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Labyrinth Of Refrain Builds -

No matter your strategy, certain skills are non-negotiable. When building a puppet, always aim to inherit these via Pacts:


Target Level: 99+ | Goal: Beating the "True Final Boss" and Upper Stratum

Welcome to the grind. Here, raw numbers stop mattering, and skill stacking begins. The "Golden Rule" of Labyrinth of Refrain endgame is: Change class every 20 levels. A character who has mastered 5 different Pacts will have 50% more total stats than a single-class level 99. labyrinth of refrain builds

Each coven uses Formation Skill (unlocked at coven level 3). Best formations:

The Core Idea: Overwhelming turn control and multi-hit damage. The Build: A Pact of five Duelists (high critical, multi-hit attacks) supported by a behind-the-scenes Astromancer (magic buffer/debuffer). No matter your strategy, certain skills are non-negotiable

The famous "Flying Fish" (a Duelist skill that hits random enemies 5-10 times) becomes apocalyptic when five Duelists use it in the same turn. Because passives like Flowing Movement (chance to act again) are shared, a single Pact can trigger 30+ attacks per round.

The Risk: This build is glass. If the enemy survives and counterattacks, the shared HP pool evaporates. You bring this to boss fights you intend to end in two turns. Target Level: 99+ | Goal: Beating the "True

A "build" is not just individual puppets; it is how the Coven (the squad of three) interacts.