Metal Gear Rising Revengeance Japanese Voice Mod
Warning: This mod works for the standard Steam version and the "Revengeance" re-release. It does not work on Game Pass versions due to encrypted file structures.
What you need:
Method 1: Manual (Safe & Reliable)
Method 2: Advanced (The .dll Proxy for Subtitle Perfection) This method fixes a bug where codec call subtitles lag behind.
Have you tried the Japanese voice mod? Does Raiden sound more badass in his native tongue? Let us know in the comments below.
Japanese Voice Mod Metal Gear Rising: Revengeance is a community-driven project that ports audio from the Japan-exclusive PlayStation 3 version to the global PC (Steam) release. While the Japanese version is canonically a dub—as the game was originally written and performance-captured in English—many fans prefer it for its "anime-style" delivery and high-profile cast. Nexus Mods Key Features & Content Complete Voice Replacement
: Swaps standard English dialogue for Japanese audio across cutscenes and gameplay. High-Profile Cast : Features renowned Japanese voice actors, including Kenyu Horiuchi as Raiden and Akio Otsuka (the Japanese voice of Solid Snake). Exclusive Content Recovery : Re-enables audio for unique items like the Hebidamashii (Wooden Sword)
, which speaks with Solid Snake’s voice—a feature originally cut from Western releases. Localization Sync
: Typically designed to work with original English subtitles, creating an "undub" experience. Nexus Mods Installation Overview Modern mods, such as the MGRR Steam Cutscenes Japanese Audio mod , simplify the process by providing pre-packaged files. Nexus Mods Locate Game Folder : Find your installation directory (usually
Steamapps > Common > METAL GEAR RISING REVENGEANCE > GameData Backup Files : Always create a copy of your original folder before proceeding. Overwrite Data : Extract the mod's content directly into the Optional Tools : Some versions may require the Rising Mod Manager (RMM) for easier management and compatibility with other mods. Nexus Mods Known Limitations
Installing the Japanese voice mod for Metal Gear Rising: Revengeance
is a popular way to experience the game's high-octane action through its original performances. While the PC version on Steam officially lacks Japanese audio, a modder recently restored these files, which were originally exclusive to Japanese console releases. Key Features of the Mod
Complete Voice Over: Replaces all English dialogue with the original Japanese voice acting.
English Subtitles: Allows you to keep English text and subtitles while hearing the Japanese cast.
Faithful Experience: Restores performances by veteran actors like Kenyu Horiuchi (Raiden) and Joji Nakata (Solomon). How to Install metal gear rising revengeance japanese voice mod
Download the Mod: You can find the necessary files on sites like Nexus Mods or via community guides on Steam.
Locate Game Data: Navigate to your installation folder, typically: Steamapps > Common > METAL GEAR RISING REVENGEANCE > GameData.
Replace Files: Copy the folders from the mod (usually labeled PL or Sound) into the GameData folder and overwrite existing files when prompted.
Set to Read-Only (Optional): If the voices don't trigger, some users suggest right-clicking the replaced files, selecting Properties, and checking Read-only to prevent Steam from reverting them.
Watch these comparisons and guides to see the Japanese voice mod in action and learn more about the installation process:
For the first-time player? Probably not. The English dub is fantastic and introduces Western players to the absurdity of the plot with excellent localization.
For the replay value? Absolutely. Metal Gear Rising is a short, arcade-style action game designed to be replayed on higher difficulties. Playing through Revengeance difficulty with the Japanese audio mod feels like a fresh experience. It emphasizes the "Cyborg Ninja Anime" aesthetic even more heavily, making the cutscenes feel more cohesive and the dramatic stakes feel genuinely cinematic.
Final Verdict: If you are a PC player looking to squeeze another playthrough out of this 2013 classic, swapping the audio is a simple mod that revitalizes the narrative presentation. Just remember to back up your files.
Title: The Voice of the Blade
Tanaka’s fingers trembled over the keyboard. For three years, he had chased this ghost. Three years of hex editing, of reverse-engineering PlatinumGames’ proprietary sound engine, of late nights fueled by cold coffee and a stubborn refusal to let a piece of art die.
He was modding Metal Gear Rising: Revengeance.
Not for better textures, or infinite blade mode, or even to play as Gray Fox. No. His quarry was far more elusive: the Japanese voice track.
The Western release of the game featured the iconic, snarling English voice of Raiden—a performance Tanaka loved, for sure. But he had heard the Japanese dub only once, through a grainy, long-deleted Nico Nico Douga upload. In it, Raiden’s voice actor, Kenjiro Tsuda, didn’t just sound like a cyborg ninja losing his grip on sanity. He became the fractured soul inside the high-frequency blade. Each "Chakusen!" (Snake’s codec call) was a low, volcanic rumble. Every "Zanshu" (the final cut) was a whisper of absolute, serene violence.
The modding community had told him it was impossible. The voice files were packed in a proprietary container, layered with time stamps and encryption tied to the game’s regional executable. But Tanaka was a sound engineer by trade and a perfectionist by nature. Warning: This mod works for the standard Steam
Last week, he found the key. A small, overlooked debug function in the PC port’s memory addressing. He could bypass the region lock. Tonight, he would inject the audio.
He double-clicked his custom script. The command prompt flooded with green text: [OK] Unpacking JP voices. [OK] Bypassing EXE checksum. [OK] Repacking EN container.
A single line appeared: [SUCCESS] Ready to cut.
With a deep breath, Tanaka launched Metal Gear Rising: Revengeance.
The first level: Desperado’s attack on the Prime Minister’s convoy. The grainy, cinematic filter flickered. Raiden landed on the hood of the car, blade extended. The enemy cyborgs spoke their broken English taunts. But then, Raiden opened his mouth.
"Jama da." (You’re in the way.)
It wasn't just different. It was re-contextualized. The English Raiden was a fury-filled hero, a man shouting into the abyss. The Japanese Raiden was the abyss itself, speaking in a quiet, unhurried baritone that made the hairs on Tanaka’s arm stand up. When he sliced a Gekko in half and said, "Owari da" (It’s over), it felt less like a battle cry and more like a pronouncement of fate.
He played through the entire first chapter, mesmerized. The boss fights were reborn. Blade Wolf’s Japanese voice was colder, more analytical. Monsoon’s nihilism took on a philosophical weight. And Senator Armstrong… his booming English "Nanomachines, son!" became in Japanese a chillingly polite, almost fatherly lecture on American exceptionalism—which made him infinitely more terrifying.
Tanaka grinned. He would compress the mod, write the README, and upload it to NexusMods. He titled the file: Raiden_no_Koe.zip – The Voice of Raiden.
He hit upload. 10%. 25%. 70%.
Then, his phone rang. An unknown number.
He ignored it. 85%.
It rang again. And again. Annoyed, he answered.
A voice, synthesized and monotone, spoke. "Mr. Tanaka. You have located a restricted asset." Method 1: Manual (Safe & Reliable)
Tanaka’s blood chilled. "Who is this?"
"Your mod repacks proprietary audio assets from a region-locked SKU. This violates PlatinumGames’ internal distribution accords, clause 8.4. You will delete the file and cease all reverse engineering."
The upload hit 100%. He saw the confirmation page. A single download. Then two. Then twelve.
"I already shared it," he whispered.
A long silence. Then the voice said, "That is unfortunate."
The screen flickered. His file manager opened by itself. A new folder appeared on his desktop. Inside, a single executable file, named ZANSU.exe.
He didn’t click it. But his mouse cursor moved on its own.
The icon was a red exclamation mark. A text box appeared: "To delete the mod, click OK. To keep it… prove you can survive the cutting."
Tanaka reached for the power cord. But the screen was already changing. The game’s main menu loaded—but the title was wrong. It didn't say Metal Gear Rising. It said: TANAKA: REVENGEANCE.
And in the background, standing in a white void, was a digital avatar of himself, holding a virtual high-frequency blade. The avatar spoke in Kenjiro Tsuda’s voice:
"Let’s dance, modder."
Tanaka never uploaded another file again. But to this day, on certain forums, users whisper about a phantom mod. One that doesn’t just change the voices. One that changes the player.
And if you listen closely during the monsoon boss fight, just after Raiden says "Omae no ningen-sei o kanjiru" (I can feel your humanity), some say you can hear a faint, terrified keystroke in the background.
A sound not in any voice file.
A sound that was never supposed to be recorded.
Here’s a structured feature list for a Metal Gear Rising: Revengeance Japanese voice mod (PC version, typically replacing English voices with the original Japanese audio from the console release):