Multiversus | Frame Data

To end this piece, here is the secret that separates the Bronze Shaggys from the Diamond LeBrons:

Memorize your opponent's recovery frames, not their startup.

Every Steven Universe main knows that his shield lasts forever, but his shield drop has 18 frames of vulnerability.

Every Morty knows that his grenade pull is slow (22 frames), but the grenade throw recovery is only 6 frames.

So next time you play, don't watch the health bars. Watch the animations. Count the hiccups. The moment you see a Superman whiff his laser eyes (recovery: eternity), you don't just punish. You charge a Smash attack. You have 35 frames. That's an eternity in Multiversus time. Multiversus Frame Data

It’s enough time to make a sandwich. Or, more accurately, to send the Man of Steel back to the singular Karaoke dimension he came from.

Frame data isn't boring. It's the rhythm of the chaos. Learn the beat, or learn to lose.

Parry has 4 startup frames and 10 active frames. This means parry is a reaction tool, not a prediction tool. If an attack has 15 frames of startup, you can parry it on reaction if you have 0 lag.

Note: Values are approximate based on community testing. Patches change frequently—always lab after updates. To end this piece, here is the secret

Since PFG (Player First Games) doesn’t provide official numbers, the best sources are:

⚠️ Warning: Frame data changes every major patch. An “-8” move may become “-12” overnight. Always check patch notes.


In the world of platform fighters, knowledge is the difference between a lucky win and a calculated slaughter. While Multiversus charms players with its crossover roster of Batman, Shaggy, and Bugs Bunny, the game’s casual-friendly coat of paint hides a deeply competitive engine. If you have ever asked, "Why did my attack whiff? How did they punish me before I landed? Is that move safe?" — you are ready to stop guessing and start learning Multiversus Frame Data.

This article is your definitive guide. We will break down what frame data is, why it matters in the specific gravity and speed of Multiversus, the key terminology you need to know (Startup, Active, Recovery, On-Hit, On-Shield), and how to use this data to dominate the 2v2 and 1v1 meta. ⚠️ Warning: Frame data changes every major patch


A "true combo" means the opponent cannot dodge, jump, or act between hits. This happens when the Hit Stun of the first move lasts longer than the Startup of the second move plus the opponent's Dodge startup.

Knowing the numbers is useless unless you train your muscle memory.

Drill 1: The "Minus 15" Punish

Drill 2: Pressure Strings

In fighting games, time is measured in frames (1/60th of a second). Frame data tells you:

Golden Rule: If an attack has -8 on block, your opponent can punish you with any move that has 8 frames or less of startup.