Mafia 2: All Collectibles Guide

Before detailing locations, one must understand the rules. Mafia II lacks a post-game free roam; once a chapter ends, you cannot return to its specific mission area. However, the game features a Chapter Select mode. This is the collector’s greatest tool. You can replay any chapter you have completed, and all collectibles found in previous playthroughs remain collected. The key is persistence: posters and magazines are often tucked in alleys, behind dumpsters, on rooftops, or inside mission-specific interiors. Your primary ally is the in-game map—not the minimap, but the full pause map. As you drive near a collectible, a small icon will appear. Master this, and you master the hunt.

After Chapter 14, you are free to drive around Empire Bay. 46. Poster #46: King's Park. On the telephone pole near the gas station (Southport). 47. Poster #47: Oyster Bay. On the brick wall of the abandoned factory (North of the docks). 48. Poster #48: Hillwood. On the fence of the junk yard (Southwest corner). 49. Poster #49: Sand Island. On the pier wall near the fishing boats. 50. Poster #50: Hunters Point. Inside the train station, on the central column.


These posters depict Vito’s fellow WWII squadmate, Joe Barbaro (yes, the same Joe from Mafia III). They are glued to walls, fences, and billboards. You can shoot them or press the action button.

In the pantheon of open-world action games, Mafia II, developed by 2K Czech, stands apart. Unlike the sprawling, activity-filled maps of its contemporaries like Grand Theft Auto IV, Empire City is a meticulously crafted, linear narrative first and a sandbox second. This design philosophy extends to its collectibles. There are no arbitrary 200 pigeon carcasses or hidden jumps. Instead, Mafia II offers a curated, manageable, and highly rewarding hunt for 159 Wanted Posters and 50 Playboy Magazines. These items are not mere padding; they are time capsules that enrich the game’s 1940s–1950s noir atmosphere, offering mechanical benefits and social commentary. This essay provides a definitive guide to finding every collectible, structured by the game’s chapters, ensuring that Vito Scaletta’s rise through the criminal underworld is also a tour of its hidden history.

You cannot free roam after this chapter. Get these during the mission.

Collecting all 209 items in Mafia II is not a test of endurance but a lesson in observation. The Wanted Posters force you to see Empire City’s forgotten alleys and rooftops, the spaces where the criminal code is written and broken. The Playboy magazines invite you into its private rooms, its secret vices, and its fleeting pleasures. By the time you tear down the last poster and pick up the final magazine, you will know Empire City not as a backdrop for cutscenes, but as a living, breathing labyrinth of ambition and consequence.

For the completionist, the ultimate reward is not the final suit or the 100% completion statistic. It is the quiet satisfaction of having walked every inch of Vito Scaletta’s world—and finding its hidden stories waiting for you. Now, start Chapter 2, keep your map open, and remember: in Empire City, nothing is ever truly hidden. It is only waiting.

Finding all collectibles in requires a mix of exploring Empire Bay and paying close attention during story missions. In the base game, there are two main types of collectibles, while the Definitive Edition adds a third. Mafia Wiki 1. Playboy Magazines 50 Playboy Magazines to find across the main story's 15 chapters. Steam Community Availability

: These are mission-specific and can only be collected during their respective chapters. : Collecting one unlocks the "Collector's Item" achievement; finding all 50 awards the "Ladies' Man" achievement. DLC Content Joe's Adventures DLC adds an additional 19 magazines

: If you miss a magazine, you can reload specific chapters from the main menu later to retrieve it. Detailed location lists for each chapter are available on IGN's Mafia II Guide 2. Wanted Posters 159 Wanted Posters scattered throughout Empire Bay in the classic version. Mafia Wiki Availability mafia 2 all collectibles guide

: Unlike magazines, these can be collected at any time while you are free-roaming the city. Definitive Edition : This version adds 30 additional posters , bringing the total to : Finding all posters earns the "Card Sharp" achievement. : Each poster features the face of a 2K Czech staff member (the game's development team). Mafia Wiki 3. Additional Artwork (Definitive Edition) Collectibles in Mafia II | Mafia Wiki | Fandom

This guide covers the locations of all 159 collectibles in (and the Definitive Edition), which are required for 100% completion and several Trophies/Achievements. 1. Playboy Magazines (50 Total)

These are the most famous collectibles in the game. They are tied to specific Chapters, meaning if you miss one, you must use "Chapter Select" to go back and get it.

Chapter 2-15: Every chapter (except the first) contains between 2 to 5 magazines.

Tip: Always search "off the beaten path" during missions—check bedrooms, office desks, and back hallways before completing your current objective. Achievement: Ladies' Man (Find all 50). 2. Wanted Posters (159 Total)

Unlike the magazines, Wanted Posters are found in the Open World and can be collected at any time between missions or during "Free Ride" (in the DLCs).

Locations: They are plastered on walls, behind buildings, and in narrow alleys across all districts of Empire Bay.

Map Tracking: You can track which ones you've found in the "Collectibles" menu. Achievement: Card Sharp (Find all 159). 3. DLC Collectibles (Joe's Adventures & Jimmy's Vendetta)

If you are playing the Definitive Edition or have the DLCs, there are additional items to find: Playboy Magazines (DLC): Joe’s Adventures: 15 Magazines. Jimmy’s Vendetta: 12 Magazines. Betrayal of Jimmy: 12 Magazines. Before detailing locations, one must understand the rules

Note: These do not count toward the main game’s "Ladies' Man" achievement, but they do have their own specific trophies. Quick Tips for Completionists

Chapter Select is Your Friend: You don't need to restart the whole game if you miss a magazine. Just finish the chapter you are on, then reload the specific chapter from the main menu.

The "Checkmark" System: Once you pick up a collectible, it is saved instantly. You don't need to reach a checkpoint for the game to "count" it.

Look for the Glow: Collectibles have a slight white/yellow glow when you are standing near them.

Mafia 2 Collectibles Guide: A Comprehensive Walkthrough

Mafia 2, developed by 2K Czech and published by 2K Games, is an open-world action-adventure game that takes players back to the 1940s and 1950s in the fictional city of Empire Bay. The game is known for its engaging storyline, immersive gameplay, and detailed world. For collectors and enthusiasts, finding all the collectibles in the game can be a challenging yet rewarding experience. This guide will walk you through the locations and methods to find all collectibles in Mafia 2.

Your definitive roadmap to 100% completion in Empire Bay

Released in 2010, Mafia II remains a beloved open-world classic, praised for its gritty narrative, authentic 1940s-50s atmosphere, and detailed city of Empire Bay. However, for completionists, the game presents a notable challenge: finding all 199 collectibles scattered across the city.

This guide provides a complete, chapter-by-chapter walkthrough to locate every single collectible without backtracking through the entire open world aimlessly. We'll cover all 50 Wanted Posters, all 50 Playboy Magazines, and all 99 Foxiest Hounds (Hot Rod) magazines. These posters depict Vito’s fellow WWII squadmate, Joe


Note: The world state changes significantly after Chapter 9. Ensure these are collected before the time skip.

Chapter 2: Home Sweet Home

Chapter 3: Enemy of the State 3. Magazine #3: Inside the Dipton Apparel store office, on the desk. 4. Magazine #4: On the roof of the building where you steal the gas stamps. Accessible via the fire escape. 5. Magazine #5: Inside the Office of Price Administration (OPA), on a desk near the mission objective.

Chapter 4: Murphy's Law 6. Magazine #6: Inside the Empire Arms Hotel lobby, on a coffee table. 7. Magazine #7: On the roof of the building where the robbery is planned (accessible via a hatch).

Chapter 5: The Buzzsaw 8. Magazine #8: Inside the Distillery, on a crate in the storage area.

Chapter 6: Time Well Spent 9. Magazine #9: Inside the prison workshop, on a workbench to the right. 10. Magazine #10: Inside the prison gym, on a bench in the corner. 11. Magazine #11: Inside the prison laundry room, behind a washing machine.

Chapter 7: In Loving Memory 12. Magazine #12: Inside the cemetery mausoleum where the funeral takes place. 13. Magazine #13: In the back office of Freddy’s Bar.

Chapter 8: The Wild Ones