Of War Iii Remastered Ps4 Pkg Extra Quality | God
Testing conducted on a PS4 Pro (CUH-7200) with a Samsung 870 QVO SSD.
| Metric | Official (1.00) | Official (1.03) | Extra Quality PKG |
|--------|----------------|----------------|--------------------|
| Resolution | 1080p (native) | 1080p (native) | 3200x1800 (checkerboard) |
| Average FPS | 58.3 | 59.1 | 60.0 (locked) |
| Texture Load Time | 2.1 seconds | 2.0 seconds | 1.4 seconds |
| FMV Quality | 23 Mbps H.264 | 23 Mbps | 55 Mbps H.265 |
| Install Size | 38.1 GB | 38.7 GB | 49.2 GB |
The Extra Quality build reduces texture pop-in during the first person-section inside Cronos’s stomach and eliminates the audio lag during the final Zeus confrontation.
To appreciate the “Extra Quality” concept, one must first understand the PKG format. On the PlayStation 4, game data is distributed as encrypted .pkg files. These containers hold:
For God of War III Remastered, the base PKG is approximately 35-40 GB. However, the “Extra Quality” iteration is not an official patch; it is a custom-repacked PKG created by advanced users who have extracted the base files, replaced or upscaled assets, and repackaged the game for use on exploited (jailbroken) PS4 consoles or emulators.
If you have a jailbroken PS4 (FW 5.05–9.00), some scene groups have released modified PKGs claiming: god of war iii remastered ps4 pkg extra quality
Realistically:
If you still choose to explore that route, you’d need:
Again, I won’t link to those files, but you can find discussions on console hacking subreddits (r/ps4homebrew, r/pkglinks) — proceed at your own risk.
One aspect often included in these "full PKG" downloads is the Photo Mode, which was absent in the original PS3 release. This is where the "Extra Quality" label might actually hold water.
God of War III was built with massive assets that the PS3 couldn't fully display. The PS4 version allows you to pause the action, strip away the UI, and move the camera freely. When you pause during the battle with Hades or the view of Olympus, you are seeing textures that were compressed on the PS3 but are fully uncompressed on the PS4. Testing conducted on a PS4 Pro (CUH-7200) with
The original audio for GOW3 was designed for 5.1 surround. While the PS4 version retained this, the compression was noticeable in quieter moments—like Pandora’s monologues or the whispers in the Labyrinth.
In the “Extra Quality” release, audio is extracted from the PS3 version’s uncompressed streams or sourced from the original development files. The repacked PKG replaces all in-game music, voice lines, and sound effects with higher bitrate versions, often exceeding 400 kbps.
Listening Test: The roar of Cronos’s blade swing no longer has a muffled peak; it has genuine low-end rumble if you have a subwoofer.
Technically speaking, a standard PS4 PKG file is a container. It holds the game assets, encrypted executables, and patch data. Unless a modder has manually injected high-resolution texture packs into the file structure (which is incredibly difficult on the PS4 encryption layer due to the PFS protection), the phrase "Extra Quality" usually means one of three things:
The Verdict: You aren't getting "Ultra" settings. You are getting the standard Remastered experience, which, frankly, was already high quality to begin with. To appreciate the “Extra Quality” concept, one must
If we ignore the dodgy file naming, God of War III Remastered on PS4 represents one of the most successful "cleanup jobs" in gaming history.
The original PS3 version was a beast. It pushed the Cell processor to its absolute limit, rendering set pieces like the Poseidon fight and the Cronos encounter at 720p with an unlocked, often unstable framerate.
The PS4 PKG (the official one) does something remarkable: It locks the game to 60 frames per second.
For an action game, this is transformative. The "weight" of Kratos’s chains depends on frame pacing. On the PS3, the Blades of Chaos felt heavy because the engine struggled to render them. On the PS4 PKG, the fluidity changes the combat meta—it becomes faster, more responsive, and arguably easier, because input lag is minimized.
Testing conducted on a PS4 Pro (CUH-7200) with a Samsung 870 QVO SSD.
| Metric | Official (1.00) | Official (1.03) | Extra Quality PKG |
|--------|----------------|----------------|--------------------|
| Resolution | 1080p (native) | 1080p (native) | 3200x1800 (checkerboard) |
| Average FPS | 58.3 | 59.1 | 60.0 (locked) |
| Texture Load Time | 2.1 seconds | 2.0 seconds | 1.4 seconds |
| FMV Quality | 23 Mbps H.264 | 23 Mbps | 55 Mbps H.265 |
| Install Size | 38.1 GB | 38.7 GB | 49.2 GB |
The Extra Quality build reduces texture pop-in during the first person-section inside Cronos’s stomach and eliminates the audio lag during the final Zeus confrontation.
To appreciate the “Extra Quality” concept, one must first understand the PKG format. On the PlayStation 4, game data is distributed as encrypted .pkg files. These containers hold:
For God of War III Remastered, the base PKG is approximately 35-40 GB. However, the “Extra Quality” iteration is not an official patch; it is a custom-repacked PKG created by advanced users who have extracted the base files, replaced or upscaled assets, and repackaged the game for use on exploited (jailbroken) PS4 consoles or emulators.
If you have a jailbroken PS4 (FW 5.05–9.00), some scene groups have released modified PKGs claiming:
Realistically:
If you still choose to explore that route, you’d need:
Again, I won’t link to those files, but you can find discussions on console hacking subreddits (r/ps4homebrew, r/pkglinks) — proceed at your own risk.
One aspect often included in these "full PKG" downloads is the Photo Mode, which was absent in the original PS3 release. This is where the "Extra Quality" label might actually hold water.
God of War III was built with massive assets that the PS3 couldn't fully display. The PS4 version allows you to pause the action, strip away the UI, and move the camera freely. When you pause during the battle with Hades or the view of Olympus, you are seeing textures that were compressed on the PS3 but are fully uncompressed on the PS4.
The original audio for GOW3 was designed for 5.1 surround. While the PS4 version retained this, the compression was noticeable in quieter moments—like Pandora’s monologues or the whispers in the Labyrinth.
In the “Extra Quality” release, audio is extracted from the PS3 version’s uncompressed streams or sourced from the original development files. The repacked PKG replaces all in-game music, voice lines, and sound effects with higher bitrate versions, often exceeding 400 kbps.
Listening Test: The roar of Cronos’s blade swing no longer has a muffled peak; it has genuine low-end rumble if you have a subwoofer.
Technically speaking, a standard PS4 PKG file is a container. It holds the game assets, encrypted executables, and patch data. Unless a modder has manually injected high-resolution texture packs into the file structure (which is incredibly difficult on the PS4 encryption layer due to the PFS protection), the phrase "Extra Quality" usually means one of three things:
The Verdict: You aren't getting "Ultra" settings. You are getting the standard Remastered experience, which, frankly, was already high quality to begin with.
If we ignore the dodgy file naming, God of War III Remastered on PS4 represents one of the most successful "cleanup jobs" in gaming history.
The original PS3 version was a beast. It pushed the Cell processor to its absolute limit, rendering set pieces like the Poseidon fight and the Cronos encounter at 720p with an unlocked, often unstable framerate.
The PS4 PKG (the official one) does something remarkable: It locks the game to 60 frames per second.
For an action game, this is transformative. The "weight" of Kratos’s chains depends on frame pacing. On the PS3, the Blades of Chaos felt heavy because the engine struggled to render them. On the PS4 PKG, the fluidity changes the combat meta—it becomes faster, more responsive, and arguably easier, because input lag is minimized.