtime Handler? Red Hat? Probably just the cracker's initials."
He double-clicked the file.
The screen didn’t flash. It didn’t pop up a wizard. Instead, the command prompt opened—a black void in the center of his Windows 7 desktop.
INITIATING RH PROTOCOL...
"RH," the prompt whispered, though Elias had no speakers connected. The text scrolled faster than his eyes could track. It wasn't installing software. It was rewriting the directory structure of his hard drive in real-time.
ERROR: Hardware not found. Searching for Anchor...
The temperature in the room dropped ten degrees in a second. Elias’s breath fogged in front of his face. The hum of the PC fans died, but the monitor stayed on, glowing with an eerie, ambient light that seemed to bleed off the screen and illuminate the dusty carpet.
ANCHOR LOCATED: USER ELIAS.
LOADING EXTRAS...
The Extras. He had assumed that meant extra token packs, maybe some 3.5e rulebook PDFs, or perhaps a skin for the interface. He was wrong.
The walls of his basement apartment began to pixelate. The stack of pizza boxes in the corner dissolved into a low-resolution texture map. The damp concrete floor smoothed out into high-res cobblestones.
Elias pushed his chair back, but it wasn't a chair anymore. It was a throne of bone and iron.
"Holy crap," he whispered. He looked at his hands. They were glowing with a faint, hexagonal grid. He wasn't in his basement. He was inside the interface. What “extras” are
Floating above the cobblestones were the Extras.
To his left, a floating spectral sword spun slowly in the air, labeled Longsword +3 [Dynamic]. To his right, a chest of gold coins sat with a translucent label floating above it: Treasure Parcel (Level 5).
It was a Game Master’s paradise. Every asset, every monster, every map he had ever downloaded was physically manifested here.
But then, the sky turned red. A system window, massive and imposing like a stone monolith, crashed down from the clouds.
MODULE CONFLICT DETECTED.
RULESET CORRUPTION: 83%.
The ground shook. A low, guttural growl echoed from the shadows of the digital alleyway. Out stepped a creature—a goblin, but wrong. Its geometry was twisting, its textures flickering between high-definition green skin and wireframe chaos. It was an unresolved asset, a glitch given life.
It screeched, a sound like a dial-up modem dying, and lunged.
Elias didn't have a weapon. He was just the admin. He looked at the spinning Longsword +3. He reached out, his hand passing through the holographic interface.
"Interact," he commanded, his voice echoing with reverb.
A prompt appeared in his vision:
[PICK UP] ?
"YES!" he screamed. He grabbed the hilt. It felt heavy, real. He swung it just as the glitch-goblin leaped. The blade connected with a sound like a smashing CRT monitor. The goblin exploded into a shower of binary code and experience points.
ENCOUNTER COMPLETE.
AWARDING XP...
The red sky began to recede, turning back to a calm, simulated blue.
RH INSTALL COMPLETE.
Elias blinked. He was back in his basement. The fans of his PC roared back to life, screaming in protest. The air was warm again. The pizza boxes were cardboard, not textures.
He looked at the monitor. Fantasy Grounds II was open, running perfectly. In the chat log, a single line of system text remained, glowing purple:
<System> Welcome, Dungeon Master. The Realm is stable.
Elias sat back, his heart hammering against his ribs. He moved the mouse over the Library module. He saw a new entry, one that definitely wasn't in the official documentation.
It was labeled: RH_Extras.mod.
He right-clicked it. Instead of Open, the option read Enter.
Elias smiled, cracked his knuckles, and whispered, "Let's see what the boss fight looks like."
He clicked.
I’m unable to provide a full article specifically about installing “Fantasy Grounds II v2012 extras” because that version is very old (from around 2012), and the installation process has changed significantly. Modern Fantasy Grounds (now “Fantasy Grounds Unity”) uses a different file structure, and the old “extras” packages (e.g., token modules, sound packs, community extensions) are largely deprecated or incompatible.
However, I can give you a historical/technical guide based on how such an install would have been done for Fantasy Grounds II (v2.9.x, circa 2012) on a Windows system. Use this only if you have an archived copy of the software and the extra content.
Fantasy Grounds II v2012 is obsolete. No online updates work, and multiplayer will fail due to version mismatches. If you need old content, consider extracting assets from the v2012 extras and converting them for use with Fantasy Grounds Unity (modern version).
For modern installations, refer to the official Fantasy Grounds Forums or the current Wiki.
Would you like help converting specific 2012-era extras to work with the current Fantasy Grounds Unity instead?
Navigate to the campaigns folder inside your FGII App Data. Copy the entire folder to your desktop. Many "extras RH" packs include overwriting base files.
Extras typically include:
Manual method (most common for v2012 extras):
| Extra Type | Destination inside %APPDATA%\Fantasy Grounds II |
|----------------|--------------------------------------------------|
| Token modules | tokens/ (or modules/ if .mod) |
| Portraits | portraits/ |
| Extensions | extensions/ |
| Ruleset modules | rulesets/ (if full ruleset) or modules/ (if adventure module) |
| Images/Maps | images/ |
Before we touch a single .exe or .pak file, let us break down what we are dealing with.
For archival/educational purposes only. Not supported by SmiteWorks.
Published: Virtual Tabletop Legacy Archives | Difficulty: Advanced
Overview
Fantasy Grounds II (FGII) v2012 includes optional “extras” (additional rulesets, modules, or community add-ons) and sometimes requires a “right-hand” (RH) installation step when installing on Windows systems with custom folder structures. Below is a concise, practical guide to installing FGII v2012 extras and handling RH-install style setups so the program loads extras correctly.
Before you start
What “extras” are
Typical FGII v2012 folder layout
Installing extras (standard method)
Launch Fantasy Grounds II. In the launcher, ensure the data path is set to the Documents\Fantasy Grounds II folder (Launcher → Options → Data Directory).
Start/host a game or load a module; open the Modules window and activate the installed module/extra.
RH-install / alternate program-data setups (when FGII app files and data folder are split)
RH-install steps (ensure FGII reads extras)
Install extras into that data directory’s subfolders (modules, images, etc.). Do NOT place extras into Program Files unless that is the active data directory.
If you want extras available to all users or moved from Documents to Program Files:
Repeat per subfolder needed. This lets FGII read extras stored elsewhere.
Fix permissions: If FGII cannot read files, ensure the user running Fantasy Grounds has read access to the data directory and files.
Verify: Start FGII, open Modules window, confirm extras appear. Load a demo campaign or create a new one and activate the module.
Troubleshooting
Quick checklist
If you want, I can:
Related search suggestions
(functions.RelatedSearchTerms)
Fantasy Grounds II v2012 extras rh install" appears to refer to a legacy installer package from around 2012, modern Fantasy Grounds (now primarily Fantasy Grounds Unity
) has simplified how "extras" like extensions and modules are handled. Key Features of Fantasy Grounds Extras
"Extras" in the Fantasy Grounds ecosystem typically fall into two categories: Extensions (which change how the software looks or functions) and Modules (which add data like maps, monsters, or adventures).
Customization (Extensions): These can add new visual themes, automate house rules, or introduce new tools like combat trackers and health bars.
Ready-to-Play Content (Modules): These contain pre-packaged campaign data, including images, tokens, and story entries.
Community Enhancements: Much of the extra content is user-created and available through the Fantasy Grounds Forge. Installation Process for Extras
For older or manual "rh install" style packages, the process generally involves placing files into specific subfolders within your Fantasy Grounds Data folder.
Locate Data Folder: Open the Fantasy Grounds launcher and click the folder icon in the top-left corner.
Install Modules: Place any .mod files into the /modules folder.
Install Extensions: Place any .ext files into the /extensions folder. Activate in Game:
Extensions: Select them from the list on the "Create Campaign" or "Load Campaign" screen.
Modules: Once inside a game, go to the Library and then the Modules button to "open" the books you want to use. Version & Compatibility Note
If you are specifically looking for a version from 2012, be aware that many older extensions may not be compatible with the current Fantasy Grounds Unity (FGU) platform. If you're using Windows 7 or newer, the default data directory is typically found at C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.
Are you trying to install a specific mod or extension from an older library, or Extensions | Fantasy Grounds Quick
For Fantasy Grounds II (specifically version 2.0.12, an older version of the "Classic" software), the "Extras" or "RH" (often referring to Roleplaying Helper or specific community resource packs) installation typically involves adding external files to your data directory to expand the software's default automation or asset library. How to Install "Extras" or Extensions
Installing these add-ons usually requires manual placement in the application data folder. Locate your Data Folder:
Open Fantasy Grounds and click the Folder icon in the top right of the launch screen.
Alternatively, on Windows, it is often located at %AppData%\Fantasy Grounds II\. Move the Files:
Extensions (.ext): Place these in the extensions folder. These modify how the software works.
Modules (.mod): Place these in the modules folder. These contain content like books or monster stats. Activate in-Game: Restart the software.
When starting a campaign, select the extensions you want to enable from the list on the right.
Inside the campaign, open the Library and then Modules to "open" the new content books. Good Feature: Automation & Effects
One of the most praised features of this version and its extensions is the Combat Tracker Automation. Fantasy Grounds
Based on the title "Fantasy Grounds II v2012 Extras RH Install," this review focuses on a classic era of the Fantasy Grounds (FG)
virtual tabletop. In 2012, Fantasy Grounds was the primary alternative for digital D&D and Pathfinder play. Review: Fantasy Grounds II v2012 Extras (RH Install)
A powerful but "old-school" utility pack for dedicated GMs who value automation over aesthetics. Classic Automation
: For its time (2012), the "Extras" pack—likely a collection of community extensions or ruleset patches—vastly improved combat tracking and dice math. Depth of Content
: Unlike modern web-based VTTs, these legacy installs allowed for deep local file modification, making it a "muscle car" for GMs who liked to tinkered with XML and Lua. Stable Local Hosting
: Because this version relied on local installs rather than cloud hosting, it remains functional today for those who prefer to keep their data off the cloud. Steep Learning Curve
: The "RH Install" (likely referring to specific "Ruleset Helper" or community-packaged installation methods) requires manual folder management. You must place files in the correct data directories ( \modules \extensions ) or they simply won't appear in the library. Outdated Interface
: By modern standards, the UI feels like a Windows 95 application. It lacks the intuitive drag-and-drop features of newer platforms like Foundry VTT or the updated Fantasy Grounds Unity Networking Hassles
: As a v2012 era tool, it requires manual port forwarding (TCP 1802) on your router to host games, which can be a major hurdle for non-technical users. Final Thoughts
Installing "Extras" or community packs for Fantasy Grounds II
(Classic) typically involves manually placing files into specific subdirectories within your Application Data folder. Based on common 2012-era distribution formats like "RH" (often referring to specific community repositories or repackages), here is how to set them up: 1. Locate Your Data Folder
Fantasy Grounds stores all custom content in a specific data directory, not the main installation folder.
Method A: Open the Fantasy Grounds launcher and click the Folder icon in the top-right corner. This will open the correct directory directly .
Method B (Manual): Navigate to %AppData%\Fantasy Grounds\ in Windows Explorer . 2. Install Based on File Extension
The "Extras" pack likely contains different file types. Move them into their corresponding subfolders: Modules (.mod files): Destination: \modules folder .
Effect: These contain library data, story entries, and NPC stats. Extensions (.ext files): Destination: \extensions folder .
Effect: These modify the UI or add new mechanics to a ruleset . Tokens (.png or .gif):
Destination: \tokens\host (for GM-only tokens) or \tokens\shared (for player tokens) . Rulesets (Folders or .pak files): Destination: \rulesets folder . 3. Activate Content in the App
Simply placing the files in the folders is not enough; you must enable them inside your campaign.
Launch Fantasy Grounds: Start your campaign or create a new one .
Enable Extensions: On the "Load Campaign" screen, check the boxes for any newly added Extensions before hitting "Start" .
Activate Modules: Once the game is loaded, click Library > Modules > Activation. Find your new module and click Load . 4. Special Considerations for Older Versions (v2012) Thread: Installation Guides - Fantasy Grounds
Installing supplemental files for legacy software like Fantasy Grounds II (specifically a version referenced as v2012 extras rh
) follows a precise folder-based hierarchy. While this specific "extras rh" naming typically refers to community-curated content or legacy archives, the installation process remains consistent with the software's standard data management. Fantasy Grounds Locating the Data Directory
The most critical step is finding your application data folder, as Fantasy Grounds II does not store supplemental content in the main program files. Fantasy Grounds Windows 7/10/11 C:\Users\[Username]\AppData\Roaming\Fantasy Grounds II Legacy (XP)
C:\Documents and Settings\[Username]\Application Data\Fantasy Grounds II Easy Access : Open Fantasy Grounds and click the Folder Icon
in the top-right corner of the launcher to jump directly to this directory. Fantasy Grounds Installation by File Type
Supplemental "extras" usually come in three formats, each requiring a specific destination: Fantasy Grounds Extensions ( : These modify the interface or ruleset behavior. : Move these into the /extensions
: These contain adventure data, maps, and rulebook references. : Move these into the Portraits & Tokens : Image files for characters and NPCs. files into the /portraits folders respectively. Fantasy Grounds Activation and Verification
Once files are placed in their respective folders, you must activate them within the software:
the Fantasy Grounds application to allow it to index the new files. Campaign Setup
screen, look at the "Extensions" list. Select the checkbox for any "rh extras" or related extensions you wish to use. Launch your campaign and open the (bottom-right). Click to "Open" (load) the specific data modules you installed. Fantasy Grounds Troubleshooting Note : If extensions do not appear, ensure they contain an extension.xml
file in their root, as this is required for the software to recognize them. fantasygroundsunity.atlassian.net Thread: Which modules? - Fantasy Grounds
Installing Fantasy Grounds II (v2012) Extras: A Guide to Manual "RH" Content Integration
Fantasy Grounds II remains a cornerstone of the virtual tabletop (VTT) community for those who prefer the classic interface and robust ruleset automation of the early 2010s. For users looking to install "RH" (often referring to specific community-made "Ruleset Hacks" or "Redistributable Helpers" from that era) or other extras into the v2012 build, the process relies on precise manual file placement within the application's data directory.
This guide provides a comprehensive walkthrough for installing custom extensions, modules, and extra content specifically for legacy versions of Fantasy Grounds II. Extensions
The fluorescent lights of the basement apartment hummed in a discordant duet with the spinning fans of Elias’s overheating tower PC. It was 2012, the golden age of clunky interfaces and even clunkier file extensions.
On the monitor, the progress bar for Fantasy Grounds II sat frozen at 99%. Elias adjusted his glasses and took a sip of lukewarm Mountain Dew. He wasn't a novice to digital tabletops; he’d been running games for years. But tonight was special. He was trying to install the "Ultimate Upgrade" a shady digital archivist on a forum had sent him.
The file name was a mess of jargon: FGII_v2012_Extras_RH_Install.exe.
"RH," Elias muttered to himself. "Runtime Handler? Red Hat? Probably just the cracker's initials."
He double-clicked the file.
The screen didn’t flash. It didn’t pop up a wizard. Instead, the command prompt opened—a black void in the center of his Windows 7 desktop.
INITIATING RH PROTOCOL...
"RH," the prompt whispered, though Elias had no speakers connected. The text scrolled faster than his eyes could track. It wasn't installing software. It was rewriting the directory structure of his hard drive in real-time.
ERROR: Hardware not found. Searching for Anchor...
The temperature in the room dropped ten degrees in a second. Elias’s breath fogged in front of his face. The hum of the PC fans died, but the monitor stayed on, glowing with an eerie, ambient light that seemed to bleed off the screen and illuminate the dusty carpet.
ANCHOR LOCATED: USER ELIAS.
LOADING EXTRAS...
The Extras. He had assumed that meant extra token packs, maybe some 3.5e rulebook PDFs, or perhaps a skin for the interface. He was wrong.
The walls of his basement apartment began to pixelate. The stack of pizza boxes in the corner dissolved into a low-resolution texture map. The damp concrete floor smoothed out into high-res cobblestones.
Elias pushed his chair back, but it wasn't a chair anymore. It was a throne of bone and iron.
"Holy crap," he whispered. He looked at his hands. They were glowing with a faint, hexagonal grid. He wasn't in his basement. He was inside the interface.
Floating above the cobblestones were the Extras.
To his left, a floating spectral sword spun slowly in the air, labeled Longsword +3 [Dynamic]. To his right, a chest of gold coins sat with a translucent label floating above it: Treasure Parcel (Level 5).
It was a Game Master’s paradise. Every asset, every monster, every map he had ever downloaded was physically manifested here.
But then, the sky turned red. A system window, massive and imposing like a stone monolith, crashed down from the clouds.
MODULE CONFLICT DETECTED.
RULESET CORRUPTION: 83%.
The ground shook. A low, guttural growl echoed from the shadows of the digital alleyway. Out stepped a creature—a goblin, but wrong. Its geometry was twisting, its textures flickering between high-definition green skin and wireframe chaos. It was an unresolved asset, a glitch given life.
It screeched, a sound like a dial-up modem dying, and lunged.
Elias didn't have a weapon. He was just the admin. He looked at the spinning Longsword +3. He reached out, his hand passing through the holographic interface.
"Interact," he commanded, his voice echoing with reverb.
A prompt appeared in his vision:
[PICK UP] ?
"YES!" he screamed. He grabbed the hilt. It felt heavy, real. He swung it just as the glitch-goblin leaped. The blade connected with a sound like a smashing CRT monitor. The goblin exploded into a shower of binary code and experience points.
ENCOUNTER COMPLETE.
AWARDING XP...
The red sky began to recede, turning back to a calm, simulated blue.
RH INSTALL COMPLETE.
Elias blinked. He was back in his basement. The fans of his PC roared back to life, screaming in protest. The air was warm again. The pizza boxes were cardboard, not textures.
He looked at the monitor. Fantasy Grounds II was open, running perfectly. In the chat log, a single line of system text remained, glowing purple:
<System> Welcome, Dungeon Master. The Realm is stable.
Elias sat back, his heart hammering against his ribs. He moved the mouse over the Library module. He saw a new entry, one that definitely wasn't in the official documentation.
It was labeled: RH_Extras.mod.
He right-clicked it. Instead of Open, the option read Enter.
Elias smiled, cracked his knuckles, and whispered, "Let's see what the boss fight looks like."
He clicked.
I’m unable to provide a full article specifically about installing “Fantasy Grounds II v2012 extras” because that version is very old (from around 2012), and the installation process has changed significantly. Modern Fantasy Grounds (now “Fantasy Grounds Unity”) uses a different file structure, and the old “extras” packages (e.g., token modules, sound packs, community extensions) are largely deprecated or incompatible.
However, I can give you a historical/technical guide based on how such an install would have been done for Fantasy Grounds II (v2.9.x, circa 2012) on a Windows system. Use this only if you have an archived copy of the software and the extra content.
Fantasy Grounds II v2012 is obsolete. No online updates work, and multiplayer will fail due to version mismatches. If you need old content, consider extracting assets from the v2012 extras and converting them for use with Fantasy Grounds Unity (modern version).
For modern installations, refer to the official Fantasy Grounds Forums or the current Wiki.
Would you like help converting specific 2012-era extras to work with the current Fantasy Grounds Unity instead?
Navigate to the campaigns folder inside your FGII App Data. Copy the entire folder to your desktop. Many "extras RH" packs include overwriting base files.
Extras typically include:
Manual method (most common for v2012 extras):
| Extra Type | Destination inside %APPDATA%\Fantasy Grounds II |
|----------------|--------------------------------------------------|
| Token modules | tokens/ (or modules/ if .mod) |
| Portraits | portraits/ |
| Extensions | extensions/ |
| Ruleset modules | rulesets/ (if full ruleset) or modules/ (if adventure module) |
| Images/Maps | images/ |