You cannot have "Critical Rate" on a Suit, nor "Defense" on a Weapon. The server’s validation engine will reject the command if the awakening slot does not match the item type.
Fix: Use Awakening ID 0 (No awakening) for illegal slots. Learn your item type restrictions.
While strictly different from "Awakening," these commands are often used in the same context when generating GM gear.
These values vary by server version (v14 to v22). Use this as a general reference for GM commands.
| Stat Type | Common Code | Example Value | Command String |
| :--- | :--- | :--- | :--- |
| Strength (STR) | 1 | 30 | /createitem ... 30 0 0 0 |
| Stamina (STA) | 2 | 30 | /createitem ... 0 30 0 0 |
| Dexterity (DEX) | 3 | 30 | /createitem ... 0 0 30 0 |
| Intelligence (INT) | 4 | 30 | /createitem ... 0 0 0 30 |
| Attack Speed (ASPD) | 11 | 25 | (Slot 1) 25% ASPD |
| Critical Rate | 12 | 30 | 30% Crit Rate |
| Critical Damage | 13 | 45 | 45% Crit Dmg |
| Max HP | 20 | 2000 | +2000 HP |
| Max MP | 21 | 2000 | +2000 MP |
| HP Drain | 41 | 8 | 8% HP Drain |
| MP Drain | 42 | 8 | 8% MP Drain |
| Attack (ATK) | 50 | 25 | +25% Attack |
| Magic Attack (MATK)| 51 | 25 | +25% Magic Attack |
| Defense (DEF) | 60 | 15 | +15% Defense |
| Block Rate | 61 | 20 | +20% Block | flyff gm commands awakening
How to read: If your command syntax is /createitem [ID] [Refine] [A1] [A2] [A3] [A4]:
| Action | Command Syntax | Notes |
| :--- | :--- | :--- |
| Random Awake | /awake <Target> | Acts like a normal scroll. |
| Clear Awake | /unawake <Target> | Wipes stats. |
| Spawn Awake Scroll | /item 3019 | Safer method; uses UI. |
| Spawn Reversion | /item 3020 | Clears stats via UI. |
| Proxy Transfer | /item [ProxyID] | Used to move stats between items. |
Note: Command availability depends entirely on the specific source code (Rev 1, Rev 2, Caali, etc.) the server is running.
, Game Master (GM) commands for awakening items are typically used on private servers to bypass the standard scroll-based RNG. While exact syntax varies by server version (v15, v17, etc.), the most common method for direct awakening manipulation is the Direct Awakening Command You cannot have "Critical Rate" on a Suit,
command allows a GM to apply specific stats to an item placed in the first slot of their inventory.
/sro [OptionCode1] [Value1] [OptionCode2] [Value2] [OptionCode3] [Value3] Requirements: Place the item you wish to awaken in the top-left (first) slot of your primary inventory. Common Option Codes
Option codes define which stat is being applied to the item: Strength (STR) Dexterity (DEX) Intelligence (INT) Stamina (STA) Attack Power Related GM Item Commands
GMs often use these broader commands to prepare items for testing or distribution: Create Item: /ci [Item Name] /createitem [Item Name] Specific Item Spawn: | Action | Command Syntax | Notes |
.item [Item ID] [Quantity] [Upgrade Level] [Element ID] [Element Level] Attribute Modification: /ritem [Attribute] [Value] [Upgrade]
(used specifically for elemental attributes like Fire, Water, or Earth). Inventory Spawn: !additem [itemId] [quantity] [augID] [augValue] (used in some newer private server frameworks like DSP). Standard Player Awakening (Non-GM)
If you are playing as a standard player, awakening is a manual process using scrolls: Scroll of Awakening:
Double-click the scroll and then click the target item. It has a 100% success rate but results in random stats. Scroll of Reversion: Removes existing awakenings so you can try again. Option IDs for specific stats like Critical Chance or Speed?