Fe Animation Id Player Script -

-- Server Script

local replicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = replicatedStorage:WaitForChild("PlayAnimationRemote")

remoteEvent.OnServerEvent:Connect(function(player, animationId) local character = player.Character if not character then return end

local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
-- Optional: Cooldown to prevent spam
if player:GetAttribute("LastAnimTime") and tick() - player:GetAttribute("LastAnimTime") < 1.5 then
    return
end
player:SetAttribute("LastAnimTime", tick())
-- Create and play animation
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
-- Optional: Clean up after
task.wait(animTrack.Length)
animation:Destroy()

end)


-- Inside a TextButton's LocalScript

local button = script.Parent local player = game.Players.LocalPlayer

button.MouseButton1Click:Connect(function() local character = player.Character if not character then return end

local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://1234567890" -- Your ID
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
-- Optional: Button cooldown visual
button.Enabled = false
task.wait(animTrack.Length)
button.Enabled = true

end)


In the context of animations:

Even experienced developers hit snags. Here’s how to fix them. FE Animation Id Player Script

Error: "Animation only plays for me, not others"

Error: "Animation doesn't play at all"

Error: "Exploiter is spamming animations" -- Inside a TextButton's LocalScript local button = script

-- Add this inside ServerScriptService
local cooldown = {}

remoteEvent.OnServerEvent:Connect(function(player, animationId) if cooldown[player] and tick() - cooldown[player] < 2 then return -- Too fast, ignore end cooldown[player] = tick() -- rest of animation code... end)