Latex Dungeon Remake -v1.5.5- -zxc- -
Enemies in the "Hall of Molds" telegraph attacks with a distinct, wet squelch 0.4 seconds before striking. In v1.5.5, the -zxc- team refined the audio latency to near-zero. Tap the block key the moment you hear the squelch to trigger a perfect counter.
The iconic "Living Suit" enemies no longer follow simple pathfinding. In 1.5.5, they "melt" through grates, reform behind you, and learn if you favor the left passage. Be warned: they now have a 5-second memory of your dodging patterns. Latex Dungeon Remake -v1.5.5- -zxc-
For the veterans returning to the dungeon, here is the raw data from the -zxc- changelog: Enemies in the "Hall of Molds" telegraph attacks
| Feature | Original Remake (v1.0) | v1.5.5 -zxc- | | :--- | :--- | :--- | | Max Frame Rate | 60 FPS (with drops) | 144 FPS (stable) | | Latex Shader Layers | 2 (diffuse + specular) | 5 (includes subsurface scattering) | | Save Points | Fixed, 10 total | 15 + 3 hidden "Fluid Sanctuaries" | | Zxc Optimization | No | Yes (CPU load reduced by 40%) | | Secret Boss | "The Tarnished Corset" | "The Primordial Ooze-Mind" | The iconic "Living Suit" enemies no longer follow