Fivem Infinite Stamina

In FiveM, stamina controls sprinting, swimming, melee attacks, and sometimes climbing. Infinite stamina means your character never tires—allowing unlimited sprinting without slowing down.

In the sprawling, player-driven universe of FiveM, the line between survival and failure often comes down to a single, overlooked resource: stamina. Whether you are a law enforcement officer sprinting after a fleeing felon, a paramedic rushing to a critical trauma call, or a criminal hauling loot across the Senora Desert, that green bar is your lifeline.

But what happens when that bar never runs out? What happens when the fatigue that plagues every other player simply doesn't exist for you?

Welcome to the world of FiveM Infinite Stamina. This guide will serve as your complete encyclopedia on the subject. We will cover what stamina is, why infinite stamina is a game-changer, the legitimate scripts that enable it (for server owners), the risks of client-side mods, and the ethical gray areas of using it on public Roleplay (RP) servers. fivem infinite stamina


Before you paste that code or download that menu, ask yourself a question: What does stamina add to the game?

On a Roleplay server: Stamina creates tension. When you are out of breath, you have to barricade a door. You have to choose between shooting your gun or running away. Infinite stamina removes those moments of desperation that make great stories.

On a Racing server: Infinite stamina is a quality of life feature. It removes the annoyance of walking slowly back to your car after a crash. Before you paste that code or download that

On a Cops-and-Robbers server: Infinite stamina favors the attacker. Police with infinite stamina will never lose a suspect. Crims with infinite stamina will never get caught. The chase becomes an endless, boring circle.

Prevents players from modifying the script client-side to turn it off.

File path: resources/[your-script-name]/server.lua end) -- Optional: Remove stamina drain while sprinting

-- FiveM Infinite Stamina (Server-Sided)
-- Ensures all players never lose stamina.

CreateThread(function() while true do Wait(0) -- Check every frame local players = GetPlayers()

    for _, playerId in ipairs(players) do
        local ped = GetPlayerPed(playerId)
        if ped ~= 0 then
            -- Reset stamina to maximum
            RestorePlayerStamina(playerId, 1.0)
            -- Alternative: Set stamina directly
            SetPlayerSprintStaminaRemaining(playerId, 100.0)
            SetPlayerStaminaEnergy(playerId, 100.0)
        end
    end
end

end)

-- Optional: Remove stamina drain while sprinting AddEventHandler('gameEventTriggered', function(name, args) if name == 'CEventNetworkPlayerSprint' then local playerId = source RestorePlayerStamina(playerId, 1.0) end end)