Before any cutting happens, the script must define the physical parameters of the arm.
If you are working within a compatible simulation environment (such as RoboDK, V-REP, or a custom FE mod), a basic script structure looks like this:
// FE LASER ARM SCRIPT v1.0 // Initialization DEFINE ARM_CONFIG JOINT_1_LIMIT = -180 to 180 JOINT_2_LIMIT = -90 to 90 LASER_FOCAL = 150mm END// Main Cutting Routine START_SEQUENCE "Frame_1" // Move to Safe Zone (Joint Movement) MOVE_J( [0, -45, 90, 0, 45, 0] ) WITH SPEED=50% FE Laser Arm Script
// Approach material (Linear movement) MOVE_L( [200, 150, 50, 180, 0, 45] ) WITH SPEED=2000 mm/s
// Engage Laser - Cut a 100mm line LASER_ON(100%) MOVE_L( [300, 150, 50, 180, 0, 45] ) WITH SPEED=1500 mm/s LASER_OFF() Before any cutting happens, the script must define
// Return home MOVE_J( HOME ) END
Which version were you looking for? If you meant a specific platform (e.g., Roblox, Unity, Python for Raspberry Pi), let me know and I can refine the script further.