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Ice Cream Van Simulator Script -

For those interested in the coding aspect, these scripts are written in Lua, the scripting language used by Roblox.

A basic concept for an auto-sell script might look something like this (simplified pseudocode):

local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Function to find the nearest customer
local function getNearestCustomer()
    local customers = workspace.NPCs:GetChildren()
    local nearest = nil
    local minDist = math.huge
for _, customer in pairs(customers) do
        local dist = (customer.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
        if dist < minDist then
            nearest = customer
            minDist = dist
        end
    end
    return nearest
end
-- Loop to sell ice cream automatically
while true do
    local target = getNearestCustomer()
    if target then
        -- Fire the remote event to sell ice cream
        ReplicatedStorage.SellIceCream:FireServer(target)
        wait(0.5) -- Wait half a second before next action
    end
end

Note: This is a conceptual example. Real scripts are often much more complex to bypass game security and handle errors. ice cream van simulator script


While scripts can make the game more entertaining for some, it is important to understand the risks involved:

import random
import time

class IceCreamVan: def init(self, name): self.name = name self.money = 100 self.ice_cream = 20 self.toppings = ["sprinkles", "chocolate sauce", "cherry"] self.price = 3 self.day = 1 For those interested in the coding aspect, these

def show_status(self):
    print(f"\n--- self.name ---")
    print(f"Day: self.day | Money: $self.money | Ice Cream Stock: self.ice_cream")
def serve_customer(self):
    if self.ice_cream <= 0:
        print("You're out of ice cream! Restock first.")
        return False
want_topping = random.choice([True, False])
    cost = self.price + (0.5 if want_topping else 0)
print(f"\nCustomer wants ice cream' with a topping' if want_topping else '' for $cost:.2f")
    choice = input("Serve? (y/n): ").lower()
if choice == 'y':
        self.money += cost
        self.ice_cream -= 1
        print("Served! 🍦")
        return True
    else:
        print("Customer left.")
        return False
def restock(self):
    cost = 2
    if self.money >= cost:
        self.money -= cost
        self.ice_cream += 10
        print("Restocked 10 ice creams.")
    else:
        print("Not enough money to restock!")
def play_music(self):
    tunes = ["🎵 Do your ears hang low? 🎵", "🎶 Pop Goes the Weasel 🎶", "🎵 Greensleeves 🎵"]
    print(random.choice(tunes))
def next_day(self):
    self.day += 1
    print(f"\n--- Day self.day begins ---")
def play(self):
    print(f"Welcome to self.name Ice Cream Van Simulator!")
    while True:
        self.show_status()
        print("\nOptions: [1] Serve customer [2] Restock [3] Play music [4] Next day [5] Quit")
        choice = input("Choose: ")
if choice == '1':
            self.serve_customer()
        elif choice == '2':
            self.restock()
        elif choice == '3':
            self.play_music()
        elif choice == '4':
            self.next_day()
        elif choice == '5':
            print(f"Game over! You finished with $self.money:.2f")
            break
        else:
            print("Invalid choice.")

The core loop of the game involves buying ice cream, driving to customers, and selling it. This can get repetitive. An Auto Farm script automates the entire process:

Some advanced scripts manipulate the game data to grant the player large sums of in-game cash instantly. Others create a multiplier effect, where selling one ice cream counts as selling a hundred. This allows players to instantly unlock the "Mega Truck" or premium flavors that usually take weeks to earn. Note: This is a conceptual example

Customer spawn:

for each minute:
  P = baseRate(segment, time) * weatherMod * eventMod
  if random() < P:
    create Customer with budget ~ Normal(mu(segment), sigma)

Serving:

if van.stopped and windowOpen and queue not empty:
  customer = queue.peek()
  serviceTime = baseServiceTime * (1 + complexity(order))
  if elapsed >= serviceTime:
    processPayment(customer)
    updateStock(order)
    addRevenue(order.price)
    queue.pop()