Winner: Mali-G31 For Call of Duty: Mobile, Among Us, League of Legends: Wild Rift (low settings), the G31 is the only viable option. The Mali-450 will either refuse to install the game (API mismatch) or crash due to memory addressing limits.
Choose Mali-G31 MP2 if:
Choose Mali-450 MP only if:
This is where the generational gap becomes a chasm.
| Attribute | Mali-G31 MP2 | Mali-450 | |---|---:|---:| |Architecture family|Valhall (modern)|Midgard (legacy)| |GPU cores (MP2 = 2 cores)|2 cores typically (MP2)|Up to 8 cores (but older cores)| |Shader model / design|Unified modern fragment/vertex pipelines|Older unified shaders but less efficient| |Compute capability|Better compute throughput; Vulkan support in modern drivers|Limited/no Vulkan; mainly OpenGL ES 2.0| |Max theoretical performance|Higher GFLOPS per core (depends on clock)|Lower GFLOPS per core| |Memory interface & bandwidth usage|More efficient tiling/Tile-based rendering improvements|Less efficient bandwidth usage| |Rasterization / tiling|Tiled GPU architecture with improvements|Tiled rendering but older implementation| |Power efficiency|Significantly improved|Less efficient| |Use-cases|Entry-level phones, wearables, TV boxes with better UI and simple 3D games|Older budget phones, basic UIs, simple video playback| |Driver/API support|Active in recent kernels and vendors; more modern APIs|Legacy drivers; limited API support| |Video/codec offload|Depends on SoC integration; typically paired with modern video blocks|Depends on SoC; older SoCs used older codec blocks| Mali-g31 Mp2 Vs Mali-450
Notes: exact clock, performance, and memory bus vary by SoC vendor implementation.
| Feature | Mali-450 MP4 | Mali-G31 MP2 | | :--- | :--- | :--- | | Architecture | Utgard (Legacy) | Bifrost (Modern) | | API Support | OpenGL ES 2.0 / 1.1 | OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 | | Texture Compression | Limited (Trivial) | ASTC (Adaptive Scalable) | | Shader Core | Fixed function pipeline | 2-wide Warp execution | | Process Node | 65nm – 28nm | 28nm – 12nm | Winner: Mali-G31 For Call of Duty: Mobile ,
The Killer Feature: Vulkan. The Mali-450 cannot run Vulkan. The Mali-G31 MP2 can. Vulkan drastically reduces CPU overhead, leading to smoother frame rates in modern games like Fortnite and CoD: Mobile.
Texture Compression (ASTC): The G31 supports ASTC texture compression. This means game textures take up less memory and require less bandwidth. The Mali-450 lacks this, so it struggles with high-res textures, stuttering even when the GPU isn't technically "full." Choose Mali-450 MP only if: