Fe Roblox Kill Gui Script Full Now
Kill Execution
killButton.MouseButton1Click:Connect(function()
local target = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
if target then
-- Example using a vulnerable RemoteEvent
game.ReplicatedStorage.DamageEvent:FireServer(target, 9999)
end
end)
Safety Checks (Optional)
If you're interested in developing or using such a script for educational purposes or to enhance your own gaming experience: fe roblox kill gui script full
If you want to ensure that kill detection happens on the server (recommended for accuracy), you can use a Script.
local Players = game:GetService("Players")
-- Function to detect kills
local function onHumanoidDied(humanoid)
local victim = humanoid.Parent
local killer = humanoid.Killer
if killer and killer:FindFirstChild("Humanoid") then
-- Fire a RemoteEvent to clients to update the kill feed
local killEvent = game.ReplicatedStorage:WaitForChild("KillEvent")
killEvent:FireAllClients(killer.Parent, victim)
else
local killEvent = game.ReplicatedStorage:WaitForChild("KillEvent")
killEvent:FireAllClients(nil, victim)
end
end
-- Listening for Humanoid.Died
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.Died:Connect(function() onHumanoidDied(player.Character.Humanoid) end)
end
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Died:Connect(function() onHumanoidDied(character.Humanoid) end)
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").Died:Connect(function() onHumanoidDied(character.Humanoid) end)
end)
end)
And for the RemoteEvent:
On the client, you would then listen for this event and update the kill feed:
local killEvent = game.ReplicatedStorage.KillEvent
killEvent.OnClientEvent:Connect(function(killer, victim)
if killer then
-- Update GUI
print(killer.Name .. " killed " .. victim.Name)
else
print("Game killed " .. victim.Name)
end
end)
Now, let's create a LocalScript to handle the GUI updates and a Script (or ServerScriptService Script) to detect kills. Kill Execution killButton
Double-click the LocalScript to open it in the script editor. Here's a basic script to get you started:
-- LocalScript (Client-side)
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- GUI
local killFeed = script.Parent
local killFeedFrame = killFeed:WaitForChild("Frame") -- Assuming a Frame to hold kill feed text
local player = Players.LocalPlayer
-- Function to update kill feed
local function updateKillFeed(playerName, victimName)
-- Create a new TextLabel for each kill feed entry
local textLabel = Instance.new("TextLabel")
textLabel.Parent = killFeedFrame
textLabel.BackgroundTransparency = 1
textLabel.Text = playerName .. " killed " .. victimName
textLabel.TextSize = 18
textLabel.TextColor = Color3.new(1, 0, 0) -- Red color
-- Tween to move the text label and then destroy it
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local properties = TextTransparency = 1, Position = UDim2.new(0, 0, 1, 0)
local tween = tweenService:Create(textLabel, tweenInfo, properties)
tween:Play()
wait(5)
textLabel:Destroy()
end
-- Listen for PlayerAdded and Humanoid.Died
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
if humanoid.Killer then
local killer = humanoid.Killer
if killer.Character and killer.Character:FindFirstChild("Humanoid") then
local playerName = killer.Name
local victimName = player.Name
updateKillFeed(playerName, victimName)
end
end
end)
end)
end)