Most RPGs treat negotiation as a secondary option—a way to avoid a fight. In Kyomus Top’s "v100 Trial," negotiation is the only option.
The "v100" in the title does not refer to a level cap, but rather the Vector of Will. The game operates on a mechanic where the Monster (the antagonist) has a health pool of 100 "Will Points." The players do not have swords; they have arguments. Every successful social check chips away at the Monster's Will, while failed checks increase the party's "Fear" meter. If Fear hits 100, the party flees (Game Over).
The V100 projects a memory: a lab technician crying as it was shocked for disobedience. negotiation x monster v100 trial by kyomus top
V100: “They call me monster. But I learned fear from them.”
Choice A: Acknowledge pain.
→ “You were wronged. I won’t deny it. But revenge isn’t freedom — it’s just a different cage.”
(V100 tilts head — curiosity: +1 Trust) Most RPGs treat negotiation as a secondary option—a
Choice B: Deny its personhood.
→ “You’re a tool that malfunctioned. Tools don’t feel.”
(V100 smiles — Negotiation shifts to Combat)
A deep dive into the ultimate test of wit versus instinct. V100: “They call me monster
In the sprawling landscape of tabletop RPGs and indie game mods, few challenges are as punishing—or as intellectually rewarding—as the "Negotiation x Monster v100 Trial." Created by the enigmatic designer handle "Kyomus Top," this scenario flips the traditional script of monster-slaying on its head. Instead of sharpening swords, players are forced to sharpen their tongues.
But what exactly makes the "v100 Trial" so notorious? Here is everything you need to know before you enter the chamber.
Based on the data retrieved from the KYOMUS Top trial, the following adjustments are recommended for future training cycles: