Version 1.2.0 arrived at a turning point:
For those unfamiliar, Mono for Android was a software development kit (SDK) that allowed C# developers to build native Android applications. It did not run in a virtual machine like early Java-based interpreters—instead, it used the Mono runtime (an open-source implementation of .NET) to execute C# code alongside the Android Runtime (ART/Dalvik). Mono for Android v1.2.0.24718.zip
In practice, this meant you could:
Developers who disliked C++ for performance-critical code could write C# and rely on Mono’s JIT to produce reasonably fast machine code. This version included better support for System.Numerics vectors and SIMD intrinsics. Version 1
During the reign of this version, developers used Mono for Android for three primary scenarios: This version included better support for System
In version 1.2, the Mono runtime was not stripped and optimized to the degree seen in modern Xamarin. The .apk package included the native libmonodroid.so libraries.
Released in early 2012, this version corresponded with Android 4.0 (Ice Cream Sandwich) and the rise of larger-screen tablets. It was one of the first builds to reliably support:
Version 1.2.0 arrived at a turning point:
For those unfamiliar, Mono for Android was a software development kit (SDK) that allowed C# developers to build native Android applications. It did not run in a virtual machine like early Java-based interpreters—instead, it used the Mono runtime (an open-source implementation of .NET) to execute C# code alongside the Android Runtime (ART/Dalvik).
In practice, this meant you could:
Developers who disliked C++ for performance-critical code could write C# and rely on Mono’s JIT to produce reasonably fast machine code. This version included better support for System.Numerics vectors and SIMD intrinsics.
During the reign of this version, developers used Mono for Android for three primary scenarios:
In version 1.2, the Mono runtime was not stripped and optimized to the degree seen in modern Xamarin. The .apk package included the native libmonodroid.so libraries.
Released in early 2012, this version corresponded with Android 4.0 (Ice Cream Sandwich) and the rise of larger-screen tablets. It was one of the first builds to reliably support: