Poly Track Tracks Import New Here
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McMyAdmin has been replaced by AMP.
Please use AMP for new installations.

McMyAdmin was replaced by AMP in 2018, new users should use AMP instead of McMyAdmin.
This page remains here for legacy users.

AMP features the same ease of use and simple installation, but supports more games, has more features, and will continue to recieve support and updates. McMyAdmin 2 is no longer recieving any feature updates.

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Poly Track Tracks Import New Here

While the system is robust, the "Import New" mechanic faces specific challenges:

If you are looking to import or add new tracks to , the low-poly racing game, Importing Custom Tracks in PolyTrack

To add new tracks created by the community or your own saved designs, follow these steps:

Copy the Track Code: Custom tracks in PolyTrack are usually shared as long strings of text (Base64 codes). Copy the entire code to your clipboard. poly track tracks import new

Open the Level Editor: From the main menu, select the Editor mode.

Click "Import": Look for the Import button (usually an icon with a downward arrow or a document symbol).

Paste and Load: Paste your code into the text box that appears and hit Confirm. The track will generate instantly. Quick Text for UI/Instructions Header: Import New Track While the system is robust, the "Import New"


If you are working with polygonal tracks (e.g., racetracks, rollercoasters, or path-based geometry) and want to import new track data:

Step-by-Step Process:

  • In your target engine

  • Convert spline to track mesh

  • Optimization


  • The constant influx of new tracks fundamentally alters the game's meta (the dominant strategies). If you are looking to import or add

  • The "Author Medal": In PolyTrack, the creator of a "New" track sets a "Gold" time. This serves as the initial benchmark. As thousands of players import and race the track, the community optimizes the route, often destroying the author's time.