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Phase 0 — Prototyping (0–3 months)
Phase 1 — Vertical Slice (3–6 months)
Phase 2 — Beta & Features (6–12 months) Park Mischief Simulator Ver Mako
Phase 3 — Launch & Live Ops (12–18 months)
| Game | Key Difference | |------|----------------| | Goat Simulator 3 | More random, less focused on combo system. | | Untitled Goose Game | Puzzle-based, slower pace, no speed mechanics. | | Tony Hawk’s Pro Skater 1+2 | No mischief or NPC interaction. | | Destroy All Humans! | Sci-fi violence, not wholesome park chaos. | Phase 0 — Prototyping (0–3 months)
Verdict: PMS-Mako occupies a unique niche – “parkour prankster with a shark twist.”
In a brilliant twist, the head of park security in this version is a grizzled, one-eyed veteran simply codenamed "Mako." Unlike the bumbling rangers in Ver Standard, Ranger Mako learns. Phase 1 — Vertical Slice (3–6 months)
The player controls a customizable “mischief agent” (human, animal, or robot) within a sprawling, semi-destructible park environment. Objectives are not mission-based but rather challenge-chain triggers:
Phase 0 — Prototyping (0–3 months)
Phase 1 — Vertical Slice (3–6 months)
Phase 2 — Beta & Features (6–12 months)
Phase 3 — Launch & Live Ops (12–18 months)
| Game | Key Difference | |------|----------------| | Goat Simulator 3 | More random, less focused on combo system. | | Untitled Goose Game | Puzzle-based, slower pace, no speed mechanics. | | Tony Hawk’s Pro Skater 1+2 | No mischief or NPC interaction. | | Destroy All Humans! | Sci-fi violence, not wholesome park chaos. |
Verdict: PMS-Mako occupies a unique niche – “parkour prankster with a shark twist.”
In a brilliant twist, the head of park security in this version is a grizzled, one-eyed veteran simply codenamed "Mako." Unlike the bumbling rangers in Ver Standard, Ranger Mako learns.
The player controls a customizable “mischief agent” (human, animal, or robot) within a sprawling, semi-destructible park environment. Objectives are not mission-based but rather challenge-chain triggers:
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