Future Pinball — Archive
/assets/
/renders/ — screenshots and short video captures of each table
/metadata/ — JSON metadata files for each table (see schema below)
/licenses/ — license files and provenance documents
/tools/ — utilities used for processing (checksums, converters)
/docs/ — README, ingestion policy, contributor guidelines
VPUniverse has become the modern, moderated mirror of the old FP Archive. Unlike the raw dump on the Internet Archive, VPUniverse curates the tables. Every upload is scanned for malware (a real risk with old FP scripts) and tagged with BAM compatibility flags.
Future Pinball relies on a physics engine that can behave differently depending on the host CPU's floating-point precision. The FPA must document how physics differ across hardware, as high scores and gameplay "feel" are subjective to this calculation. future pinball archive
Released around 2005, Future Pinball was a freeware 3D pinball editor and simulator. Unlike its contemporaries, such as Visual Pinball (which focused on 2D acccessibility) or Pinball Arcade (which focused on licensed ROM emulation), FP offered a fully 3D environment with dynamic lighting and "Newtonian" physics. It empowered a generation of creators to build original tables and re-create real-world classics using high-fidelity 3D models. /assets/
The FPA proposes a three-tiered strategy for preservation: The Core, The Content, and The Environment. /renders/ — screenshots and short video captures of
/assets/
/renders/ — screenshots and short video captures of each table
/metadata/ — JSON metadata files for each table (see schema below)
/licenses/ — license files and provenance documents
/tools/ — utilities used for processing (checksums, converters)
/docs/ — README, ingestion policy, contributor guidelines
VPUniverse has become the modern, moderated mirror of the old FP Archive. Unlike the raw dump on the Internet Archive, VPUniverse curates the tables. Every upload is scanned for malware (a real risk with old FP scripts) and tagged with BAM compatibility flags.
Future Pinball relies on a physics engine that can behave differently depending on the host CPU's floating-point precision. The FPA must document how physics differ across hardware, as high scores and gameplay "feel" are subjective to this calculation.
Released around 2005, Future Pinball was a freeware 3D pinball editor and simulator. Unlike its contemporaries, such as Visual Pinball (which focused on 2D acccessibility) or Pinball Arcade (which focused on licensed ROM emulation), FP offered a fully 3D environment with dynamic lighting and "Newtonian" physics. It empowered a generation of creators to build original tables and re-create real-world classics using high-fidelity 3D models.
The FPA proposes a three-tiered strategy for preservation: The Core, The Content, and The Environment.