The Xenomorphs, now numbering over thirty, establish a hive in the old metro tunnels and the drainage system under Little Haiti. They come up at night. They drag prostitutes, drug dealers, and tourists into the dark. The city’s body count spikes. A news anchor on Emotion 98.3 calls it the “Vice City Ripper.”
Tommy assembles a crew: Lance Vance (paranoid, twitchy), Mercedes (a call girl who saw a Xenomorph drag her client into a sewer), and a disgraced marine biologist named Dr. Armitage who knows what the creatures are. They arm themselves with military-grade hardware from Phil’s underground bunker: M60s, grenade launchers, and a prototype flamethrower.
The raid on the hive goes wrong. Lance, high on his own supply, fires a rocket launcher inside a confined tunnel. The blast collapses the entrance, separating the group. Mercedes is dragged into a egg chamber. Tommy watches, helpless, as a Facehugger leaps for her face—only for a trio of razor-sharp shurikens to slice it in half mid-air.
Jade-Blade decloaks. Fifteen feet of armored dreadlocks, mandibles clicking, plasma caster glowing on his shoulder. He stares at Tommy. Tommy stares back, holding a Colt Python. They have a common enemy. gta vice city aliens vs predator 2
In the sprawling, chaotic world of early-2000s PC gaming, two titans ruled the hard drives of teenagers with disposable income and dubious parental supervision. One was Rockstar’s Grand Theft Auto: Vice City—a neon-soaked love letter to 80s excess, Scarface, and open-world mayhem. The other was Aliens versus Predator 2 (AvP2), a terrifying, genre-defining first-person shooter from Monolith Productions that let you experience the food chain as Marine, Alien, or Predator.
For most players, these two universes existed on opposite ends of the spectrum: one was a daylight crime fantasy set to a soundtrack of Michael Jackson and Flock of Seagulls; the other was a claustrophobic horror romp through space stations and xenomorph hives.
But for a small, dedicated pocket of the modding community, there was a glorious collision of IPs. They wanted to drive a Comet through a Predator temple. They wanted to spray Tommy Vercetti’s Submachine Gun at a Facehugger. This is the strange, forgotten story of “GTA Vice City Aliens vs Predator 2” —a phrase that today stands as a keyword for nostalgia, insane modding ambition, and the Wild West era of PC gaming. The Xenomorphs, now numbering over thirty, establish a
Yes, but only in a very limited sense.
Through basic modding, you can:
❌ What you CANNOT do:
If you search for "GTA Vice City Aliens vs Predator 2" today, you will find dead links and broken images. The project failed for three reasons: ❌ What you CANNOT do:
In 2011, a user named VercettiHunter on the GTAForums claimed to have decompiled an early beta of Vice City for PC. Buried in an unused file called TOMMY_AIPRED.asi, they found references to:
No geometry remained, but the code suggests a proof-of-concept: a survival horror mode where Tommy Vercetti, armed with nothing but a .357 Python and a machete, would have to escape a growing Xenomorph hive spreading from the Starfish Island mansion. Meanwhile, a lone Predator AI would hunt both Tommy and the Aliens, tracking heat signatures through the neon-lit rain.