Fe Laser Arm Script «FREE | 2024»

Before any cutting happens, the script must define the physical parameters of the arm.

If you are working within a compatible simulation environment (such as RoboDK, V-REP, or a custom FE mod), a basic script structure looks like this:

// FE LASER ARM SCRIPT v1.0
// Initialization
DEFINE ARM_CONFIG
  JOINT_1_LIMIT = -180 to 180
  JOINT_2_LIMIT = -90 to 90
  LASER_FOCAL = 150mm
END

// Main Cutting Routine START_SEQUENCE "Frame_1" // Move to Safe Zone (Joint Movement) MOVE_J( [0, -45, 90, 0, 45, 0] ) WITH SPEED=50% FE Laser Arm Script

// Approach material (Linear movement) MOVE_L( [200, 150, 50, 180, 0, 45] ) WITH SPEED=2000 mm/s

// Engage Laser - Cut a 100mm line LASER_ON(100%) MOVE_L( [300, 150, 50, 180, 0, 45] ) WITH SPEED=1500 mm/s LASER_OFF() Before any cutting happens, the script must define

// Return home MOVE_J( HOME ) END

Which version were you looking for? If you meant a specific platform (e.g., Roblox, Unity, Python for Raspberry Pi), let me know and I can refine the script further.