• Packaging: Usually a mod folder with CLEO scripts, SWF assets, optional FLA sources for modders to edit.

  • The combination of GTA SA v2.00, CLEO, and FLA files represents a unique, frustrating, yet innovative chapter in PC gaming modding. While v2.00 was meant to kill modding, it instead spawned dedicated tools like FLA and forced CLEO to evolve.

    Today, you should always use CLEO 5+ on v2.00. It's stable, modern, and actively maintained. However, keep a backup of your old .fla files. They are digital fossils—proof of a time when modders had to reverse-engineer a hostile executable just to spawn a tank.

    If you’re still running the vanilla v2.00 disc, take these steps:


    Further Reading:

    Have a question about a specific .fla file on v2.00? Leave a comment below or visit the GTAForums Modding Help desk.


    Article last updated: October 2025. All information pertains to the original PC release of Grand Theft Auto: San Andreas, not the "Definitive Edition".

    FLA is arguably more critical for v2.00 than v1.0. Because v2.00 cannot easily be hex-edited to the same extent as v1.0 (due to code obfuscation), an automated memory patcher like FLA is the only way to run mods like "GTA V Vehicles for SA" on this version. The .fla settings determine where in the v2.00 memory heap the new data arrays should be allocated.

  • FLA – Short for "Fucking Long Action" or FLA Tool (by FYP) – a script compiler/editor for CLEO 3/4 that allows advanced features: loops, wait states, variable arrays, and long-running background threads.