Fightcade Lua Hotkey Top May 2026

Pros:

Cons:

You can bind any keyboard key to a function. Here’s a table of useful “top” actions:

| Hotkey | Action | |--------|--------| | F1 | Reset game | | F5 | Save state | | F7 | Load state | | F9 | Toggle FPS display | | F12 | Take screenshot | | P | Pause emulation | | R | Record input replay |

Example for Reset Game:

if input.read()["F1"] then
    emu.reset()
    console.write("Game reset")
    while input.read()["F1"] do emu.frameadvance() end
end

Here's a realistic example: you're running Third Strike. You bind F1 to toggle hitboxes, F2 to save state, F3 to load state, F4 to record a 10-second replay buffer. All without alt-tabbing, all while blocking mixups.

A minimal Lua script skeleton for Fightcade might look like: fightcade lua hotkey top

-- Fightcade Lua: Hotkey Top template
local overlay = gui.create_overlay("Hotkey Top", 10, 10, 200, 100)
overlay:set_alpha(0.8)
overlay:show()

function on_hotkey(key) if key == "F1" then memory.write_u8(0x2C4A, 1) -- toggle hitbox flag (example) overlay:set_text("Hitboxes ON") elseif key == "F2" then savestate.save(1) overlay:set_text("State saved") end end

bind_hotkey("F1", on_hotkey) bind_hotkey("F2", on_hotkey)

Fightcade’s Lua scripting allows you to bind keyboard keys to in-game actions, including arcade inputs, menu toggles, and even top-panel controls (like pausing, resetting, or quitting a match).
Here’s how to make a "top" hotkey script — typically meaning a script that triggers a top-level action (e.g., reset game, toggle FPS, or save/load state) with a single keypress.


This report explains how to create and use a Lua script for Fightcade that adds a top-position hotkey (e.g., for a toolbar/menu or overlay) or maps a function to a specific key when running Fightcade. It covers objectives, environment, implementation steps, example Lua script, installation, testing, and troubleshooting.


Save this as hotkey_top.lua in your Fightcade emulator folder (e.g., Fightcade/emulator/): Cons: You can bind any keyboard key to a function

-- Fightcade Lua Hotkey: Top Actions
-- Assign F5 to save state, F7 to load state

while true do if input.read()["F5"] then -- Save state (slot 0) savestate.save(0) console.write("State saved to slot 0") while input.read()["F5"] do emu.frameadvance() end end

if input.read()["F7"] then
    -- Load state
    savestate.load(0)
    console.write("State loaded from slot 0")
    while input.read()["F7"] do emu.frameadvance() end
end
emu.frameadvance()

end


  • Alternatively, use the emulator’s "Run Lua script" option if available.
  • Choose a hotkey and an action

  • Create Lua script using emulator’s API

  • Install and run the script

  • Test across platforms and with netplay


  • Purpose: Analyze chaotic situations. See if a hit was high/low or if you could have teched a throw.

    Hotkey: F2 to toggle 30% speed. F3 to advance one frame at a time.

    -- Top Lua Hotkey: Frame-by-Frame Advance
    local slow_mo_active = false
    local frame_advance_key = 60 -- F3
    

    local function on_frame() if input.get_keys().keyboard[frame_advance_key] then if not slow_mo_active then emu.set_speed(10) -- 10% speed slow_mo_active = true else emu.set_speed(100) slow_mo_active = false end end end

    emu.add_frame_callback(on_frame)

    Pro tip: Use this to check the "top" players' replays. See exactly why their mix-up worked.