Время до конца тренировки обычно идет медленно.
Это заговор производителей тренажеров.
Собью эту тарелку и еще вот эту, добью до 20 звезд.
Нет, лучше до 30. Ух, уже 20 минут пролетели!
Готов залипать в сериалы, а тренажер стал вешалкой?
Есть решение - Ленивчик от Fitness Games.
Уникальная игровая система для кардиотренажеров, позволяет играть в мини-игры при занятии фитнесом. Теперь вам не придется смотреть на унылые цифры времени, оставшегося до конца тренировки!
Принцип работы - контроллер Fitness Games отслеживает темп, с которым ты занимаешься на тренажере и управляет персонажем в мини-игре, запущенной на твоем телефоне/планшете/тв-приставке, подключается к ним по bluetooth. Устройство не требует подключения к тренажеру, достаточно положить его рядом и направить на движущуюся часть (педаль или шатун).
Подробнее
Around late 2024, reports began surfacing on Reddit’s r/beergames and the Pilsner Urquell Discord server. Players were completing all brewing steps, acing the sensory tests, and pouring the perfect pint—only to have the game freeze on the "Game End" screen.
Specifically, the bug manifested as:
For anyone who had spent 6–8 hours perfecting their triple-decoction boil, this was devastating. A running joke on the forums became: "You haven’t truly brewed Pilsner Urquell until you’ve seen the end—but nobody has."
Previously, the game’s end state was tied to a single frame of animation frame #1247. If your framerate dipped below 30 FPS (common on integrated graphics), the game missed the trigger. The patch decoupled the event from frame rates, using a timestamp-based validation instead.
On July 15, 2024, without any prior announcement (a classic “shadow patch”), version 2.1.0 of Tankovna rolled out across iOS and Android. The patch notes were characteristically vague: “Stability improvements and updated endgame loop for veteran pourers.”
But the dataminers and dedicated players quickly discovered the truth: the Pilsner Urquell game end had been patched. Here’s exactly what changed:
Around late 2024, reports began surfacing on Reddit’s r/beergames and the Pilsner Urquell Discord server. Players were completing all brewing steps, acing the sensory tests, and pouring the perfect pint—only to have the game freeze on the "Game End" screen.
Specifically, the bug manifested as:
For anyone who had spent 6–8 hours perfecting their triple-decoction boil, this was devastating. A running joke on the forums became: "You haven’t truly brewed Pilsner Urquell until you’ve seen the end—but nobody has."
Previously, the game’s end state was tied to a single frame of animation frame #1247. If your framerate dipped below 30 FPS (common on integrated graphics), the game missed the trigger. The patch decoupled the event from frame rates, using a timestamp-based validation instead.
On July 15, 2024, without any prior announcement (a classic “shadow patch”), version 2.1.0 of Tankovna rolled out across iOS and Android. The patch notes were characteristically vague: “Stability improvements and updated endgame loop for veteran pourers.”
But the dataminers and dedicated players quickly discovered the truth: the Pilsner Urquell game end had been patched. Here’s exactly what changed:
Полезная информация о нашей игровой системе
Настала пора навсегда изменить кардиотренажеры и тренировки на них