Simply clicking "Scale" won't work. You need to follow the Golden Workflow for v2.10.1:
Lossless Scaling is a tool that allows you to scale windowed games to your screen size using various scaling algorithms. The most popular feature is the implementation of FSR 2.1 (FidelityFX Super Resolution), which provides "fake" DLSS-like upscaling for games that don't natively support it. lossless scaling v2101 top
This is a different algorithm for frame interpolation. Simply clicking "Scale" won't work
The headline feature of Lossless Scaling is its ability to insert generated frames into almost any Direct3D 9, 10, 11, or 12 game. Lossless Scaling is a tool that allows you
| Scenario | Benefit | |----------|---------| | 30 FPS → 60/120 FPS on low-spec PC | Smooth motion without hardware upgrade | | 720p game on 1440p monitor | Clean upscaling with minimal blur | | Emulated retro games (e.g., PS2, Switch) | Frame generation for 60 FPS patches | | Video playback (24 FPS → 48 FPS) | Fluid panning shots |
Before we discuss the "top" settings, let's clarify the tool. Lossless Scaling is a Windows application that performs real-time scaling and frame generation. Unlike DLSS 3 or FSR 3, this is agnostic—it works on any GPU (NVIDIA, AMD, Intel) and on any game, even emulators like Yuzu or RetroArch, or video players.
Version 2.10.1 is a landmark update. It refined the LSFG 2.2 (Lossless Scaling Frame Generation) algorithm, drastically reducing visual artifacts and memory leaks that plagued earlier versions. The "Top" configurations for this version focus on balancing the new Adaptive Sync options with the updated Scaling modes.