One possible solution is to use a custom aspect ratio tool to force the game to render at a wider aspect ratio. This can be achieved using tools like Custom Aspect Ratio or RivaTuner, which allow you to create a custom profile for Final Fantasy VII Remake.
To use this method, follow these steps:
Rendering FFVII Remake at 3440x1440 is about 34% more pixels than 2560x1440. 5120x1440 is nearly double the pixel count. final fantasy vii remake ultrawide fix
If you attempt to run this on three 1080p monitors (5760x1080), the game's physics engine begins to break. Because the render distance wasn't designed for that FOV, NPCs may "pop" in and out of existence on the outer monitors. It works, but it is a "tech demo" experience. One possible solution is to use a custom
Use this for the "Documentation" tab or a GitHub readme file. This is the "How-To" users care about most. 5120x1440 is nearly double the pixel count