This report addresses the user query regarding the "DirectX 3.0 mod" for Grand Theft Auto: San Andreas (GTA SA). It is crucial to clarify a technical misconception in the query immediately: There is no official or widely recognized "DirectX 3.0."

The DirectX timeline jumps from DirectX 2.0 (1996) to DirectX 3.0 (1996) to DirectX 5.0. However, in the context of modern modding for GTA San Andreas, users are almost exclusively referring to DirectX 9.0c enhancements or, more recently, DirectX 11/12 render path overhauls. The term "DirectX 3.0" in download queries is likely a misremembered version of "SA DirectX 3.0" (a specific, older shader mod release) or a confusion with ENB Series 3.0.

This report details the likely intended targets of the search, provides a technical analysis of graphics injection in GTA SA, offers a guide to the most popular shader mods currently available, and outlines the risks and procedures for installation.


Current version: The latest stable release referred to as "DirectX 3.0" is actually Reshade + RTGI v1.2 or the Renderhook plugin. As of 2025, version numbers change frequently.


While not strictly a "DirectX mod," this is often bundled with graphics mods. It extends the game's draw distance and lighting corona effects.