Night Of Revenge -v1.0.7- -d-lis- Official

In literature and cinema, the theme of a "Night of Revenge" is common. Works like the film "The Night of the Hunter" or certain interpretations of Shakespeare's "Hamlet" explore the dark and complex nature of revenge. These stories often delve into the psychological impacts on both the seeker of revenge and their targets, highlighting the cyclical nature of violence and retribution.

This game contains explicit adult content (rape, bondage, monster encounters). If you need technical help (crashes, translation patches, save editing), please clarify — but I won't provide download links or piracy assistance. Night Of Revenge -v1.0.7- -D-Lis-

What specific feature are you looking for? In literature and cinema, the theme of a

After a long development cycle punctuated by demo updates and delays, D-Lis has finally released the full version (v1.0.7) of Night Of Revenge. For fans of the "Soulslike" genre and 2D action games, this title has been a beacon of high-quality animation. Now that the final product is here, does it live up to the legendary status of its visual presentation? public GameObject echoPrefab

The Short Verdict: Night Of Revenge is arguably one of the best-looking 2D action games ever made, boasting fluidity that rivals top-tier fighting games. However, players must be willing to endure a combat system that can be as punishing and clunky as it is satisfying.


public class EchoManager : MonoBehaviour 
    public static EchoManager Instance;
    public GameObject echoPrefab;
    public float revengeDecayRate = 0.05f; // per second
private readonly List<Echo> activeEchoes = new List<Echo>();
void Awake() => Instance = this;
// Call when player kills an enemy
    public void OnEnemyKilled(Enemy deadEnemy) 
        SpawnEcho(deadEnemy);
        foreach (var e in activeEchoes) e.AddRevenge(0.10f);
void SpawnEcho(Enemy source) 
        var go = Instantiate(echoPrefab, source.transform.position, Quaternion.identity);
        var echo = go.GetComponent<Echo>();
        echo.InitializeFrom(source);
        activeEchoes.Add(echo);
void Update() 
        foreach (var e in activeEchoes) 
            if (!e.IsAlive) continue;
            e.DecayRevenge(Time.deltaTime * revengeDecayRate);
// Remove dead echoes
        activeEchoes.RemoveAll(e => !e.IsAlive);
public void PurifyAll() 
        foreach (var e in activeEchoes) e.ReduceRevenge(0.30f);